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Edit: With a recent mod, this is now not so much of an issue for me.
See my post below. And maybe not such a 'stupid' change but one I don't care for so much.
haven't played at 30 day drought yet but i have had the river (on diorama) dry up quite a lot in early game ~5-7 day droughts even with pumps paused which isn't unmanageable by any means but also doesn't quite feel intended either.
(kinda looks like the water at the start of the droughts is already lower than 0.5 from dams.)
Now they only hydrate about two squares from the fluid dump instead of spreading out and hydrating the ground in the 15 block radius or whatever is normal.
I've tried several other saves and they all have the same issue.
Since pump max height is 0.9, there will be slightly different
After 1 day fluid height => last day
1x1: 0.47 => 2.1 day
1x9: 0.61 => 3.1 day
2x2: 0.69 => 4.3 day
2x2+1x5: 0.66 => 3.8 day
3x3: 0.8 => 9 day
4x4: 0.82 => 11.2 day
5x5: 0.83 => 12.9 day
6x6: 0.84 => 15 day
so
1. 1 tile wide water canal will be absorb more even you have larger water pond
2. 3x3 seems best for reduce absorption rate and land efficiency
I think the speed of absorption/evaporation is also connected to how much soil surface area is touching the water tiles. This would explain why squares are the most efficient shapes for water reservoirs.
This would be quite unfortunate for me since I don't like square reservoirs, lol