Timberborn

Timberborn

Fall Damage Jul 6, 2022 @ 12:22pm
Injuries are too common
I'm having 3 - 4 beavers a day becoming injured, and do not have any sources of pollution. I watched as a beaver became injured while working in a plank workshop, and another while picking carrots.

I have not yet unlocked any golem facilities.
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Showing 1-14 of 14 comments
City Builder Jul 6, 2022 @ 5:47pm 
Agreed they are too common
Fall Damage Jul 8, 2022 @ 11:24am 
Just discovered how low cost the medical hut is, didn't see it in the patch notes. May be ok, waiting for game to not crash on Mac OS M1 and then I'll review this further
Squid Jul 9, 2022 @ 6:34am 
Indeed they are.
Also, i have 100 medicine in an outpost, but nobody resupplies the medical beds with them..
Passan Jul 19, 2022 @ 5:30am 
Additionally, I do not see the medicine working. The healing rate seems the same with or without the medicine.
jonnin Jul 19, 2022 @ 8:40am 
Furiousrage, my beds are supplied by workers/haulers, maybe you don't have enough of them?

but its hard to tell about the rates because they get up and wander to get food/water and swap beds, tracking beaver by beaver is challenging.
Last night was the most epic to date, I managed 16 out of 50 out. Apparently some jobs are just crazy high risk -- I fired up an 'efficient mine' on the underground ruins and every beaver that worked there got hurt in short order. I started looking forward to droughts when my waterwheel based industry shut down and they healed up mostly.
Last edited by jonnin; Jul 19, 2022 @ 8:40am
City Builder Jul 19, 2022 @ 4:18pm 
mAKING MEDICINE IN MY OPINION IS TOO SLOW (Sorry caps)I have 5 medicine producers and plenty of dandelions staffed by golems to work round the clock and I'm lucky to have 5 medicine in stock, usually I have none
jonnin Jul 20, 2022 @ 6:30am 
Ive only 1 medicine producer and have a stockpile, all beds full. I wonder what we did different... they ran me out early on, but after a bit it turned to surplus.
City Builder Jul 20, 2022 @ 8:36am 
Originally posted by jonnin:
Ive only 1 medicine producer and have a stockpile, all beds full. I wonder what we did different... they ran me out early on, but after a bit it turned to surplus.
whats your population? I've got about 300
jonnin Jul 20, 2022 @ 10:29am 
Originally posted by City Builder:
Originally posted by jonnin:
Ive only 1 medicine producer and have a stockpile, all beds full. I wonder what we did different... they ran me out early on, but after a bit it turned to surplus.
whats your population? I've got about 300

About 50, and about to take it higher.
so 1 hut is serving 50 guys with 8 beds.
if you assume i am on the edge of what it supports, then 300 would take 6 huts, so maybe that works out?
Last edited by jonnin; Jul 20, 2022 @ 10:30am
Miami_Mechanistry  [developer] Jul 21, 2022 @ 6:19am 
I think you're going to like today's patch notes.
jonnin Jul 21, 2022 @ 12:52pm 
thanks for this. Its much better so far. I will turn on my deep mine to exercise it later on.
Mr Noob™ Jul 22, 2022 @ 1:50am 
I had 4 healers trying to keep up with my medical bed. Didn't know there was a patch, play again, and all of a sudden I have 1200 medicine stored. This might have been over-tuned down.
City Builder Jul 22, 2022 @ 2:11am 
Originally posted by Mr Noob™:
I had 4 healers trying to keep up with my medical bed. Didn't know there was a patch, play again, and all of a sudden I have 1200 medicine stored. This might have been over-tuned down.
yeah, I was struggling to have 1 or 2 medicine in stock, now I have 5132
alfoxon Jul 30, 2022 @ 1:06pm 
I play on vanilla(experimental), have no probs with this. once i get a healer up they produce a large of medicine. plus I keep shrines and shrubs next to my sick beds. never had a problem. yes there are sick but no C-19 pandemic, even without meds the sickbeds do heal just more slowly.
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