Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
Bruh what do you mean, there a lot of successful loot open pvp games such as Rust, Arma 3 DayZ, Ark Survival Evolved, Escape From Tarkov and even ♥♥♥♥♥♥♥ minecraft can be consider a pvp looting game with sandbox and mmorpg elements. Open Loot pvp is the thing that made preorder the game in first place.
exactly, i just bought it because is Full loot Pvp, im praying that they dont destroy it .
So far a lot of people - myself included - are hoping to convince AGS to stick to their original vision, but with some safer on-boarding for new players. PvP rulesets decided by game world area is a more balanced compromise compared to a toggle on/off for PvP, as if applied correctly, it can protect new players while ensuring valuable areas are PvP-enabled (with criminal system).
We don't know much about the current Build of New World so it's hard to judge and say that everything is good or bad.
First I'd like to see more gameplay footages and test this game once the CBT is out so I'll be able to make up my mind concretely. I'm just mad at the MMO market beind so poor of new IP and even poorer of good IP...
All playstyles in a game should be represented and have in depth activies for them, however if your foundation of the game is pvp with full loot you shouldn't change it for the sake of those that don't like that idea, but give them encouragement and reason to go out into the world risk vs reward.