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if a beaver has to walk 100 tiles to their workspace that's going to take a lot of hours of of their day. for 1 or 2 jobs that might be acceptable but when it's a lot of jobs it's often better to build some local infrastructure for them.
However, I think the only thing that is plain and simple when it comes to districts is that in most cases, it doesn't make sense to open a new district before you get the red line on your paths. Pretty much anything else is open and a matter of your own play style.
If you still need to build a new district, my advice, keep it small, and keep it specialised. I go for a few more adult beavers than are strictly needed to complete the speciality task to allow for deaths then I pretty much let them get on with it. So, if my new district needs 7 or 8 workers I send that amount only but build housing for 10 to 12 (tops). They breed and when adult the extras lounge around but they are there when needed. Make sure you have the required food resources transferring to warehouses in the new district and that you have enough resources being produced in the home district to keep the warehouses topped up.
Aside from those three scenarios a new district isn't that useful and if fact it just create more managing that you got to do. That said if you reach a point where your main district is basically self sufficient or you feel like you reached your end goal for that save. Instead of creating a new save, you can create a new district on an isolated corner of the map, and play again.
Sounds like a great idea. Do you have an ideal/fun map to recommend to pour a lot of hours in? I'm right now playing on a beginner friendly map (first one) to learn the game properly. I feel that I got the hang of it, although I'm struggling with creating a second district. But I'm wondering should I restart on a 'better' map or just stick to the map I'm already playing, although I have the feeling it has not much potential regarding water management/building water structures.
Sadly I haven't try that many maps. What I can recommend will be maps with multiple sources that are coming from inland instead of the edge of the map. My choices are mountain range and Terraces.
Mountain range is interesting because the water sources are at the middle of the map so it just a matter of how you going to divert the water sources to your new district, with the added difficulty that the more waterways you create the slower water will get to the districts after drought/badwater tides. Mountain range also kind of encourage you to create a new district at each mining site. since those are pretty far out from your starter location
Terraces on the other hand has the water sources spread out through the map, it gives a nice opportunity to create district connected by bridges. You can focus one water sources at a time while building districts.
Also a little tip: For import and export of goods to work between districts you will need to set a storage unit for each import item. (District crossing have a limit of 3 different item types, external storage will allow more item types to flow in) I recommend creating some storage units next to your district crossing for them. If you don't need that many, small storage/warehouse will do the trick (Construction and landscaping resources for example)