Void Crew

Void Crew

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Survivor mode lvl6+
Does anyone managed to survive on the 6th wave tbh ?
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Showing 1-15 of 15 comments
nope, so far of 3 runs with my mates, we got rekted at the 6th wave.

the hp pool of the enemies became exponentially high and our weapons are barely doing any damage even to small fighters. also not helping that heavy fighters attack are homing and there's so many of them.
Last edited by residenthamster; Apr 18 @ 9:32am
Quineloe Apr 18 @ 10:02am 
you guys can play? game just says no connection to online services and then just freezes.
Originally posted by Quineloe:
you guys can play? game just says no connection to online services and then just freezes.

But the game uses "steam services" so it can never be down....

Yea... don't ever bet on being able to use the game if the devs even hiccup let alone abandon the game.

My point being: don't let anyone you know buy the game until the devs simply fix their game.... they could've easily programmed the game from the start with player hosted games like 1,000 other games both much bigger and much smaller in terms of dev teams.

Simply the devs horrible choice and the only possible reason is because they are TERRIFIED of piracy even though all evidence points to the fact they would make the same amount of money anyway.
Originally posted by Smurff-a-thon2k:
Originally posted by Quineloe:
you guys can play? game just says no connection to online services and then just freezes.

But the game uses "steam services" so it can never be down....

Yea... don't ever bet on being able to use the game if the devs even hiccup let alone abandon the game.

My point being: don't let anyone you know buy the game until the devs simply fix their game.... they could've easily programmed the game from the start with player hosted games like 1,000 other games both much bigger and much smaller in terms of dev teams.

Simply the devs horrible choice and the only possible reason is because they are TERRIFIED of piracy even though all evidence points to the fact they would make the same amount of money anyway.

Just gonna say it right here, just because it's an issue to you doesn't make it an issue to everyone else. I would argue that there isn't really a foundation to argue that this is all in an effort to prevent piracy, there could be other reasons, potentially related to the unlock and progression system.

Ya jus saying random things without really thinking.
ReepaX Apr 20 @ 6:16pm 
Just lost on wave 6 solo. Started the round with about 70% hp, had 3 lvl3 Benediction brain guns, all with +3 fire rate and +3 Accuracy, launched 1 escort with another on the way. i dealt no damage (maybe killed 3 of them) with no way to outrun/dodge the homing missiles.
Feels like a kill screen.

Maybe i'll just run from the start and just avoid combat, next time i get to wave 6
Dh0z Apr 20 @ 11:44pm 
We tried to fly away from fight during this wave but they catch us pretty fast and we got barely one shotted lmao
Two of my friends and myself made it to wave 11 and we found it actually impossible. By round 6 any heavy fighter waves are just run away and use escorts as bait. Bomber waves are a nightmare. By wave 10 a friend of mine with a fully upgraded gun and 3 upgrades couldn't even kill a swarm of fighters for the entire wave because the health scaling for enemies made them have roughly 20x the stats. A single projectile did about 20% damage to the ship. On wave 11 when the heavy fighters came again a single tracking projectile hit us for 40% damage with the pilot ability up.
gbuglyo May 7 @ 9:56pm 
Originally posted by Soviet_Ponys:
Two of my friends and myself made it to wave 11 and we found it actually impossible. By round 6 any heavy fighter waves are just run away and use escorts as bait. Bomber waves are a nightmare. By wave 10 a friend of mine with a fully upgraded gun and 3 upgrades couldn't even kill a swarm of fighters for the entire wave because the health scaling for enemies made them have roughly 20x the stats. A single projectile did about 20% damage to the ship. On wave 11 when the heavy fighters came again a single tracking projectile hit us for 40% damage with the pilot ability up.

We have the same experience. Any sense of realism is diminished by this new difficulty scaling involving MMORPG-esque leveling. If it ever came to a vote, I'd support scaling of enemies in numbers, not in stats.
Originally posted by gbuglyo:
Originally posted by Soviet_Ponys:
Two of my friends and myself made it to wave 11 and we found it actually impossible. By round 6 any heavy fighter waves are just run away and use escorts as bait. Bomber waves are a nightmare. By wave 10 a friend of mine with a fully upgraded gun and 3 upgrades couldn't even kill a swarm of fighters for the entire wave because the health scaling for enemies made them have roughly 20x the stats. A single projectile did about 20% damage to the ship. On wave 11 when the heavy fighters came again a single tracking projectile hit us for 40% damage with the pilot ability up.

We have the same experience. Any sense of realism is diminished by this new difficulty scaling involving MMORPG-esque leveling. If it ever came to a vote, I'd support scaling of enemies in numbers, not in stats.

Yea even in the normal mode the enemy damage just scales up too high. They nerfed shields awhile back apparently too and just left them to be useless. There's a mod though that makes shields actually block all incoming damage though until they break, but even with that mod if the enemy damage just keeps scaling higher any sort of hit on the ship is going to be a death sentence.

The laziest way to create difficulty in games is just making the enemies into bullet sponges and making them hit harder, good developers find more interesting ways to create difficulty.

Currently in Void Crew our ship progression caps out fairly quickly, but the enemy's doesn't.
Last edited by Nokturnal; May 7 @ 11:10pm
gbuglyo May 7 @ 11:30pm 
Originally posted by Nokturnal:
Originally posted by gbuglyo:

We have the same experience. Any sense of realism is diminished by this new difficulty scaling involving MMORPG-esque leveling. If it ever came to a vote, I'd support scaling of enemies in numbers, not in stats.

Yea even in the normal mode the enemy damage just scales up too high. They nerfed shields awhile back apparently too and just left them to be useless. There's a mod though that makes shields actually block all incoming damage though until they break, but even with that mod if the enemy damage just keeps scaling higher any sort of hit on the ship is going to be a death sentence.

The laziest way to create difficulty in games is just making the enemies into bullet sponges and making them hit harder, good developers find more interesting ways to create difficulty.

Currently in Void Crew our ship progression caps out fairly quickly, but the enemy's doesn't.

Agreed. I'm just about to open a new topic on this, with some suggestions.
Originally posted by Smurff-a-thon2k:
Simply the devs horrible choice and the only possible reason is because they are TERRIFIED of piracy even though all evidence points to the fact they would make the same amount of money anyway.
Nope game's been cracked since late 2023. They're doing it because ??????? It uses Photon not Steam btw which is why it has issues. If it was Steam it wouldn't be nearly as bad.
My group got to 7 once...
Usually though its the wave of Heavy Fighters with their guided direct fire shots that rip us up. If you get them at level 6 or 7 a single hit will take about 60% of your hull... and when there are 12 of them in a close group its a little hard to take only ONE hit.

Those things need a nerf badly.
Eightball May 8 @ 6:40am 
Come on guys, you already have a thread to cry about being always online. No need to hijack a thread about difficulty that's literally side by side with it on the forum.

There are tiny violins playing for you over there, go enjoy the concert.
Originally posted by Quineloe:
you guys can play? game just says no connection to online services and then just freezes.
I've got 120+ hours with zero issues.
Last edited by Special Ed Forces; May 8 @ 8:33pm
Agreed. On the 7th wave damage from enemies, heavy fighters especially, *seems* to increase drastically. I've played many games of survival and depending on the loot it can be a struggle or a cakewalk, but on "6 waves survived" I get destroyed on enemy contact, with or without friends, regardless of build, every time. It's a real shame.
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