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2. I think that vertical power shafts are solved in experimental.
3. I am not sure about train. In my play I don't transport large amount of resources. Personally I would like to have some enhanced roads that would speed up beavers.
4. I currently playing only with Staircase, it is useful to save one spot for turning and it have non platform pillar for better look.
5. Platforms - there is lot of overhang platforms on experimental, I dont need any more.
6. Extended Floodgates - I think this mod is also obsolete with sĺuice as solid automated floodgate on experimental.
2. You are correct, I only just noticed that!
3. I'll be honest, I get my game to the "stable end game" (all beavers on vacation as bots do all the work) then make the train just because it looks cool.
4. I was using the staircase mod in the workshop, but I kept having crashes and taking the mod out fixed it. Probably a temporary thing, looking forward to curved stairs again, I agree it often looks better as well as being useful.
5. Agreed.
6. Agreed
Only game I have personal experience with where update and mod's didn't collide is Farming Sim line. I've played at least two versions of it and never once had a mod/save problem. It's entirely related to how they approach modding I guess.