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(editted due to new insights)
- First impressions are that the coin cost icons are way too small, it took a while to figure out the functional usage of coins. And different costs for tools.
- The 3D view will take some time to get used to, on the whole the game is a lot more cluttered now than it was with the 2D view. So probably need some time to find my favorite camera settings. As in the beginning I was moving the camera a lot, will try it without changing the camera at all and see how that goes.
- All in all, it seems for gameplay and tool usage it is good to see a similar system from Monaco has been transfered to this game. Again, slightly different so will take some time to get to grips with.
Looking forward to play some more, and see how it goes from there.
Camera control:
1/4. Request to have a 'lock camera in place' toggle. As then aiming a weapon can be independent of the camera, and the game becomes a bit less hectic without a constant moving camera when aiming.
2/4. Request to have a 'Reset to default' camera angle button.
3/4. Request to have the D-pad as use in Camera control, as then you could split zooming in/out (up/down D-pad) and turning camera left/right (left/right D-pad). As now I often zoom in and turn by accident, also without having the option to reset the camera angle to default at this moment (see B.).
4/4. An option to turn off Mouse to turn camera when using a controller, so if you hit it by accident you do not lose your camera angle that you chose.
Still wish the best for the developers, so good luck with the game.
Plus just looking more 'expensive' is sure to be more attractive to newcomers.
See also: Switching from purely ragtime piano to more of a full orchestra. More variety there isn't a bad thing, even if the original style was still nice.
Thanks for making my point for me ;-) . So in Monaco, if you see/don't see something it is due to the fog-of-war in the 2D top-view.
Here in the Monaco 2 demo, if you see/don't see something it is either a bad 3D camera angle OR the fog-of-war system. Hence, the fog-of-war system is compromised due to the 3D camera angles, that block your view. So it is a lot more cumbersome, as the player needs to be the best camera person there is in order to make the fog-of-war system work now. And that means a lot of unneeded stop-and-go action to get correct camera angles, instead of playing the game.
So still, if you are into that it's allright with me. It is just compared to Monaco far less intuitive and has a worst flow to the game due to the addition of a lot of stop-and-go action for the player being a camera person as well as a thief in Monaco 2.