Timberborn

Timberborn

Lovelock Jun 13, 2022 @ 7:12am
Coghead Control Tower uses too much SP
Recently I've been trying out the new experimental branch release, mainly the new Golem feature. Everything is great and I'm very excited to see a new game mechanics. However, Iron Teeth's Coghead is just so painful to use in early-mid game (it does really not matter in late game) because of the high SP cost of control tower.

A control tower's range is pretty limited for jobs that require moving around like builder and hauler. And a control tower cost requires roughly 3 inventors to cover. It's too much, and it does not make a perfect sense. Why having a signal antenna makes beavers more stupid? (Radiation?)

Cogheads are supposed to work better for woodworking and metalworking, but they need lots of SP to unlock, and the control tower makes it even harder.

I think reducing control tower SP cost (or change the type of cost), increasing the building cost, and making it a buff, instead of a debuff would be better.
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Showing 1-3 of 3 comments
JimboIncinerator Jun 14, 2022 @ 7:45am 
Try using the observatories instead of the inventor huts as they are way more efficient.
Lovelock Jun 14, 2022 @ 7:56pm 
Originally posted by JimboIncinerator:
Try using the observatories instead of the inventor huts as they are way more efficient.
An observatory at maximum efficiency requires 200 power, 2 beavers, 3x3 space and can only roughly match the cost of one control tower (since it cannot run at night). It might be better than 3 inventors in some way but is still painful.
Prometheus0000 Jun 14, 2022 @ 10:32pm 
It uses 4 beavers though? So it should produce twice that. And once you've replaced all your beavers with golems, there's only so much to have them do. Plus it's not like it's one control tower per building.
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Showing 1-3 of 3 comments
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