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Besides that, your save file should be playable through the updates going as far back as Update 3 (June 2023). There is a warning that will appear when you load an older save after a major update. You may ignore it and continue playing if you wish, but if you want to ensure everything goes smoothly, you can go back to the previous version ( https://steamcommunity.com/app/1062090/discussions/4/3195864334794799969/ ). The same applies if you want to continue a modded playthrough.
Hope this explains
Specific to you, its good you are taking a break if it doesn't work for you. Sounds like you are frustrated.
Well, you don't understand the concept of Early Access. Early Access means, that there might be huge update, that might crash your game. You clearly should stay away from Early Access games. So whats the point? With an Early Access release, the developer already make money from it, so they the development can go on. Furthermore the developers get a massive feedback and a lot more bugs are discovered by a large community.
Also you could just opt out of the update, this game has still the major Updates available in the Beta-Program.
Do you not fundamentally understand what an early access game is? You're literally complaining about the entire point of early access.
it's not that black and white. for all practical (and legal) purposes there is no difference between an "early access game" and a "released game that gets updates".
which is pretty evident by the fact that this game has a main branch and experimental branch. there would be no need for two branches if it was "real" early access. and as you can see from a quick glance as the news section, the experimental branch has limits on what can be released to the public that just wouldn't be a problem in an actual alpha/beta game.
on the other hand, chances are the OPs game only broke because he uses mods.
I was there 3000 years ago when Space Engineers was in Early Access on PC. I was there 3000 years ago when WarFrame was in Early Access, I still have my Bandanna from supporting it. I was there 3000 years ago when ChuckleFish was known for Starbound Early Access, not Stardew Valley. The purpose of Early Access is to play what they have and support it into the future. Some games make it, some don't.
If they wanted to they could slap a 1.0 on it right now and say it's done, but what it is doesn't fully align with their full vision of the game, but I'm damn glad to be playing what they have so far 'cause it's hella feature-complete as-is. Not all games are a HelloGames redemption arc, and they don't need to be released earlier than necessary.
Timberborn is really the first of it's kind on the market and it keeps me very much involved and still enjoying. Save maybe some similarity to Frostpunk and even that is quite different. (find something like it, I dare ya. I bet ya find a generic 4X/Civ/RTS) I can see Timberborn continuing on in it's niche very successfully, and with a feature-rich as each new update is, not to mention RCE's ongoing coverage of the game, well into 1.0 and beyond.
Looking forward to when 1.1 and 1.2 start focusing on more canon beaver factions (plz? :) maybe?)
that's the thing. it's not 3000 years ago and the market has changed.
which was reflected last year in steams terms of service by there no longer being a difference between early access and released games.
it's not anyone's fault either it's just both consumers and companies acting in their own best interest, and any future re-invention of greenlight/early access/whathaveyou will reach this point after a couple of years too.
consumers refund or abandon broken/unfinished/unplayable games > companies stop releasing games in such a state > consumers expect the new quality and refund/poorly review unbroken games even faster.
Welcome to the Indie scene. Timberborn is none of the above, is very well supported, and is in a very good place for banks and banks worth of funds less than the AAA's out there.
That said, I'd like to redirect since my initial reply was solely aimed at OP and I'm not keen on hijacking or e-arguing.
That said, also in regards to OP, I too just spent my whole weekend in an IronTooth map. Harmony, Knappe, Ladders, FPP, Minimap, TimberAPI.... My society did suffer a critical dry season I'd rather not admit to lol, but is now lost to me in Update-7. Prior to last week I really never used mods. The save being unplayable is entirely OP's fault. I knew what I was getting into with experimental, so did he.
(FPP and Minimap are amazing and should be in Update-8 as toggle-able options. Ladders should just be part of Update-8 QoL)
nobody was talking about AAA. and this game isn't indie it's a regular small company.
the concept you mentioned "The purpose of Early Access is to play what they have and support it into the future." simply does not exist anymore in steams terms of service.
consumers can no longer "support into the future" or "give benefit of the doubt" after last years refund policy changes, steam very very directly states early access games are now sold "as is" and thus must be judged on their merit in just two hours just like released games.
And I'm sorry what? Being sold "as-is" has absolutely nothing to do with supporting a developer and everything to do with Steam telling you the fault is yours if you didn't do your research. If you buy this game I assure you 100% that the purchase goes to the devs.
You got some highly warped sense of logic that honestly, after reading that, gives me a headache much like the time I had to explain to an illiterate that signal boosters need to be inbetween wireless nodes otherwise connecting to a booster at 100% with the booster having 0% is the same as not connecting to anything at all....
Good day, sir. Go praise your deity, the 2hr refund dictate.
People are unhappy about a 15-year old game about dragons and sweetrolls getting updates and breaking their mods all the time, but Early Access game? Well that's a new.
This is the best way to summarize what EA is supposed to be. In case of Timberborn this is very much true, because the game is not set in stone at this point. We don't like the building? They're gonna yeet it out of the game and come up with something else. In a released game, the best you can expect is a patch or a DLC adding a new weapon and the like.
There is no rigid understanding of what is and is not an EA and when exactly the game is ready. Naturally, this is abused. There are games that release pretending to be a complete product, but then take months to do hotfixes and add proper assets instead of placeholders (like a certain game about frost and punks). And then there are nominally EA games with lots of content and polish.
Yeah, no matter what you call it, people are gonna expect it to work and will review it negatively otherwise. So this idea that EA shields you from criticism "because it's EA" only goes so far. And funny thing, I don't think refunds let alone someone stopping to play games they already bought do a lot in stopping the companies from pushing out unfinished games. This idea that someone would want to ruin their company long-term for the short-term goal of pleasing the shareholders by making X financial quarter look good sounds ridiculous... yet here we are.
A community manager of a game about crusades and getting to know your sister better said something interesting a while ago: if we are very vocally unhappy about the game, but then go and buy DLC anyway, this pretty much invalidates all our talking points and makes convincing his boss there's a problem that much harder. Leading to a reality where developers either care about their games or not - and if they don't, the best thing we could do is to make them jobless. It's unfortunate - but over the years we lost so many iconic studios that made bangers some 20 years ago that at this point I stopped being sentimental about it.
We don't even have a solid definition of what's exactly an indie. Any small-scale game? A game made by one person? A small team? A game without a publisher?
To me, the "small-scale" definition makes the most sense. But what if as a result of all the updates the game is not really small anymore either?
I treat buying an EA game as a gamble. It is common for prices of EA games to go up at some point or after "release". Best case scenario I end up paying less as a reward for being an early adopter. Worst case scenario they abandon it and joke's on me.
Which is why I don't take kindly when de-facto EA games are released as complete product. This, to me, breaks this "social contract" of sorts and is a telltale sign of a developer who wants to have its cake and eat it too.
it supports them in the same way it supports a released game.
it _used_ to be a system where you could give a developer the benefit of the doubt, but this is explicitly no longer the case. you _used_ to be able to sell games on a future promise, that consumers could hold you to by more relaxed refund policies.
but now that doesn't exist anymore. what yo do now is you refund the game after 2 hours and then maybe re-buy it at a later date. this is just a straight up net loss for developers.
(and this is precisely because steam DOES define what early access means, or more specifically, doesn't mean anymore.)
ofc it matters. the entire idea behind early access was that it was a middle ground between crowdfunding and having to fully fund a game until full release. but that's gone now.