New World: Aeternum

New World: Aeternum

View Stats:
Gameoneer Apr 9, 2020 @ 3:56am
How PVP should work
I think one of the best examples of how PVP should work is Lineage 2 game.

Basically,

When you hit another player, you get flagged and if you kill it without another player hitting you back, you get PK that makes you drop items after killed. If another player hits you back and gets flagged, no items are dropped in such a fight.

That way players who like to PK others would have to think twice if they want to kill others and risk losing their precious items.

You can read more about how this works: https://l2wiki.com/PK_System

Limiting people from open-world PVP and PK is not a good idea.
Last edited by Gameoneer; Apr 9, 2020 @ 3:58am
< >
Showing 1-15 of 37 comments
Neiloch Apr 9, 2020 @ 4:09am 
Why are people so determined to allow it so players can kill other players who don't want to engage in PvP?
Gameoneer Apr 9, 2020 @ 4:41am 
Originally posted by Neiloch:
Why are people so determined to allow it so players can kill other players who don't want to engage in PvP?

Many players play MMO games because of PVP and restricting it makes the game boring.

Personally, I enjoy the freedom and knowing that I can engage in PVP whenever I like.

It makes the game more interesting when you can fight someone instead of just mindlessly grinding mobs.

I find one of the best PVP happen when players fight for leveling spots or bosses. Such interactions make PVE more fun because you don't stay in your comfort zone and you need to be always ready.

When I don't want PVP, I simply play singleplayer or co-op games with friends.

However, I do agree that losing your items after being killed by someone is a bad idea and makes the game grindy, not enjoyable.
Last edited by Gameoneer; Apr 9, 2020 @ 4:45am
Mattonetto Apr 9, 2020 @ 5:04am 
Actually to make quest to improve your city you will be forced to have pvp enabled. Basically if a faction will have 0 players with pvp enabled they gonna lose hard the territory they control, and gonna pay more taxes, will lose a lot of bonuses and who know what else. So believe me, players are higly encouraged to even questing with pvp mode on and you will have all the things you want. If you didn't understand it well i explain it better: you flag on/off for pvp ONLY in town, and if you have pvp quest so you start from town, go to the spot of the quest flagged for pvp and if you flag off for pvp before you did finish the quest you lose the quest and have to get it from beginning.
Basically you will always have pvp for territory contest, just you can't kill a guy that is going around just for gathering some materials to finish craft his weapon. But the reward of those quests will be much more then few flints and logs.
Neiloch Apr 9, 2020 @ 5:16am 
Originally posted by Animaster:
I find one of the best PVP happen when players fight for leveling spots or bosses. Such interactions make PVE more fun because you don't stay in your comfort zone and you need to be always ready.

And you have that option, others have the option to not do it.

Originally posted by Animaster:
When I don't want PVP, I simply play singleplayer or co-op games with friends.

That same logic can be used for your desire for forced PvP. If you want open PvP intersecting with your PvE there are games that already do that.

I had zero interest when the game had forced, full loot pvp. Now that they added flagging and PvP has to be explicitly opted in I am interested. If they change that model back to some open PvP system I'll just go elsewhere. Apparently of the people interested, the developers and the people who played it the 'open PvP' model is undesirable.

I did hear Ashes of Creation likes the L2 model, might want to look into that.
Last edited by Neiloch; Apr 9, 2020 @ 5:20am
Caduryn Apr 9, 2020 @ 5:20am 
Originally posted by Animaster:
Originally posted by Neiloch:
Why are people so determined to allow it so players can kill other players who don't want to engage in PvP?

Many players play MMO games because of PVP and restricting it makes the game boring.

Personally, I enjoy the freedom and knowing that I can engage in PVP whenever I like.

It makes the game more interesting when you can fight someone instead of just mindlessly grinding mobs.

I find one of the best PVP happen when players fight for leveling spots or bosses. Such interactions make PVE more fun because you don't stay in your comfort zone and you need to be always ready.

When I don't want PVP, I simply play singleplayer or co-op games with friends.

However, I do agree that losing your items after being killed by someone is a bad idea and makes the game grindy, not enjoyable.
Your opinion, not the mayority.
You also have the choice to PvP, just enable it......

The one and only Way PvP should work in a MMORPG is not forced.
Last edited by Caduryn; Apr 9, 2020 @ 5:25am
blc Apr 9, 2020 @ 5:37am 
Was it not tibia that was first with this pvp system? Never played linage 2 but ye it was fun in tibia
Last edited by blc; Apr 9, 2020 @ 5:38am
ZTempest Apr 9, 2020 @ 5:40am 
Originally posted by Animaster:
Originally posted by Neiloch:
Why are people so determined to allow it so players can kill other players who don't want to engage in PvP?
Personally, I enjoy the freedom and knowing that I can engage in PVP whenever I like.

Then just flag yourself 100% of the time. I think you will have that option. That opens you up for no-notice, ambush-like PvP to your heart's content!
Mikoshi Apr 9, 2020 @ 7:10am 
Originally posted by ZTempest:
Originally posted by Animaster:
Personally, I enjoy the freedom and knowing that I can engage in PVP whenever I like.

Then just flag yourself 100% of the time. I think you will have that option. That opens you up for no-notice, ambush-like PvP to your heart's content!

But that's not what they want. They want to be the one ambushing with minimal risk.

In all seriousness, the only good way to do PvP is to have two rulesets, one for "PvP Servers" and one for "PvE Servers". Opt in flagging for the PvE servers, and always on for PvP Servers. It lets both groups have their fun, but you'll probably still hear the PvP crowd whining that no one plays on their server.
mutumies Apr 9, 2020 @ 7:25am 
Open PvP always ends up with a few max level maxed out guilds stomping smaller ones. It's one sided fun. This restricts end game content heavily. Add full loot into the mix and you have a game with 1 guild per server.
There is zero fun to be ganked by 50 while trying to farm or lvl up. Even when searching for pvp it won't be any fun when outnumbered.

It kills smaller guilds and casual guilds.

Myself enjoyed Silkroad's pvp system.
Neiloch Apr 9, 2020 @ 2:40pm 
Originally posted by Mikoshi:
In all seriousness, the only good way to do PvP is to have two rulesets, one for "PvP Servers" and one for "PvE Servers". Opt in flagging for the PvE servers, and always on for PvP Servers. It lets both groups have their fun, but you'll probably still hear the PvP crowd whining that no one plays on their server.
And they know it, thats why they object to anyone asking for PvE options. They don't want anyone to have an option to play the game without being a potential target for their amusement.
Originally posted by Caduryn:
The one and only Way PvP should work in a MMORPG is not forced.


LMFAO look what happend your game is dead all the pvp players left.


pve players are the smallest player base by far in every mmo now. Go play skyrim or minecraft. This game was meant to be built around open world pvp. You guys cried and now your game is dead before it launched.
Caduryn Apr 9, 2020 @ 3:00pm 
Originally posted by Dirtyibes:
Originally posted by Caduryn:
The one and only Way PvP should work in a MMORPG is not forced.


LMFAO look what happend your game is dead all the pvp players left.


pve players are the smallest player base by far in every mmo now. Go play skyrim or minecraft. This game was meant to be built around open world pvp. You guys cried and now your game is dead before it launched.
Not PvP Players, toxic Griefers
Originally posted by Caduryn:
Originally posted by Dirtyibes:


LMFAO look what happend your game is dead all the pvp players left.


pve players are the smallest player base by far in every mmo now. Go play skyrim or minecraft. This game was meant to be built around open world pvp. You guys cried and now your game is dead before it launched.
Not PvP Players, toxic Griefers

You never make a legit point and just resort to using slander. Why did you want to play a game with full world pvp and full loot drop? This was the selling point now its gone the game is dead. Amazon is not letting people get refunds through amazon there so shook. Seems like you pve people are the smallest community in mmo and I was right and you're just wrong :D:
Mors4 Apr 9, 2020 @ 3:12pm 
Originally posted by Dirtyibes:
Originally posted by Caduryn:
The one and only Way PvP should work in a MMORPG is not forced.


LMFAO look what happend your game is dead all the pvp players left.


pve players are the smallest player base by far in every mmo now. Go play skyrim or minecraft. This game was meant to be built around open world pvp. You guys cried and now your game is dead before it launched.
Lol thats why FFXIV Arr have the numbers to support it, the mayority of people prefer a lock pvp system only to fight when its necessary, check your numbers.
Gameoneer Apr 9, 2020 @ 3:19pm 
Originally posted by Caduryn:
Originally posted by Animaster:

Many players play MMO games because of PVP and restricting it makes the game boring.

Personally, I enjoy the freedom and knowing that I can engage in PVP whenever I like.

It makes the game more interesting when you can fight someone instead of just mindlessly grinding mobs.

I find one of the best PVP happen when players fight for leveling spots or bosses. Such interactions make PVE more fun because you don't stay in your comfort zone and you need to be always ready.

When I don't want PVP, I simply play singleplayer or co-op games with friends.

However, I do agree that losing your items after being killed by someone is a bad idea and makes the game grindy, not enjoyable.
Your opinion, not the mayority.
You also have the choice to PvP, just enable it......

The one and only Way PvP should work in a MMORPG is not forced.

And where is the fun if you can't kill an ♥♥♥♥♥♥♥ who is stealing your mobs?

I'm more of a solo player and I got pwned by groups a lot but I still enjoy open-world PVP.
< >
Showing 1-15 of 37 comments
Per page: 1530 50

Date Posted: Apr 9, 2020 @ 3:56am
Posts: 37