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But we highly recommend playing with it on, since it's how the game was envisioned, and it's a huge part of the story. The game provides plenty of options for you to deal with it using the in-game mechanics, and the leves were designed with it in mind.
We have the Explorer Mode as an option for those who want to learn the game first in a more relaxed environment, or even have more time to train some speedrun techniques, but the idea is that you'll eventually disable it and do a playthrough with the time limit.
The game will also feature two side modes that does not have time limits, the Boss Rush and Dungeon Raid.
What kind of time limit are we talking about? What's the deadline for something like Prologue?
So basically "action girl" is explorer mode too? Just with the difference you can disable the time limit? This would make it the same as explorer mode. If that's the case, isn't explorer mode redundant anyway, when time limit is the only difference?
I'm not really fond of the idea to turn the time limit off at any point I want, this would kill the tension and I had to surpress that urge, please built in at least an option that this isn't possible once I started the game, you said it yourself, you want people to play it how it's intended to be, but being able to turn it on and off at will would completely torpede the point.
Either it's on or not, but if I'm able to toggle off the time limit it's theoretically absent and only exists in your mind. It's only on because you allow it to be on, this is so artifical and "gamey" it kills the immersion. You already have an "explorer mode" this should suffice.
I'm serious I would probably just exploit it, finding goodies in the overworld without time pressure and activating it again once I go forward to an goal, I assume a lot of people will do that and it's basically the most optimal way to play the game. If you really want to encourage people to live with this controversial game design decision, for having an experience they might not known that they wanted it, stay consequent.
I believe it wasn't quite clear from our wording. When playing in the Action Girl difficulty you can enable the Explorer mode at any time and gain access to a few custom options such as more forgiving combat, more stamina and disabling the time limit for the player character. This will, however, turn the save file into an Explorer mode save from now on, even if you turn the time limit back on. So there will still be some pressure to finish the game without turning Explorer mode on. I believe some of your concerns are addressed this way, as turning on the Explorer mode comes with this warning. We trust our players to try the recommended challenge whenever they feel ready to face it, be it right away on their first playthrough or after familiarizing themselves with the game on Explorer mode.
Ah I see, thank you for the clarification, then everything is ok^^"
I understand that there is a lot of bias towards time limits and such compromises must be made eventually to take the bias out of people.
Ok I really don't want to make the impression of an douché but if you play it on explorer first and then on Action Girl I'm pretty sure you will NOT play it on the intended experience!
With the knowledge you already have gained from explorer mode, the odds are different, the dev already explained that the whole game was designed around the time limit, if you're accustomed to the game, I assume it wouldn't have any influence on you afterwards.
Since they explained that there is an possibility to change to explorer right on your same safe file, why not considering starting on "Action girl" first, trying out if it REALLY tampers with your enjoyment and if it without doubt poses a problem, you could still change it to explorer and just continue.
It's your choice of course.
See it just as an advice, trust the developers, there is nothing to lose.