Timberborn

Timberborn

17. úno. 2022 v 6.48
2
Community Showcase: Timberborn Mods
Yes, mods are not officially supported yet. No, our community doesn’t seem to mind.

Podrobné informace o události naleznete zde:
https://steamcommunity.com/ogg/1062090/announcements/detail/3137323790645839944
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Zobrazeno 115 z 47 komentářů
Really great show case! Loving to see you embracing the modding community in this way :) Regarding unified factions, its not always the folktail buildings, there is a toggle which is easy to overlook after you selected a building, with which you can toggle the faction :)
Miami_Mechanistry  [vývojář] 17. úno. 2022 v 7.45 
Antharion původně napsal:
Really great show case! Loving to see you embracing the modding community in this way :) Regarding unified factions, its not always the folktail buildings, there is a toggle which is easy to overlook after you selected a building, with which you can toggle the faction :)
...whaaat?! Completely missed that, now I see it. Thanks, fixed!
I'd love the creative mode! And the employment priority is also a must in my opinion! Should be in the main game! :D
The mod to create own, larger map sounds good.
Would be nice if you support steam workshop modes to give the users creativity a more controlled space. There are a lot of games which really benefit from their modder community
It's really cool how you've gone as far as hosting modding discussion on your discord even though you've not yet gotten around to supporting modding officially.
I can already see the awesome mods that will be possible with devs who keep an eye on what modders are wanting to do.
its awesome to see these mods get spotlights, ive been using most of these in my recent folktail playthrough and its been great, especially extended architecture. I hope we get to see structures like that come to the game in future updates
Here's hoping that some 'mods' get implemented in the base game as they probably should be as it's just base game design. Far to annoyed by the many games over the years that just stop progression and then farm money on 'expansions'.
MATOO 17. úno. 2022 v 14.29 
30 sheep původně napsal:
Would be nice if you support steam workshop modes to give the users creativity a more controlled space. There are a lot of games which really benefit from their modder community
I second this. If there will ever be official modding support added to the game, the steam workshop is a really nice and convenient way to manage all of them imo
Naposledy upravil MATOO; 17. úno. 2022 v 14.30
I'm happy to see the showcase. Hopefully you guys can implement these mods into the base gameplay. Keep up the great work!
Son 17. úno. 2022 v 14.51 
Showcasing mods and supporting modding community on such early stage is a great sight! It can really show what people want from your game. I love it!
And I would definitely see the first 6 mods implemented into the game. It would be so awesome!
The sole Creative Mode would save me from doing advanced math calculations in my notebook, just to create perfect Perpetuum Dambile for infinite powaa!
P.S. I love your game. Best wishes for the whole team! :2019smile:
Dan 17. úno. 2022 v 16.04 
I hope someone gets around to making a model replacement mod for the beavers / new faction and adds cute little Kobolds
This is an amazing and beautiful game, thank you for making it!

BepInEx is awesome, I'm so glad you guys aren't opposed to it. Creative Mode was very helpful to learn how some things work without having to make huge mistakes in my main city.
Drinkcup 17. úno. 2022 v 18.33 
when are you going to change the UI so that 3/4 of the map isn't covered in "Pause" buttons?

it looks so stupid.
havent you seen it? havent you played your game?
i hope you add the functions of Draggable Utils by KyProject
into the game so we don't have to rely on a mod for this basic function and at the whim of a modder to remove the mod and ruin our game... Not that the modder has done this, but I've seen it happen in other games.
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Zobrazeno 115 z 47 komentářů
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