Poly Bridge 2

Poly Bridge 2

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Cupcake Dec 2, 2020 @ 2:14pm
Game is Too Hard?
Is it just me or is this game way too hard? I loved polybridge 1 as just a chill game I could play in my free time to relax. Now I can't get any fun out of this game because all the levels are way too hard that I cannot solve half of them past the first few worlds. I'm not a ♥♥♥♥♥♥♥ engineer, don't make me calculate exact lengths and angles just to make my hydraulics click in the right way, that is not fun it's just tedious work. They also seems to expect you to just get things like trap doors and tension bridges with nothing even resembling a tutorial to teach people about them. It also just seems like there are way too many levels that you just have to bash your head against a wall making microscopic adjustments until something finally turns out how you want. A lot of the time I look up a solution I find that I had the exact right idea, I just didn't do it in a way that happened to work. It really sucks cause all of the changes in this game were good (thank god for deterministic physics), it's just the level design makes it unfun. That's just one casuals opinion, but I think they should have left the challenge to the actual challenge worlds and workshop maps instead of ruining the experience for people who aren't good at the game.
Last edited by Cupcake; Dec 2, 2020 @ 7:06pm
Originally posted by ice9:
Thanks for sharing this feedback. There was also feedback from Poly Bridge that the game was too difficult, and were conscious of this and attempted to make a more gradual difficulty curve in Poly Bridge 2.

The difficulty curve is hard to get right, as we want the game to be challenging, but we also want to make sure we aren't making things too difficult or frustrating.

I agree more tutorials would be a welcome addition, and perhaps we need to make the difficulty ramp up slower.

Other suggestions on how we might keep the game a challenge while still being welcoming to casual players is welcome.
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ice9  [developer] Dec 2, 2020 @ 4:11pm 
Thanks for sharing this feedback. There was also feedback from Poly Bridge that the game was too difficult, and were conscious of this and attempted to make a more gradual difficulty curve in Poly Bridge 2.

The difficulty curve is hard to get right, as we want the game to be challenging, but we also want to make sure we aren't making things too difficult or frustrating.

I agree more tutorials would be a welcome addition, and perhaps we need to make the difficulty ramp up slower.

Other suggestions on how we might keep the game a challenge while still being welcoming to casual players is welcome.
Last edited by ice9; Dec 2, 2020 @ 4:12pm
bpwnz Dec 5, 2020 @ 9:40pm 
The 5th world is just on another level difficulty wise. It's felt like a chore to play.
Cupcake Dec 5, 2020 @ 10:18pm 
Originally posted by bpwnz:
The 5th world is just on another level difficulty wise. It's felt like a chore to play.
Yup, I was actually mostly fine before world 5 looking back, but now I just take one look at a level and I can tell it will be no fun. Before that some worlds had a couple levels that were a bit dumb, but world 5 is just every level so it makes me not even want to finish the game. For some reason I think the levels all got switched around at some point too so looking up solutions is also unnecessarily hard. Most of the videos I see have the levels in a completely different order.
I find a lot of the harder levels to be very fun, wouldn't want the entire game to be 10 meter simple bridge.
Cupcake Dec 6, 2020 @ 11:04am 
Originally posted by Roevhaal:
I find a lot of the harder levels to be very fun, wouldn't want the entire game to be 10 meter simple bridge.
There is literally an entirely new set of levels called challenge mode that is for that sole purpose. There is no reason to make the actual base game insanely difficult.
NotFound Dec 6, 2020 @ 12:13pm 
I did just a few world 5 levels and barely done any challenges, but I still enjoy weekly challenges and occasional workshop level.

I see it as an possibility to improve if I feel like it. It would be worse (boring) if it was too easy to finish.
mbutton15 Dec 6, 2020 @ 8:34pm 
Note that PB2 has all the PB1 maps (except the last PB1 world) hidden away. Find the secret access in the work shop !!
Originally posted by Drizzle:
Originally posted by Roevhaal:
I find a lot of the harder levels to be very fun, wouldn't want the entire game to be 10 meter simple bridge.
There is literally an entirely new set of levels called challenge mode that is for that sole purpose. There is no reason to make the actual base game insanely difficult.
It's not that hard though and it has a gradual difficulty curve. If anything the game chickens out by allowing springs on levels that are much more fun, interesting and challenging without them. 12 out of the 16 levels on world 5 allows spring when it should rather be the reverse. Challenge mode as it is now isn't particularly interesting, it's just built the same bridge with minor tweaks for the most part.
chw9259 Dec 31, 2020 @ 10:14am 
Hydraulics are cool. I can visualize what needs to be done most of the time. There is nothing intuitive about springs for me. I have no visualization of the behavior of a spring outside of basic expansions or contractions. You can spend 20 minutes setting up a span and it's completely wrong.

Serenity Valley is a wash basically for me. Why bother when you have to watch someone else do it first.

#3, Springboard seemed impossible until I watched a video where the springboard doesn't launch until the motorcycle collects the medallion. Mine launches immediately. How do you fix that?
mbutton15 Dec 31, 2020 @ 11:29am 
Originally posted by chw9259:
#3, Springboard seemed impossible until I watched a video where the springboard doesn't launch until the motorcycle collects the medallion. Mine launches immediately. How do you fix that?
You need to hold the springs in place until the checkpoint. To do that, have a couple bit of wood cover the spring. Make a split joint where the two bits of wood meet. Then they separate when the bike hits the checkpoint, unleashing the spring power.
chw9259 Jan 13, 2021 @ 8:46am 
Originally posted by mbutton15:
Originally posted by chw9259:
#3, Springboard seemed impossible until I watched a video where the springboard doesn't launch until the motorcycle collects the medallion. Mine launches immediately. How do you fix that?
You need to hold the springs in place until the checkpoint. To do that, have a couple bit of wood cover the spring. Make a split joint where the two bits of wood meet. Then they separate when the bike hits the checkpoint, unleashing the spring power.
Thank you!!
MechBFP Jan 13, 2021 @ 9:31am 
My complaint isn't so much that the levels are too difficult, they are just too gimmicky. So many levels take advantage of some particular gimmick that you never learned in tutorials, or had any previous experience with. Springboards, hanging road segments, bouncing vehicles backwards, etc.
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