Aeon's End
Hankroyd Jun 23, 2019 @ 12:41am
Seriously... What am I doing?
Hello,

Here I am ... Checked the rules, fought Ragequit on beginner's mode and lost. Again. And Again.
I checked on BGG to see how people were able to win this game. I found a few post about what to put in the nine cards to defeat 'easily' Rageborn. I tried and lost. Again. And Again.

And the problem is, I did nothing wrong ... Well, let's be honest, I sure did a lot of thing wrong, so let's rephrase it: I have no idea what I'm doing right and what I'm doing wrong.

Is someone has a link or something about the strategy: when to buy spells or shards, when focus or open breach ... stuff like that to make the game playable. Because right now the game for me just resume to buy some cards, deals a few damages while the bad guy destroy everything ... And yes ... that is not very fun to know before the game even start that you will lose and there is nothing to do that will change this.
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Showing 16-23 of 23 comments
Mr. Blue Sky Sep 24, 2019 @ 9:23am 
Originally posted by Hankroyd:
Hello,

I was getting ready to post a thread asking if anyone has gotten anywhere in this game or if it was even play tested; feel like a level one character trying to fight an end game boss


Originally posted by tryraptor:
Hi Hankroyd,

I play most of the time solo mage but I advice to start with 2 or 3 mages.
But Aeons End is not an easy win. If the nemesis has 2 or even 4 turns in a row it is possible the game is over.
How many mage do you play?


I think this is ultimately the answer. I wasn't getting anywhere in Fell Seal either because I wouldn't fill in my party slots with wounded characters - I'll play custom instead of quick from here on out and add more mages; I've been trying to play with the default two.
Du-Vu Sep 24, 2019 @ 10:39am 
I'd say 2 is actually easiest overall. You get the full 4 hero turns and each hero gets 2 turns per round, which helps you build/pare down your deck. You don't get as many options for charge powers, but you can charge up the ones you've got that much faster.

If you're having trouble, I find Brama and Jian are the easiest/most forgiving to win with. As you learn the synergies between cards you'll need that healing/short charge track less and less, but it's a good way to try different strategies.
Ghostlight Sep 27, 2019 @ 5:14am 
Originally posted by Du-Vu:
I'd say 2 is actually easiest overall. You get the full 4 hero turns and each hero gets 2 turns per round, which helps you build/pare down your deck. You don't get as many options for charge powers, but you can charge up the ones you've got that much faster.

There is mitigation to this though:

a) The more Mages you have, you more Mage life you have. Life is a resource after all.

b) The more Mages you have, the more basic cards are added to the Nemesis deck. More basic cards means it takes the Nemesis longer to reach its higher tier cards, making it easier. [Yes this makes it harder to win by running out the Nemesis deck, but I think that has to be a VERY rare win condition, as the tier 3 cards can be game-enders.]

I am starting to suspect 3 Mages (with a true Wild) is easiest, followed by 3 Mages with a strictly rotating Wild, then 2 Mages, and finally 4 Mages. Never tried solo.
Last edited by Ghostlight; Sep 27, 2019 @ 6:29am
Du-Vu Sep 27, 2019 @ 8:53am 
I wouldn't say 3 is all that much harder or anything, it just depends on your strategy and who the mages are :) Health is a resource, but you can't always choose who's getting hit, or what nemesis cards are coming in what order. If you get a lot of cards that target Gravehold, or the mage with the lowest HP, for instance. The HP of Gravehold and the Nemesis are static, and the worst cards come out last, so I just find damage-racing/deck milling more reliable. Two turns per character per round also helps lessen the impact of effects/power discard clauses that have a mage discard cards or lose charges, I find.

Solo is fun, I'd recommend trying it. It's not the hard mode that it might seem like -- with three turns per round and a game that doesn't end when your mage is out of HP, it's actually easier in some ways. Though if you do get a late-game Pulverizing Ray, you're often pretty screwed.
paulyd83 Oct 18, 2020 @ 3:57am 
It really is a disgusting game. I don't even know why I bothered to collect everything for it thus far (the physical tabletop version I'm talking about). I keep losing time...after time...after time. This game is super-prone to serious rage-quitting, and I'm honestly thinking about selling the damn thing. It's just not worth it losing all the time. And the BIG problem is that there's SO much variability and randomness (all the different gems/relics/spells, market setups, turn order randomness, etc.) that there is NO specific strategy to ANY of the nemeses. People always say, "oh, you need to adapt." Adapt my *ss! How can you adapt when there's absolutely no strategy to beat each nemesis? It's a ridiculous game and I really should sell it off.
Gamil Mar 5, 2023 @ 3:43pm 
Originally posted by paulyd83:
It really is a disgusting game. I don't even know why I bothered to collect everything for it thus far (the physical tabletop version I'm talking about). I keep losing time...after time...after time. This game is super-prone to serious rage-quitting, and I'm honestly thinking about selling the damn thing. It's just not worth it losing all the time. And the BIG problem is that there's SO much variability and randomness (all the different gems/relics/spells, market setups, turn order randomness, etc.) that there is NO specific strategy to ANY of the nemeses. People always say, "oh, you need to adapt." Adapt my *ss! How can you adapt when there's absolutely no strategy to beat each nemesis? It's a ridiculous game and I really should sell it off.

The balance of the Nemeses is indeed absolutely atrocious. I can't honestly believe that anyone actually playtested the game beyond one or two matches with stacked decks.
keepingitmetal Jul 31, 2023 @ 6:53pm 
A lot of mad because bad in this thread. I’m an experienced player of the game and the base box bosses are all very easy wins without advanced ruleset. With advanced rules, Crooked Mask is no slouch, but still doable. I play random market (3/2/4)/random mages

A really dastardly set of bosses are those in War Eternal - but digital doesn’t have those.

New Age bosses require you really understand the boss mechanic and how to mitigate or you might lose. Things like Sifter’s Pearl vs Ageless Walker, etc. you will really benefit from understanding these niche interactions. Arachnos you need to really read and understand how the boss works, etc. But still - all these are plenty doable
Last edited by keepingitmetal; Jul 31, 2023 @ 6:54pm
Langusto d'Oliviera Aug 25, 2023 @ 10:31pm 
There's a guide on Youtube with tips for every level of experience:
https://www.youtube.com/watch?v=Uh1aVQo9djw
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