Timberborn

Timberborn

Nez_cr Jul 14, 2024 @ 4:49am
when new district?
when should i go for a new district? iam new to the game, i started doing 1 big one. or should i split it for like 1 for food and wood, and then create another one for production?
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Showing 1-7 of 7 comments
EleventhStar Jul 14, 2024 @ 5:10am 
the biggest reason to start a new district is if travel distance to some workplaces become very large (red lines on the roads.)

if a beaver has to walk 100 tiles to their workspace that's going to take a lot of hours of of their day. for 1 or 2 jobs that might be acceptable but when it's a lot of jobs it's often better to build some local infrastructure for them.
Last edited by EleventhStar; Jul 14, 2024 @ 5:10am
Wolfman Jul 14, 2024 @ 5:45am 
District management is one of the problematic aspects of this game. It's not really intuitively usable and many people have problems with it, whereas others are totally fine with it the way it works right now. I've never played with more than one district other than in the attempts to get an answer to that question. So you can play this game without any districts at all.

However, I think the only thing that is plain and simple when it comes to districts is that in most cases, it doesn't make sense to open a new district before you get the red line on your paths. Pretty much anything else is open and a matter of your own play style.
Last edited by Wolfman; Jul 14, 2024 @ 5:46am
CharChar Jul 14, 2024 @ 9:33pm 
I don't even bother.
Wai Jul 14, 2024 @ 10:49pm 
Send them out on a very long mission to build a dam and they dutifully go no matter how far. Then they return sleep and set off for the next long haul to your much needed dam. It gets built and even if you are building close to home the delivery/construction is still one log at a time. Things like logging areas, scrap collection, bad water recovery and farms are a different matter entirely. Farms, water and food collection need to be within a reasonable distance but, you may be happy with much greater distance to bad water source and scrap. Just remember, you may need two workers rather than one if the distance is in excess of circa 80 tiles (they do need some actual work time.

If you still need to build a new district, my advice, keep it small, and keep it specialised. I go for a few more adult beavers than are strictly needed to complete the speciality task to allow for deaths then I pretty much let them get on with it. So, if my new district needs 7 or 8 workers I send that amount only but build housing for 10 to 12 (tops). They breed and when adult the extras lounge around but they are there when needed. Make sure you have the required food resources transferring to warehouses in the new district and that you have enough resources being produced in the home district to keep the warehouses topped up.
Gietmex Jul 15, 2024 @ 12:27am 
I would recommend a new district for the following things, mining scraps if the scraps location is over 100 block away. Creating a farming zone, if your original district lacks any close land for farming, and lastly if you are trying to farm bad-water, but the bad water source is to far.

Aside from those three scenarios a new district isn't that useful and if fact it just create more managing that you got to do. That said if you reach a point where your main district is basically self sufficient or you feel like you reached your end goal for that save. Instead of creating a new save, you can create a new district on an isolated corner of the map, and play again.
Kzc Jul 15, 2024 @ 3:43am 
Originally posted by Gietmex:
I would recommend a new district for the following things, mining scraps if the scraps location is over 100 block away. Creating a farming zone, if your original district lacks any close land for farming, and lastly if you are trying to farm bad-water, but the bad water source is to far.

Aside from those three scenarios a new district isn't that useful and if fact it just create more managing that you got to do. That said if you reach a point where your main district is basically self sufficient or you feel like you reached your end goal for that save. Instead of creating a new save, you can create a new district on an isolated corner of the map, and play again.

Sounds like a great idea. Do you have an ideal/fun map to recommend to pour a lot of hours in? I'm right now playing on a beginner friendly map (first one) to learn the game properly. I feel that I got the hang of it, although I'm struggling with creating a second district. But I'm wondering should I restart on a 'better' map or just stick to the map I'm already playing, although I have the feeling it has not much potential regarding water management/building water structures.
Gietmex Jul 15, 2024 @ 8:29am 
Originally posted by Kzc:
Sounds like a great idea. Do you have an ideal/fun map to recommend to pour a lot of hours in? I'm right now playing on a beginner friendly map (first one) to learn the game properly. I feel that I got the hang of it, although I'm struggling with creating a second district. But I'm wondering should I restart on a 'better' map or just stick to the map I'm already playing, although I have the feeling it has not much potential regarding water management/building water structures.

Sadly I haven't try that many maps. What I can recommend will be maps with multiple sources that are coming from inland instead of the edge of the map. My choices are mountain range and Terraces.

Mountain range is interesting because the water sources are at the middle of the map so it just a matter of how you going to divert the water sources to your new district, with the added difficulty that the more waterways you create the slower water will get to the districts after drought/badwater tides. Mountain range also kind of encourage you to create a new district at each mining site. since those are pretty far out from your starter location

Terraces on the other hand has the water sources spread out through the map, it gives a nice opportunity to create district connected by bridges. You can focus one water sources at a time while building districts.

Also a little tip: For import and export of goods to work between districts you will need to set a storage unit for each import item. (District crossing have a limit of 3 different item types, external storage will allow more item types to flow in) I recommend creating some storage units next to your district crossing for them. If you don't need that many, small storage/warehouse will do the trick (Construction and landscaping resources for example)
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Date Posted: Jul 14, 2024 @ 4:49am
Posts: 7