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The difficulty curve is hard to get right, as we want the game to be challenging, but we also want to make sure we aren't making things too difficult or frustrating.
I agree more tutorials would be a welcome addition, and perhaps we need to make the difficulty ramp up slower.
Other suggestions on how we might keep the game a challenge while still being welcoming to casual players is welcome.
I see it as an possibility to improve if I feel like it. It would be worse (boring) if it was too easy to finish.
Serenity Valley is a wash basically for me. Why bother when you have to watch someone else do it first.
#3, Springboard seemed impossible until I watched a video where the springboard doesn't launch until the motorcycle collects the medallion. Mine launches immediately. How do you fix that?