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Really? ok, then I am very sorry for calling her he, pls take my apologizes
That is true. I do people stuck in queue a favor by reporting people who uses a macro to stay afk for hours ingame.
I've only seen 5 people doing that though, so it was 5 reports. Each report took me 1 second to write with the message "afk cheater".
5 seconds out of 35 hours game time is hardly noteworthy and wont retract from my overall game time. The time I've spent on reporting 5 people is a drop in the ocean, a sandcorn on the beach, an atom in the universe, a spec in the cosmos. aint nothing but a peanut.
Nowhere did I mention that I do nothing but report people, what I said is that I had reported 5 people total. It's interesting the lengths people will go to discredit my factual review.
But is as expected.
The truth is that New World is a fantastic game on all levels regardless if I have reported 5 people or 0 people. Thankfully I dont have to report anyone anymore since Amazon Games was quick to make an auto macro detector : https://forums.newworld.com/t/afk-detection-update/301793
Once again the devs puts in the work and shows that they care! +1
But I thaught we have a real antiafk fighter here ... you at least made the ppl think so, I remember your words well ... but ok, nobody is perfect .... smile.
Clearly a troll
A big and scary one .... beware .... harhar
(edit: ok, to be honest, I am only the second biggest troll in this thread .... smile)
Ahhh the Commodore 64, the memories...
My review can be broken down into a shorter version ;
- Graphics are top notch
- Combat and abilities is impactful and fluid
- Crafting is deep and extensive
- Quest givers are straight to the point
- Lore is limited unless you actively seek it
- The game masters are quick to ban toxic flamers and afk'ing macro users
- The art style that is influenced by the spanish conquistadors is rare and unique in a RPG game. No orcs, elves, gnome , european knight tropes you find in most MMO's.
- Pvp revolve around group battles
- Each character have a limited amount of spells/abilities to use
These are all irrefutable and fundemental facts and not a subjective emotionally loaded opinion.
Like I said, I am emotionally neutral - my emotions do not cloud my vision or make me see things that is not there like emotions have a habit of doing.
I am purely an observer that sees things with surgical and clinical precision.
Can't tell if this is bait or not, but every one of those is a subjective opinion, only a couple of your points were objective lol.
Want a tip for answering if this is bait or not?
I am (nearly) 60 ... i did play on C64 and x286 when I was around 15 -17 ... she is 38 ....
(edit: If you dont understand this, read the whole thread, it isnt as long as it seems ... smile)
I'll snip the entry before the Pros as it downplays the "objectivity" of this "review".
I'll agree on this, that the game's art direction and themes are on point (Age of Discovery) but that's the only innovating see thing I see for this game. It's mired by a lack of context with the only bits of it being told through collectibles or snippets within the text which generally addresses only immediate concerns in the game. While the world it presents looks great, it's not as dynamic as other games are. I think the game would've been better if it had random events involving non-player NPCs on the maps rather than depending on the players themselves to create the livelihood of the maps.
It's funny you mention copy and repainting art styles because so far, that's what I've seen from most of the weapons types in the game, with the exclusion of the MTX store.
So, how do you address people who are being banned for benign reasons? People who are supposedly abusing the report system? Or do you just assume that everyone who received a ban is automatically in the wrong and the reporter is in the right?
Other games address these issues by giving out a warning, then subsequently a ban. This is to ensure that the offending player has a chance to improve behavior and retain their ability to play the game. By handing out bans left and right, not only are you prohibiting prospective players from populating your game, but it's sending out mixed messages on what to expect in PvP for this game. What is considered griefing in this game? Is it me winning a duel? Is it me killing a flagged low level because I want to complete my faction PvP quest?
High number of players in an MMO in one frame is not an engineering marvel at this point, it's normal. The trick is to reduce the amount of effort it takes to render so many models at a time and this game is the same as nearly every other MMO, meaning you'll see a slight frame drop if I flood an entire area with different models.
Also, you can give out your own experience, but I SHOULD be able to run this game on even a 10 series card. That's enough information on what I would expect if I had something better.
The combat is engaging, just not fluid, and it's on... a point. From a melee perspective, the issue that I have is that the game semi-locks you into an animation, meaning it either slows you down or makes you stationary, but you can change direction, slightly. The other issue is that when you have your weapon out, you become susceptible to collision detection from other players, who are also in melee range and attacking your target. Most games subvert the issue by having the collision detection exclusive to PvP, but here it's everywhere but in safe areas. If a group of players try to melee a enemy, they'll end up bumping into each other.
Another issue is stamina. Stamina only depletes if I dodge or block, not while I attack. I have very little reason to not stop attacking unless I want to give chase or move.
Not every quest in an MMO is a wall of text. The presentation and context is important as it gives a slight motivation as to why you're doing the quest. It also hides the monotony of the system by creating a narrative. By steamlining everything to a literal format of "kill x of y" or "gather x at y", you're making the grind apparent.
This system however would've been fine if there were some risk involved. You can flag for certain quests sure, but you're not inherently risking anything, just a slight dent in your durability and your "kill 5 of x" quest reset. Which, as of now, presents an idea, "couldn't I just ask people to get killed in order for me to finish my quest?".
The lore should come actively within the gameplay, not nearly-exclusive to collectibles. It gives me the impression that the lore only exists in the background and is somewhat unimportant.
Let's not sugarcoat it, it's similar to general crafting in MMOs. It's a simple matter of obtaining your resources then crafting with said resources. The issue I have with this system concerns the resource nodes. The placement of the nodes are static and predictable. As it currently stands, when you activate a node, you're locked into that node and you're the only who you can use it. I don't see the point in nodes working like this and would rather have a large hitpoint pool before being used up. The way nodes currently work synergizes more with open-PvP where if someone was camping or using the node all for themself, I can just attempt to take them out of the equation.
This section of your "review" reads like the back of the package of a game. Please see my previous entry in regards to combat.
Different strokes for different folks. Depending on the game, different abilities can have uses for different scenarios.
I don't have an issue with the amount of abilities New World has, I just find myself spamming the light and heavy attacks more than using the abilities. It's bad enough that most of the weapons don't weave well while alternating between light and heavy attack.
I agree, the hitboxes while aiming can be hard to hit, especially when you factor in general netcoding issues and longer distances.
-------------
Overall thoughts:
The split in design difference makes itself known due to the game utilizing elements from different genres in order to make them compatible for an MMO format. Some elements of the game would be perfect if AGS were to follow through with their plans on releasing the game as a full-PvP title while other elements, such as their approach to PvE, seem tacked-on or a last minute decision.
If I had to give the game a rating out of 10, I'd land it at a 6.5 to 7 as it currently stands, possible lower due to the technical issues and weird moderation process. That's not to say it'll be that score indefinitely, the game does have a nice foundation.
But where it ends up from here, I don't know.
Final Notes:
I'm not going to claim this response as objective, as the initial "review" isn't. These are my subjective thoughts to which I'm open to discuss.
I looked at your achievements for New World, and realized that this statement is just a silly lie.
We can also see your past reviews, and the amount of effort you put into them. You claim you're a gamer from the classic era, but you give us a bad name with your rose tinted glasses and BS reviews - traits that golden age gamers simply don't have.
Grow up you clown.
Can't tell if this is bait or not, but every one of those is a subjective opinion, only a couple of your points were objective lol.
They where supported by solid facts.Not subjective nor troll, SRZ.
You make a few points that are objective but lost in the larger use of subjectivity.