Timberborn

Timberborn

Steely Oct 2, 2021 @ 7:33pm
Warehouse setup before building it.
Should be a major quality of life improvement if we have the ability to configure the warehouses when placing it before it got build, or else let a new build warehouse not accept anything till you configure it. Also a option to accept or clear all products.
< >
Showing 1-6 of 6 comments
allocater Oct 3, 2021 @ 3:12am 
Yeah.

Workaround here is to build it without connecting a path to the entrance. Then come back later and set it up and connect it.
Steely Oct 3, 2021 @ 3:16am 
Originally posted by allocater:
Yeah.

Workaround here is to build it without connecting a path to the entrance. Then come back later and set it up and connect it.

Thanks for the tip, that will do it for now.
Sekzon Oct 3, 2021 @ 4:56am 
it's already ingame?! pause. place the storage to be build and click on the pause button on the top of the info panel for it ( where it shows how many mats are missing to build )
Taruden Oct 4, 2021 @ 8:40pm 
+! for this request - it would be very nice to be able to set the item allowances before it is built. Would also be nice if the beavers respected the limits set.

Originally posted by allocater:
Yeah.

Workaround here is to build it without connecting a path to the entrance. Then come back later and set it up and connect it.

Great tip for a work around
Sekzon Oct 5, 2021 @ 1:48am 
just pause the building before completion is complete...
Taruden Oct 5, 2021 @ 2:47pm 
Originally posted by Sekzon:
just pause the building before completion is complete...

Your not understanding the request.

The point is not to pause construction, we know you can do that. The point is to set what the storage will accept before its finished so that the default settings don't cause your beavers to redistribute items and/or get instant filled with hold over items in production buildings.

We want to be able program the allowed items before the completion, so that you don't have to baby sit the building and pause the game right after the building completes.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Oct 2, 2021 @ 7:33pm
Posts: 6