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You basically need to know which mission is hard, and which mission isn't. The alleged difficulty level does very little, if anything.
Mostly just seems to change the chance for Elite mobs to spawn, as well as significantly alterning the Reclaimer Timer. That's it.
I'm sure there is more happening but from playing and observation alone, I couldn't figure out what that would be yet.
Hopefully the next update lends some sense to the difficulty labels.
i dont notice any difference between insane hard or normal besides the reward value.
This is a "Rogue Lite" type genre.....
The reclaimer timer is shorter. 15, 12 and 9 mins respectively.
The problem is that some missions are just inherently harder than others.
Take Ambush for example, even on "Normal" (the easiest difficulty), trying to do that as your first mission or second mission is going to be nigh impossible.
The issue is that the difficulty that the mission says it is, is kind of misleading because of that. You just started out, so a new player is naturally going to pick the easiest difficulty, and then get smacked hard if its an Ambush, when the Insane difficulty Salvage mission would've been a million times easier to do.
The difficulty progression you are supposed to have doesn't really work either because when you manage to beat the first boss, you are likely strong enough that you can pretty much steamroll through any mission with relative ease.
Just park your ship with turrets facing towards where the void jumps are happening and you should mostly be good.