Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. Also, don't care for the Wonders.
3. I find that editing the maps to change the starting positions works best.
4. I find that the Waterwheels work Much better in Experimental. Always getting power out now.
5. Droughts can be adjusted in the Custom settings when starting a new game. Also with Badwater. Editing the map helps with Badwater issues as well.
6. Districts work fine. They are not really useful or needed in the Early game anyway. Or even needed with the smaller maps.
7. I like the handcart idea. Maybe as something that can be researched for the Haulers.