Poly Bridge 2

Poly Bridge 2

View Stats:
The Bark Lord May 31, 2020 @ 10:01am
Split joints not connecting
Hi, I'm not sure if this is a bug or a new mechanic. In polybridge1, if you had a split joint release part of a bridge, it could reconnect to a different split joint point or reattach to the same joint. I'm having trouble with this on 3-13, both with connecting to red points and other bridge points.
< >
Showing 1-7 of 7 comments
Gatebase May 31, 2020 @ 10:40am 
The mechanic is still there, it is just a little more precise than in PB1. Partial overlaps will not bind. Run the simulation very slowly and zoom in to see which adjustments you need to make so the joints overlap perfectly. For empty anchor points just connect anything so the node shows up in the simulation (you can delete that strut later once it works). I can almost never guess where the anchor point is supposed to be. The last thing is, the overlapping nodes have to rest before the hydraulic phase ends. If the bridge is still moving or wobbling when the next phase starts, the connections will not happen.
Bamboofats May 31, 2020 @ 11:02am 
I also had some trouble with the split joint reconnecting.
Can anyone figure out why this isnt connecting to the top joint.
If this didnt connect because the overlap is too much, then there was no way my other levels would have worked with much poorer tolerances.

The blueprint is here
https://imgur.com/a/cIMsL8q

https://www.youtube.com/watch?v=HL35ramtPvo
Last edited by Bamboofats; May 31, 2020 @ 11:05am
Gatebase May 31, 2020 @ 11:07am 
Originally posted by Bamboofats:
Can anyone figure out why this isnt connecting to the top joint.
My guess: It doesn't allow parts to connect to itself. If the joints connected, the rope would form a loop from a single point, but parts probably need to have separate start and end points.

edit: Set up a quick test level in the sandbox - this seems indeed to be the case. When I had a looping rope I could never get the joints to bind.
Last edited by Gatebase; May 31, 2020 @ 11:11am
Bamboofats May 31, 2020 @ 11:12am 
I see, never thought of that,
Its a smart observation.
Gatebase May 31, 2020 @ 11:15am 
Originally posted by Bamboofats:
I see, never thought of that,
Its a smart observation.
Try splitting the rope in two parts? Should provide the same support, cost the same and will probably bind.
Bamboofats May 31, 2020 @ 11:18am 
Yes

I removed the rope. And shifted the wood nodes a bit back to maintain the balance.
It is able to connect now, without any changes in the spilt join assignments.
Thanks for the help
mbutton15 Jul 2, 2020 @ 4:33pm 
I realise this question is a month old, but I had massive problems getting split joints to connect on this very same level as well. In the end I concluded it was because the rope weight was affecting the balance so making it slightly tip down on the rope side, thus causing the joints to miss-align.

In the end I redesigned and used a solid metal bar connecting the two platforms and got a much nicer solution that connected perfectly !!
< >
Showing 1-7 of 7 comments
Per page: 1530 50