Timberborn

Timberborn

The Maddog Oct 16, 2024 @ 4:06pm
New Faction OR multiple suggestions.
I tend to play on the hardest mode with Iron teeth. Once you work it out, it's easy to master maps but there are some additional things I'd like to see that may be possible.

1) A totally new faction.

Call them whatever you like. The Wet Paws for example but the underlying feature of the clan would be "liquid" (not water) utilisation (which would, in theory make hard mode even harder).

Crops would be more water based than grown on land (maybe Rice or Sugarcane. with more emphasis on Aquatic farmhouses and growing trees like Mangroves and more emphasis on water usage for preparing those crops.

Perhaps introduce alcohol production (need to use all those berries up). Berries to wine as a happiness factor, other crops to biofuel to power engines rather than bots. Maybe use metal to make solar panels to heat up water to boil to power steam engines during the day.

Again..the focus remains on water usage and lots of it.

Perhaps as a later stage technology have a deep well pump system, not overly dissimilar to the earth digger or whatever its called. May have a way to distil bad water into fresh water or (and these are a real thing now, not from Star Wars) have Moisture Farms.

Happiness could have a leisure item like a water park, saunas or water based arcade machines and maybe an assault course or play park on land.

The whole point is they use more water up than the other Beaver factions thus have a need to get more of it.

It would also be nice to see a Faction that unifies everything the other factions have.


If a new faction is not possible then


1) It would be nice to have more usage for berries, especially as a happiness factor. Be it turning them into snacks or muffins (maybe the Folktails) or turned into berry juice / wine (Ironteeth).

2) Some way, late game to get more water be it from drilling or moisture farming.
< >
Showing 1-1 of 1 comments
aaror Oct 18, 2024 @ 11:32am 
I proposed something like this before. A few other ideas I had were: 1. This faction can enter/leave water without stairs. As long as the water is at least 0.25 depth they can climb out or dive in. This also allows roads to act as if water is stairs as needed. This was important because 2. This faction's housing is all underwater only. If the entrance is not submerged, they cannot sleep in it.

Imagine you have to make sure you have water not only to drink, but also to keep the entrances to all your homes submerged. The flip side was no buildings of this faction could be "flooded." as they didn't care.
< >
Showing 1-1 of 1 comments
Per page: 1530 50