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报告翻译问题
Easier difficulties should default have this option turned off, or the game will be too hard for a lot of people. And for the ones who know how to handle it, they were not dying anyway and this could end up barely a problem for them besides making end game take longer to reach.
Fact is if you follow the tutorial all your beavers will die. I've never seen this game as an easy game, and this makes it harder.
Oh god I am blind. That explains so much. Thanks a lot. No more broken teeth dystopia :)
I love strategy and managing the population, so I'm glad to see that there are better challenges coming than simply large quantities of population. Still, poor beavs.
F
I read it in the changelog posted here, at the end of the news post. Because yes, I am that person that reads the changelog. :P So if you want more info on what beds or showers can fix, that's where you can find out everything I know.
What I want is diversified development, research and passive improvements to my colonies as they age and get more established to keep them running smoothly based on the time and effort I've put into the colony.
What I don't want is: here are 3 new REQUIRED awkwardly shaped buildings to jenga into the already cluttered building field and "you'll just have to rebuild and change it all next patch lol".
Difficulty scaling is fine, completely changing how you have to assign jobs, losing whole sections of your workforce over a week and again, having to micro manage <huge> populations to render the changes irrelevant to maintain the gameplay loop is not fun.
*edit spelling
I wrote a nearly 4000 word essay but I'm just going to say I agree with you to save us all time. I wrote about it on the feedback site and never got a response.
I think they should do another experimental branch update or add an option to turn it off and see what people will do with this.. lack of content at the start pushed them to do this so people would think there is more complexity etc. to the game but in reality it is just a glorified road block that is unnececery.