Void Crew

Void Crew

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WTH? Why is the Difficulty INSANELY not fun????!!
So before the game difficulty w/ 2 players of rookie or veteran level you could choose a setting to play and have fun. NOW you've made it an ELDEN Ring stupid NOT fun to play now. I've been a Void Crew fan since day one. BUT NOW... i'm really considering uninstalling due to the changes to the game settings. You only have two choice which are set to an insane NOT fun to play game difficulty. What happened to picking a game setting level ??!
No thanks.
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Showing 1-15 of 27 comments
What settings? What choices are you referring to?
Dragon Feb 3 @ 4:01pm 
Difficulty isn't in the hub map anymore, instead it's in the mission choice as you're playing. Additionally, the longer you play the harder it gets.
Originally posted by Dragon:
Difficulty isn't in the hub map anymore, instead it's in the mission choice as you're playing. Additionally, the longer you play the harder it gets.
heh, if only that were true. the mission colours can mean anything. I've had trivial insane missions and normal missions where the enemy just didn't stop coming.
You basically need to know which mission is hard, and which mission isn't. The alleged difficulty level does very little, if anything.
Originally posted by Quineloe:
Originally posted by Dragon:
Difficulty isn't in the hub map anymore, instead it's in the mission choice as you're playing. Additionally, the longer you play the harder it gets.
heh, if only that were true. the mission colours can mean anything. I've had trivial insane missions and normal missions where the enemy just didn't stop coming.
You basically need to know which mission is hard, and which mission isn't. The alleged difficulty level does very little, if anything.

Mostly just seems to change the chance for Elite mobs to spawn, as well as significantly alterning the Reclaimer Timer. That's it.

I'm sure there is more happening but from playing and observation alone, I couldn't figure out what that would be yet.
Quineloe Feb 3 @ 10:13pm 
Assuming elite versions even exist. On Raid, only fighters can spawn besides the cruiser, and neither have elite variants
Slib Feb 3 @ 11:54pm 
As a new player I can confirm that what the game calls normal/hard/insane doesn't seem to line up with what you actually experience. A "Normal" mission where we had to defend two ships was IMPOSSIBLE for us to complete since it was at the start of our run. It seems like there's no scaling for where you are in your run, because once we were actually having a good run and tried the same mission again, we aced it. Keep experimenting with the missions until you learn what each one actually needs from you and your crew.
Hopefully the next update lends some sense to the difficulty labels.
yeah difficulty seems to be only based on mission type rather then what the mission actually says it is.
i dont notice any difference between insane hard or normal besides the reward value.
Originally posted by VampyreV13:
So before the game difficulty w/ 2 players of rookie or veteran level you could choose a setting to play and have fun. NOW you've made it an ELDEN Ring stupid NOT fun to play now. I've been a Void Crew fan since day one. BUT NOW... i'm really considering uninstalling due to the changes to the game settings. You only have two choice which are set to an insane NOT fun to play game difficulty. What happened to picking a game setting level ??!
No thanks.

This is a "Rogue Lite" type genre.....
Madkine Feb 4 @ 11:27pm 
Originally posted by Polar Test 53:
i dont notice any difference between insane hard or normal besides the reward value.

The reclaimer timer is shorter. 15, 12 and 9 mins respectively.
Dragon Feb 4 @ 11:32pm 
Originally posted by Polar Test 53:
yeah difficulty seems to be only based on mission type rather then what the mission actually says it is.
i dont notice any difference between insane hard or normal besides the reward value.
It's just programmed poorly. Every jump difficulty range goes up by 1 (think starting at 0-2, then 1-3, 2-4, etc.). Each mission chooses the difficulty for the given range, so by the time you're on mission 10 it's 10-12 and there's little noticeable difference between easy and hard. This difficulty level affects enemy health and damage.
Last edited by Dragon; Feb 4 @ 11:32pm
Originally posted by Dragon:
Originally posted by Polar Test 53:
yeah difficulty seems to be only based on mission type rather then what the mission actually says it is.
i dont notice any difference between insane hard or normal besides the reward value.
It's just programmed poorly. Every jump difficulty range goes up by 1 (think starting at 0-2, then 1-3, 2-4, etc.). Each mission chooses the difficulty for the given range, so by the time you're on mission 10 it's 10-12 and there's little noticeable difference between easy and hard. This difficulty level affects enemy health and damage.

The problem is that some missions are just inherently harder than others.
Take Ambush for example, even on "Normal" (the easiest difficulty), trying to do that as your first mission or second mission is going to be nigh impossible.

The issue is that the difficulty that the mission says it is, is kind of misleading because of that. You just started out, so a new player is naturally going to pick the easiest difficulty, and then get smacked hard if its an Ambush, when the Insane difficulty Salvage mission would've been a million times easier to do.

The difficulty progression you are supposed to have doesn't really work either because when you manage to beat the first boss, you are likely strong enough that you can pretty much steamroll through any mission with relative ease.
Last edited by Sasha Mason; Feb 5 @ 9:33am
the american education system has failed you OP and for that I apologize.
Originally posted by Madkine:
Originally posted by Polar Test 53:
i dont notice any difference between insane hard or normal besides the reward value.

The reclaimer timer is shorter. 15, 12 and 9 mins respectively.
damn here i thought it was random lol
Δsh Feb 8 @ 4:40am 
Yeah games just not fun anymore. Came back after a long time of not playing and now i hear "Enemy Signature Detected" every 5 seconds so I can't even leave my ship to do objectives.
Originally posted by Δsh:
Yeah games just not fun anymore. Came back after a long time of not playing and now i hear "Enemy Signature Detected" every 5 seconds so I can't even leave my ship to do objectives.
You can, at least in my experience, most of the missions that require you to leave the ship don't spawn the enemies right on top of you, and if they are further away it doesn't really matter too much.

Just park your ship with turrets facing towards where the void jumps are happening and you should mostly be good.
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