Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The manual switch flipping in this game can get old, but when you do new stuff, you have to do it unless your population can absorb a bunch of do-nothing beavers. Like early on, you need planks and gears, but at times you have to turn off the gears so you don't turn every plank into a gear and mess up your construction project. Later in the game, you have enough production of both and storage of both that its no longer necessary to do that. Or early on, you manually turn a water dump on to keep your trees in a long drought, but after a while you fixed the problem and everything is watered by your engineering. Same with this... turn off the tapper and gather flag, let the trees be for a couple of months, then turn it on and if you have enough trees etc it will become a cyclic sustainable product.
the gathering flag and tapper have some internal storage so they should still harvest in those situations.