Timberborn
Whats your endgame
This is a open ended game, for the most part. If you dont kill all your beavers, you could build out the entire map.
So, whats the point you consider a 'win'? Would it be a huge population, a smaller population that is perfectly sustained? Maybe once you build every thing there is to build?
For me, it a bit of a combo. Once I build at least one of every building I can, and it completely self sufficient, I call it a win, and start again...maybe...lol
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I'd say all the needs met probably, but I'm just playing until the game gives up. Already got performance down to second speed and it's starting to lag pretty bad.
All tech unlocked, a mine or two, some excavators and golems running. Over 50 wellbeing reachable 8 hour work days. Water infrastructure good enough that I can ignore droughts (I never want to touch a floodgate). Industry never runs low on power.

Then either restart, or level the map completely with dirt and farm every possible square.
Последно редактиран от Grubs; 21 септ. 2022 в 6:55
If you can have all beavers not work and have only bots doing the work would be a nice goal with 300 ish beaver positions.. I generally get to 300 + flood the place kill everything and delete the saves and start again.. The less the beavers have to work hr wise helps for a while, then you get bored and build something, get half way threw and say good enough lol
I have a simple layout 300 + beavers saved, maybe 10 min long video.. When I learn how to upload I will share..
Sky is the limit at 300, everything just works.. let your imagination take you where ever..
i'm trying to reach 60 happines. but they dont eat kohlrabies( so its only 59 (((
any ideas why?
You can make smaller warehouses and put them close to work areas, the ones that are a long distance from houses.. fill those little storage units with whatever they not eating.. Should help.
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