Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The idea is that you could harvest the plants, take the Stems home, put em in a planter and grow them that way.
You would still need the harvest skill to harvest the things you farm though.
My reccomendation to you is to head to the beaches south of Windsward and use a sickle to harvest the Herb nodes there. There are loads of herbs and hemp and it would let you raise your harvesting level to 30, that's when you can get the magic plants.
Regardless, I feel like there will be some precedent for this, because some of the plants that spawn are so far apart or when they do spawn there are so few of them.
Here's hoping they take this idea and see it through.
archeage have craftings but overshadowed by dungeon and the starting free upgradable gears
the endgame craftings were also grindy expensive while most others are related to trading and potions
then again, people here dont seem to mind the grindiness of nwo so i think nwo new contents is to add more grinds
on topic that while nwo has th engine to do so, they abandoned it to this barebone design, initially after the switch from survival sandbox mmo, it was a sandpark mmorpg but now evidently none of that went through, no idea where ags is heading with this prefabs environment