New World: Aeternum

New World: Aeternum

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Cerenia Oct 4, 2021 @ 1:34pm
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Objective review of New World after extensive gametime
Ladies and gentlemen, the moment we have all been waiting for is here.

After clocking in 35 hours I feel the time for my review is long overdue.

Now that the dust has settled and the first impression is over I am granted the opportunity to have a more objective and in-depth perspective when it comes to New World and its flaws and strengths.

Most of the early reviews from users have been based solely on emotional sentiments surrounding the queue times and not from actual game quality. I am going to leave the queue times out of the equation and not list is as one of the cons in my review, simply because yanky launches comes with the territory of large online games.

If anything - the small team of developers at Amazon Games (a company of 227 employees according to an online website, the numbers may be outdated) have worked like heroes to ensure that all paying customer will be able to play by rolling out a staggering server fleet of upwards of 100+ in just mere days, which is an engineering marvel of feat that is rivalled by almost none. I therefor salute the team of devs and engineers that have worked around the clock like the champions they are. My hat goes off in the most utmost respect!

So here is the review I left for New world on the steam page ;

Pros :

- An esthetically pleasing art direction with heavy influence from the spanish conquistadors, which is refreshing as this art direction is virtually untapped and underutilized in popculture. Too many fantasy games copy and repaint the same exact art styles with only minor variations in armor and weapon sets, implementing the same tropes over and over - with New World we getting a totally new look and feel to our characters.

- The ingame Game Masters is doing a fantastic job at ensuring that all players from all walks of life will have a safe gaming environment free from toxicity, harrasment, bigotry, sexism and racism. The GM's in New World will unlike GM's from other MMO's strike fast whenever a player is insulting others or being a nuance that disrupt the gaming experience for others. Griefers and bullies is being swiftly dealt with, which makes the game a better place for everyone in the community.

- The graphics and optimization is absolutely rocking it. I bought a cheap computer to play New World (hp pavilion with Ryzen7 5700G, GTX 3060 TI and AOC 240hz gsync monitor) and I get a steady 120-140 FPS at high settings but I capped it at 60. Such high numbers in a MMO with hundreds of players in every region is from an engineering perspective a marvel of feat due to the fact that the ingame graphics rivals that of the best graphics in the most demanding soloplayer games. The graphics is absolutelly stunning and marvelous, a sight to behold!

- The combat is fluid, engaging and the animations is on point. When you take that huge hammer and connect it to the skull of a foe or a beast the sensation of the impact can almost be physically felt in your body. The attacks and combat spells are in other words highly impactful, which makes every fight feel great, fun and exciting. In many games I try to avoid killing more monsters then I absolutely have to as the combat is tedious, but in New World I can just keep slapping monsters in the head even tho I have already killed enough to meet the requirment of the quest, it's addicting!

- Which leaves me to my next part, the quests. The quest givers are straight forward just the way I like it. No time consuming walls of texts, no long drawn out unskippable cutscenes. They just tell you what you have to do, and you go out there in the wilderness and do what you need to do. Simple and effective.

- As for the lore part, in many MMO games it is forced down your throat but in New World you can explore the lore at your own leisure by reading all the notes scattered around the vastness of the Aeternum Island. It is therefor up to the players to choose for themself if they desire to dwell into the lore and actively seek it out for knowledge, or if they want the lore to be a bit more in the background of other experiences in the game. Choices is always welcome because choices means freedom and I love freedom!

- The crafting system is one of the most advanced that you will find in any game, it's complex, deep, meaningful and most importantly very fun! It's a powerful system that gives the player hours of hours of fun labour and content to sink their teeth into. With the additional bonus of exciting gathering mechanics. In the Civilization franchise they say "Just one more turn, please!" , in the New World I oftentimes find myself thinking "Just one more node, please!" which speaks volumes of all the positive sentiments I have on that matter.

- The PvP revoles around large scale battles where you are not solely fighting for yourself, but something bigger then yourself. You are helping your company gain control over land and settlements, which makes PvP more then just a frag-fest since PvP now actually have real meaning with real consequences and strategic depth to it. I've watched videos of dedicated companies wage war and the troops are disciplined and the shotcallers sound like real Generals as they bark out commands. Fun fun fun! In this game you are not Rambo or the destroyer of worlds, but a soldier apart of a large team with shared joint goals and interests. Where said interests and goals can only be achieved by a band of people fighting side by side in their darkest hour.

- The game dont overload you with hundreds upon hundreds of spells, abilities, potions that you have to keybind and consistently use in order to reach your characters full potential. In New World there's only a limited amount of spells you have to use, which means it more accessible for players.

So lets jump to the cons! I actually just found one, but I did not include it in the review because it has to do more about weapon balance then game quality. Balance in a new game is hard to get perfect, but I would say that it is 99% close to perfection as is. The only thing I would like to see is :

- Aim assist for the life staff in PvE or make the hitbox of the projectiles larger. The life staff is underwhelming to level up with, and as a result we now see a large lack of dedicated healers which ultimately hurts everyone since this is a group based gamed based around the dyamics of tank, healer , dps. By making the life staff a bit less tedious to handle more people may want to invest time into levelling it up.

-------------

But yea, since that is a balance issue and not a game issue I left the con out of the steam review.

All in all, from the vantage point of pure objectivity and no emotional sentiments I give the game a 10/10 or 10 stars if you will. I suspect it may win the 2021 Game Of The Year Award easily, because that is just how good it is. In terms of quality it's like Witcher 3 on steroids in a MMO form with hundreds of thousands of players to befriend and have fun together with.

Well done Amazon Games, this review was well earned and I am 100% sure to see many many more great things from you in the future, a bright future!

I also apologize for my grammar, I not a native English speaker or from a country whom speaks English at all. But I tried my best and I hope that is enough.

My review can be found here : https://steamcommunity.com/profiles/76561198004630496/recommended/1063730?snr=1_5_9__402

10 out of a whoopin 10!
Last edited by Cerenia; Oct 4, 2021 @ 1:35pm
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Showing 46-60 of 112 comments
TRJoker Oct 4, 2021 @ 5:30pm 
Originally posted by -Jackel-:
Originally posted by TRJoker:
lol, he made another thread in this forum, where he did say he reports EVERY afk player and will do until they all are baned. So guess he did not have much time to really play the game ... smile.
So, 10/10 for best reporting ppl mechanics .... thy for the "objective" review ... lmao
He is a she bruv... lol

Really? ok, then I am very sorry for calling her he, pls take my apologizes
Cerenia Oct 4, 2021 @ 5:31pm 
Originally posted by TRJoker:
lol, he made another thread in this forum, where he did say he reports EVERY afk player and will do until they all are baned. So guess he did not have much time to really play the game ... smile.
So, 10/10 for best reporting ppl mechanics .... thy for the "objective" review ... lmao

That is true. I do people stuck in queue a favor by reporting people who uses a macro to stay afk for hours ingame.

I've only seen 5 people doing that though, so it was 5 reports. Each report took me 1 second to write with the message "afk cheater".

5 seconds out of 35 hours game time is hardly noteworthy and wont retract from my overall game time. The time I've spent on reporting 5 people is a drop in the ocean, a sandcorn on the beach, an atom in the universe, a spec in the cosmos. aint nothing but a peanut.

Nowhere did I mention that I do nothing but report people, what I said is that I had reported 5 people total. It's interesting the lengths people will go to discredit my factual review.

But is as expected.

The truth is that New World is a fantastic game on all levels regardless if I have reported 5 people or 0 people. Thankfully I dont have to report anyone anymore since Amazon Games was quick to make an auto macro detector : https://forums.newworld.com/t/afk-detection-update/301793

Once again the devs puts in the work and shows that they care! +1
Last edited by Cerenia; Oct 4, 2021 @ 5:32pm
TRJoker Oct 4, 2021 @ 5:35pm 
Oh, no prob ... i like such objective ppl as you .... they are a real win for the world. Have a nice life ...
But I thaught we have a real antiafk fighter here ... you at least made the ppl think so, I remember your words well ... but ok, nobody is perfect .... smile.
Last edited by TRJoker; Oct 4, 2021 @ 5:36pm
Guyver Oct 4, 2021 @ 5:36pm 
Originally posted by TRJoker:
lol, he made another thread in this forum, where he did say he reports EVERY afk player and will do until they all are baned. So guess he did not have much time to really play the game ... smile.
So, 10/10 for best reporting ppl mechanics .... thy for the "objective" review ... lmao

Clearly a troll
TRJoker Oct 4, 2021 @ 5:40pm 
Originally posted by Guyver:
Originally posted by TRJoker:
lol, he made another thread in this forum, where he did say he reports EVERY afk player and will do until they all are baned. So guess he did not have much time to really play the game ... smile.
So, 10/10 for best reporting ppl mechanics .... thy for the "objective" review ... lmao

Clearly a troll

A big and scary one .... beware .... harhar
(edit: ok, to be honest, I am only the second biggest troll in this thread .... smile)
Last edited by TRJoker; Oct 4, 2021 @ 5:50pm
Bob Gnarly Oct 4, 2021 @ 5:46pm 
Originally posted by Cerenia:
Originally posted by Alenfal:
Excuse my language, but this is balderdash.

It is the most accurate and objective review on the steam page. I am a veteran video gamer so I know a thing or two about video games.

My first gaming devices were commandore 64, sega megadrive 16 bit, gameboy, pentium 0286 then a pentium mx with 14.4bps modem in the early 90s.

I was around for the launch of the most iconic games known to man in the late 80s and early 90s and I played them all extensively when they were fresh. I already knew back then that those games would be flawless gems that would never be forgotten.

And believe me when I say this, New World is also one of these flawless gems that will endure the test of time. Mark my words

Ahhh the Commodore 64, the memories...
Cerenia Oct 4, 2021 @ 5:54pm 
Originally posted by overencumbered:
That you think a review can be objective, unemotional, and factual speak to your misunderstanding of what a review is (and should be).

Facts, sure, they're great. But there are none in your review, it's all opinion.

Unemotional... possible, but yours isn't, and the best ones aren't anyway. Who wants to hear a review from someone who has zero emotional stake in the piece? You clearly are very emotional about the game, so why say that you aren't? Own up to the fact that you've fallen in love with it and that it colours your ability to be objective.

Reviews are incredibly subjective by nature, based on past experience and personal preferences.
Nobody can review "from a vantage point of pure objectivity," unless perhaps they're reviewing a chair that doesn't break when you sit on it. 10 stars!

It's also bad form to start spewing your so-called credentials the moment someone disagrees with you. Nobody cares what your first rig was or for how long you've been gaming. It doesn't make your opinion more valid than someone who has less experience.

Enjoy your game. I love it too.

My review can be broken down into a shorter version ;

- Graphics are top notch
- Combat and abilities is impactful and fluid
- Crafting is deep and extensive
- Quest givers are straight to the point
- Lore is limited unless you actively seek it
- The game masters are quick to ban toxic flamers and afk'ing macro users
- The art style that is influenced by the spanish conquistadors is rare and unique in a RPG game. No orcs, elves, gnome , european knight tropes you find in most MMO's.
- Pvp revolve around group battles
- Each character have a limited amount of spells/abilities to use

These are all irrefutable and fundemental facts and not a subjective emotionally loaded opinion.

Like I said, I am emotionally neutral - my emotions do not cloud my vision or make me see things that is not there like emotions have a habit of doing.

I am purely an observer that sees things with surgical and clinical precision.
Last edited by Cerenia; Oct 4, 2021 @ 5:55pm
ScottyPippin Oct 4, 2021 @ 5:59pm 
Originally posted by Cerenia:

After clocking in 35 hours I feel the time for my review is long overdue.

I am granted the opportunity to have a more objective and in-depth perspective when it comes to New World and its flaws and strengths.

Most of the early reviews from users have been based solely on emotional sentiments


Pros :

- An esthetically pleasing art direction with heavy influence from the spanish conquistadors, which is refreshing as this art direction is virtually untapped and underutilized in popculture. Too many fantasy games copy and repaint the same exact art styles with only minor variations in armor and weapon sets, implementing the same tropes over and over - with New World we getting a totally new look and feel to our characters.


- The graphics and optimization is absolutely rocking it. I bought a cheap computer to play New World (hp pavilion with Ryzen7 5700G, GTX 3060 TI and AOC 240hz gsync monitor) and I get a steady 120-140 FPS at high settings but I capped it at 60. Such high numbers in a MMO with hundreds of players in every region is from an engineering perspective a marvel of feat due to the fact that the ingame graphics rivals that of the best graphics in the most demanding soloplayer games. The graphics is absolutelly stunning and marvelous, a sight to behold!

- The combat is fluid, engaging and the animations is on point. When you take that huge hammer and connect it to the skull of a foe or a beast the sensation of the impact can almost be physically felt in your body. The attacks and combat spells are in other words highly impactful, which makes every fight feel great, fun and exciting. In many games I try to avoid killing more monsters then I absolutely have to as the combat is tedious, but in New World I can just keep slapping monsters in the head even tho I have already killed enough to meet the requirment of the quest, it's addicting!

- Which leaves me to my next part, the quests. The quest givers are straight forward just the way I like it. No time consuming walls of texts, no long drawn out unskippable cutscenes. They just tell you what you have to do, and you go out there in the wilderness and do what you need to do. Simple and effective.

- As for the lore part, in many MMO games it is forced down your throat but in New World you can explore the lore at your own leisure by reading all the notes scattered around the vastness of the Aeternum Island. It is therefor up to the players to choose for themself if they desire to dwell into the lore and actively seek it out for knowledge, or if they want the lore to be a bit more in the background of other experiences in the game. Choices is always welcome because choices means freedom and I love freedom!

- The crafting system is one of the most advanced that you will find in any game, it's complex, deep, meaningful and most importantly very fun! It's a powerful system that gives the player hours of hours of fun labour and content to sink their teeth into. With the additional bonus of exciting gathering mechanics. In the Civilization franchise they say "Just one more turn, please!" , in the New World I oftentimes find myself thinking "Just one more node, please!" which speaks volumes of all the positive sentiments I have on that matter.


Can't tell if this is bait or not, but every one of those is a subjective opinion, only a couple of your points were objective lol.
TRJoker Oct 4, 2021 @ 6:10pm 
Originally posted by Cappin Captain 英语:
Originally posted by Cerenia:

After clocking in 35 hours I feel the time for my review is long overdue.

I am granted the opportunity to have a more objective and in-depth perspective when it comes to New World and its flaws and strengths.

Most of the early reviews from users have been based solely on emotional sentiments


Pros :

- An esthetically pleasing art direction with heavy influence from the spanish conquistadors, which is refreshing as this art direction is virtually untapped and underutilized in popculture. Too many fantasy games copy and repaint the same exact art styles with only minor variations in armor and weapon sets, implementing the same tropes over and over - with New World we getting a totally new look and feel to our characters.


- The graphics and optimization is absolutely rocking it. I bought a cheap computer to play New World (hp pavilion with Ryzen7 5700G, GTX 3060 TI and AOC 240hz gsync monitor) and I get a steady 120-140 FPS at high settings but I capped it at 60. Such high numbers in a MMO with hundreds of players in every region is from an engineering perspective a marvel of feat due to the fact that the ingame graphics rivals that of the best graphics in the most demanding soloplayer games. The graphics is absolutelly stunning and marvelous, a sight to behold!

- The combat is fluid, engaging and the animations is on point. When you take that huge hammer and connect it to the skull of a foe or a beast the sensation of the impact can almost be physically felt in your body. The attacks and combat spells are in other words highly impactful, which makes every fight feel great, fun and exciting. In many games I try to avoid killing more monsters then I absolutely have to as the combat is tedious, but in New World I can just keep slapping monsters in the head even tho I have already killed enough to meet the requirment of the quest, it's addicting!

- Which leaves me to my next part, the quests. The quest givers are straight forward just the way I like it. No time consuming walls of texts, no long drawn out unskippable cutscenes. They just tell you what you have to do, and you go out there in the wilderness and do what you need to do. Simple and effective.

- As for the lore part, in many MMO games it is forced down your throat but in New World you can explore the lore at your own leisure by reading all the notes scattered around the vastness of the Aeternum Island. It is therefor up to the players to choose for themself if they desire to dwell into the lore and actively seek it out for knowledge, or if they want the lore to be a bit more in the background of other experiences in the game. Choices is always welcome because choices means freedom and I love freedom!

- The crafting system is one of the most advanced that you will find in any game, it's complex, deep, meaningful and most importantly very fun! It's a powerful system that gives the player hours of hours of fun labour and content to sink their teeth into. With the additional bonus of exciting gathering mechanics. In the Civilization franchise they say "Just one more turn, please!" , in the New World I oftentimes find myself thinking "Just one more node, please!" which speaks volumes of all the positive sentiments I have on that matter.


Can't tell if this is bait or not, but every one of those is a subjective opinion, only a couple of your points were objective lol.

Want a tip for answering if this is bait or not?
I am (nearly) 60 ... i did play on C64 and x286 when I was around 15 -17 ... she is 38 ....
(edit: If you dont understand this, read the whole thread, it isnt as long as it seems ... smile)
Last edited by TRJoker; Oct 4, 2021 @ 6:17pm
Alenfal Oct 4, 2021 @ 6:14pm 
Since you won't permit feedback for your review on the store page, I'll criticize your "review" here.

I'll snip the entry before the Pros as it downplays the "objectivity" of this "review".

Originally posted by Cerenia:
- An esthetically pleasing art direction with heavy influence from the spanish conquistadors, which is refreshing as this art direction is virtually untapped and underutilized in popculture. Too many fantasy games copy and repaint the same exact art styles with only minor variations in armor and weapon sets, implementing the same tropes over and over - with New World we getting a totally new look and feel to our characters.

I'll agree on this, that the game's art direction and themes are on point (Age of Discovery) but that's the only innovating see thing I see for this game. It's mired by a lack of context with the only bits of it being told through collectibles or snippets within the text which generally addresses only immediate concerns in the game. While the world it presents looks great, it's not as dynamic as other games are. I think the game would've been better if it had random events involving non-player NPCs on the maps rather than depending on the players themselves to create the livelihood of the maps.

It's funny you mention copy and repainting art styles because so far, that's what I've seen from most of the weapons types in the game, with the exclusion of the MTX store.

Originally posted by Cerenia:
- The ingame Game Masters is doing a fantastic job at ensuring that all players from all walks of life will have a safe gaming environment free from toxicity, harrasment, bigotry, sexism and racism. The GM's in New World will unlike GM's from other MMO's strike fast whenever a player is insulting others or being a nuance that disrupt the gaming experience for others. Griefers and bullies is being swiftly dealt with, which makes the game a better place for everyone in the community.

So, how do you address people who are being banned for benign reasons? People who are supposedly abusing the report system? Or do you just assume that everyone who received a ban is automatically in the wrong and the reporter is in the right?

Other games address these issues by giving out a warning, then subsequently a ban. This is to ensure that the offending player has a chance to improve behavior and retain their ability to play the game. By handing out bans left and right, not only are you prohibiting prospective players from populating your game, but it's sending out mixed messages on what to expect in PvP for this game. What is considered griefing in this game? Is it me winning a duel? Is it me killing a flagged low level because I want to complete my faction PvP quest?

Originally posted by Cerenia:
- The graphics and optimization is absolutely rocking it. I bought a cheap computer to play New World (hp pavilion with Ryzen7 5700G, GTX 3060 TI and AOC 240hz gsync monitor) and I get a steady 120-140 FPS at high settings but I capped it at 60. Such high numbers in a MMO with hundreds of players in every region is from an engineering perspective a marvel of feat due to the fact that the ingame graphics rivals that of the best graphics in the most demanding soloplayer games. The graphics is absolutelly stunning and marvelous, a sight to behold!

High number of players in an MMO in one frame is not an engineering marvel at this point, it's normal. The trick is to reduce the amount of effort it takes to render so many models at a time and this game is the same as nearly every other MMO, meaning you'll see a slight frame drop if I flood an entire area with different models.

Also, you can give out your own experience, but I SHOULD be able to run this game on even a 10 series card. That's enough information on what I would expect if I had something better.

Originally posted by Cerenia:
- The combat is fluid, engaging and the animations is on point. When you take that huge hammer and connect it to the skull of a foe or a beast the sensation of the impact can almost be physically felt in your body. The attacks and combat spells are in other words highly impactful, which makes every fight feel great, fun and exciting. In many games I try to avoid killing more monsters then I absolutely have to as the combat is tedious, but in New World I can just keep slapping monsters in the head even tho I have already killed enough to meet the requirment of the quest, it's addicting!

The combat is engaging, just not fluid, and it's on... a point. From a melee perspective, the issue that I have is that the game semi-locks you into an animation, meaning it either slows you down or makes you stationary, but you can change direction, slightly. The other issue is that when you have your weapon out, you become susceptible to collision detection from other players, who are also in melee range and attacking your target. Most games subvert the issue by having the collision detection exclusive to PvP, but here it's everywhere but in safe areas. If a group of players try to melee a enemy, they'll end up bumping into each other.

Another issue is stamina. Stamina only depletes if I dodge or block, not while I attack. I have very little reason to not stop attacking unless I want to give chase or move.

Originally posted by Cerenia:
- Which leaves me to my next part, the quests. The quest givers are straight forward just the way I like it. No time consuming walls of texts, no long drawn out unskippable cutscenes. They just tell you what you have to do, and you go out there in the wilderness and do what you need to do. Simple and effective.

Not every quest in an MMO is a wall of text. The presentation and context is important as it gives a slight motivation as to why you're doing the quest. It also hides the monotony of the system by creating a narrative. By steamlining everything to a literal format of "kill x of y" or "gather x at y", you're making the grind apparent.

This system however would've been fine if there were some risk involved. You can flag for certain quests sure, but you're not inherently risking anything, just a slight dent in your durability and your "kill 5 of x" quest reset. Which, as of now, presents an idea, "couldn't I just ask people to get killed in order for me to finish my quest?".

Originally posted by Cerenia:
- As for the lore part, in many MMO games it is forced down your throat but in New World you can explore the lore at your own leisure by reading all the notes scattered around the vastness of the Aeternum Island. It is therefor up to the players to choose for themself if they desire to dwell into the lore and actively seek it out for knowledge, or if they want the lore to be a bit more in the background of other experiences in the game. Choices is always welcome because choices means freedom and I love freedom!

The lore should come actively within the gameplay, not nearly-exclusive to collectibles. It gives me the impression that the lore only exists in the background and is somewhat unimportant.

Originally posted by Cerenia:
- The crafting system is one of the most advanced that you will find in any game, it's complex, deep, meaningful and most importantly very fun! It's a powerful system that gives the player hours of hours of fun labour and content to sink their teeth into. With the additional bonus of exciting gathering mechanics. In the Civilization franchise they say "Just one more turn, please!" , in the New World I oftentimes find myself thinking "Just one more node, please!" which speaks volumes of all the positive sentiments I have on that matter.

Let's not sugarcoat it, it's similar to general crafting in MMOs. It's a simple matter of obtaining your resources then crafting with said resources. The issue I have with this system concerns the resource nodes. The placement of the nodes are static and predictable. As it currently stands, when you activate a node, you're locked into that node and you're the only who you can use it. I don't see the point in nodes working like this and would rather have a large hitpoint pool before being used up. The way nodes currently work synergizes more with open-PvP where if someone was camping or using the node all for themself, I can just attempt to take them out of the equation.

Originally posted by Cerenia:
- The PvP revoles around large scale battles where you are not solely fighting for yourself, but something bigger then yourself. You are helping your company gain control over land and settlements, which makes PvP more then just a frag-fest since PvP now actually have real meaning with real consequences and strategic depth to it. I've watched videos of dedicated companies wage war and the troops are disciplined and the shotcallers sound like real Generals as they bark out commands. Fun fun fun! In this game you are not Rambo or the destroyer of worlds, but a soldier apart of a large team with shared joint goals and interests. Where said interests and goals can only be achieved by a band of people fighting side by side in their darkest hour.

This section of your "review" reads like the back of the package of a game. Please see my previous entry in regards to combat.

Originally posted by Cerenia:
- The game dont overload you with hundreds upon hundreds of spells, abilities, potions that you have to keybind and consistently use in order to reach your characters full potential. In New World there's only a limited amount of spells you have to use, which means it more accessible for players.

Different strokes for different folks. Depending on the game, different abilities can have uses for different scenarios.

I don't have an issue with the amount of abilities New World has, I just find myself spamming the light and heavy attacks more than using the abilities. It's bad enough that most of the weapons don't weave well while alternating between light and heavy attack.

Originally posted by Cerenia:
- Aim assist for the life staff in PvE or make the hitbox of the projectiles larger. The life staff is underwhelming to level up with, and as a result we now see a large lack of dedicated healers which ultimately hurts everyone since this is a group based gamed based around the dyamics of tank, healer , dps. By making the life staff a bit less tedious to handle more people may want to invest time into levelling it up.

I agree, the hitboxes while aiming can be hard to hit, especially when you factor in general netcoding issues and longer distances.

-------------

Overall thoughts:

The split in design difference makes itself known due to the game utilizing elements from different genres in order to make them compatible for an MMO format. Some elements of the game would be perfect if AGS were to follow through with their plans on releasing the game as a full-PvP title while other elements, such as their approach to PvE, seem tacked-on or a last minute decision.

If I had to give the game a rating out of 10, I'd land it at a 6.5 to 7 as it currently stands, possible lower due to the technical issues and weird moderation process. That's not to say it'll be that score indefinitely, the game does have a nice foundation.

But where it ends up from here, I don't know.

Final Notes:
I'm not going to claim this response as objective, as the initial "review" isn't. These are my subjective thoughts to which I'm open to discuss.
Last edited by Alenfal; Oct 4, 2021 @ 6:41pm
Nazara Oct 4, 2021 @ 6:16pm 
Originally posted by Cerenia:
35 hours is from solid and active game time.

I looked at your achievements for New World, and realized that this statement is just a silly lie.

We can also see your past reviews, and the amount of effort you put into them. You claim you're a gamer from the classic era, but you give us a bad name with your rose tinted glasses and BS reviews - traits that golden age gamers simply don't have.

Grow up you clown.
Last edited by Nazara; Oct 4, 2021 @ 6:17pm
cheap 3060 gfx card computer....yea. ok. like 2 bucks i bet.
Also note. i could spend 35 hours just gathering rocks and trees. 35 is nothing at all.
marsstrom Oct 4, 2021 @ 6:18pm 

Can't tell if this is bait or not, but every one of those is a subjective opinion, only a couple of your points were objective lol.

They where supported by solid facts.Not subjective nor troll, SRZ.
Last edited by marsstrom; Oct 4, 2021 @ 6:19pm
retsam1 Oct 4, 2021 @ 6:26pm 
Originally posted by Cerenia:


Pros :

- An esthetically pleasing art direction with heavy influence from the spanish conquistadors, which is refreshing as this art direction is virtually untapped and underutilized in popculture. Too many fantasy games copy and repaint the same exact art styles with only minor variations in armor and weapon sets, implementing the same tropes over and over - with New World we getting a totally new look and feel to our characters.

- The ingame Game Masters is doing a fantastic job at ensuring that all players from all walks of life will have a safe gaming environment free from toxicity, harrasment, bigotry, sexism and racism. The GM's in New World will unlike GM's from other MMO's strike fast whenever a player is insulting others or being a nuance that disrupt the gaming experience for others. Griefers and bullies is being swiftly dealt with, which makes the game a better place for everyone in the community.

- The graphics and optimization is absolutely rocking it. I bought a cheap computer to play New World (hp pavilion with Ryzen7 5700G, GTX 3060 TI and AOC 240hz gsync monitor) and I get a steady 120-140 FPS at high settings but I capped it at 60. Such high numbers in a MMO with hundreds of players in every region is from an engineering perspective a marvel of feat due to the fact that the ingame graphics rivals that of the best graphics in the most demanding soloplayer games. The graphics is absolutelly stunning and marvelous, a sight to behold!

- The combat is fluid, engaging and the animations is on point. When you take that huge hammer and connect it to the skull of a foe or a beast the sensation of the impact can almost be physically felt in your body. The attacks and combat spells are in other words highly impactful, which makes every fight feel great, fun and exciting. In many games I try to avoid killing more monsters then I absolutely have to as the combat is tedious, but in New World I can just keep slapping monsters in the head even tho I have already killed enough to meet the requirment of the quest, it's addicting!

- Which leaves me to my next part, the quests. The quest givers are straight forward just the way I like it. No time consuming walls of texts, no long drawn out unskippable cutscenes. They just tell you what you have to do, and you go out there in the wilderness and do what you need to do. Simple and effective.

- As for the lore part, in many MMO games it is forced down your throat but in New World you can explore the lore at your own leisure by reading all the notes scattered around the vastness of the Aeternum Island. It is therefor up to the players to choose for themself if they desire to dwell into the lore and actively seek it out for knowledge, or if they want the lore to be a bit more in the background of other experiences in the game. Choices is always welcome because choices means freedom and I love freedom!

- The crafting system is one of the most advanced that you will find in any game, it's complex, deep, meaningful and most importantly very fun! It's a powerful system that gives the player hours of hours of fun labour and content to sink their teeth into. With the additional bonus of exciting gathering mechanics. In the Civilization franchise they say "Just one more turn, please!" , in the New World I oftentimes find myself thinking "Just one more node, please!" which speaks volumes of all the positive sentiments I have on that matter.

- The PvP revoles around large scale battles where you are not solely fighting for yourself, but something bigger then yourself. You are helping your company gain control over land and settlements, which makes PvP more then just a frag-fest since PvP now actually have real meaning with real consequences and strategic depth to it. I've watched videos of dedicated companies wage war and the troops are disciplined and the shotcallers sound like real Generals as they bark out commands. Fun fun fun! In this game you are not Rambo or the destroyer of worlds, but a soldier apart of a large team with shared joint goals and interests. Where said interests and goals can only be achieved by a band of people fighting side by side in their darkest hour.

- The game dont overload you with hundreds upon hundreds of spells, abilities, potions that you have to keybind and consistently use in order to reach your characters full potential. In New World there's only a limited amount of spells you have to use, which means it more accessible for players.

So lets jump to the cons! I actually just found one, but I did not include it in the review because it has to do more about weapon balance then game quality. Balance in a new game is hard to get perfect, but I would say that it is 99% close to perfection as is. The only thing I would like to see is :

- Aim assist for the life staff in PvE or make the hitbox of the projectiles larger. The life staff is underwhelming to level up with, and as a result we now see a large lack of dedicated healers which ultimately hurts everyone since this is a group based gamed based around the dyamics of tank, healer , dps. By making the life staff a bit less tedious to handle more people may want to invest time into levelling it up.

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But yea, since that is a balance issue and not a game issue I left the con out of the steam review.

All in all, from the vantage point of pure objectivity and no emotional sentiments I give the game a 10/10 or 10 stars if you will. I suspect it may win the 2021 Game Of The Year Award easily, because that is just how good it is. In terms of quality it's like Witcher 3 on steroids in a MMO form with hundreds of thousands of players to befriend and have fun together with.

Well done Amazon Games, this review was well earned and I am 100% sure to see many many more great things from you in the future, a bright future!

I also apologize for my grammar, I not a native English speaker or from a country whom speaks English at all. But I tried my best and I hope that is enough.

My review can be found here : https://steamcommunity.com/profiles/76561198004630496/recommended/1063730?snr=1_5_9__402

10 out of a whoopin 10!

You make a few points that are objective but lost in the larger use of subjectivity.
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Date Posted: Oct 4, 2021 @ 1:34pm
Posts: 112