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As I said, you have a good point from a realism point of view-heck, pausing a pod should kill the baby beaver and reset it to zero-but it might be less "fun."
I'd prefer it if a paused pod would use up the remaining nutrients to grow and if there are no more nutrients, the growth process should start to decline again (whether the pod is paused or not)
I have read on another post than after 6 or 8 pods that one pod for 20 beavers was the "average" for keep more and less a stable population...
So , i have tested on my actual game and for 200 beavers 10 pods seems working well...
It varies based on your beaver's well being. A beaver base lifespan is approx. 50 days. High well being can add to that in increments of 20% (10 days per increment) A breeding pod creates 1 young every 5 days, iirc. Therefore at well being 0, each pod will support 10 population, and as your well being increases, so will the population supported by each pod.
Edit: Yesterday, instead of pausing the pods, I tried ignoring them and just adding housing as needed. I have lots of spare beds and am at a bit over 350 beavers and things have started settling down. Also, I purposely decided not to add bots to the game to see how that affects things. Adding a district helps so you have a place to send the unemployed beavers to.