Timberborn

Timberborn

Surprised about pneumatic tubes.
In general, pneumatic tubes are considered a future tech. I am surprised that they added these before chutes, conveyor belts and pipes.

It stretches the imagination that this transport system would work for the folktails. What I'd expect for the folktails is hand carts, and a hand cart industry.

Also surprised about 3D dirt. Anyone in engineering knows that enough dirt to plant a tree on is just about the heaviest thing ever. Putting a literal ten metric tonnes of dirt on the roof will usually require extremely strong supports.

To be fair, it weighs about the same as the water.

It would be nice to see tonnage limits especially for the overhangs to nerf the 3D floating cities a bit.
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Showing 1-15 of 34 comments
Mr. Me Jan 10 @ 10:33am 
Layered farms also seems a bit odd. Don't plants need light to grow?
tulpabug Jan 10 @ 11:26am 
Originally posted by Mr. Me:
Layered farms also seems a bit odd. Don't plants need light to grow?
True, but they're a long way from implementing proper lighting. That will need a later update.

Okay, here's a proposed pneumatic tube replacement for folktails. Wooden Chutes. 5 pieces:
2x1 2:1 down slope straight piece.
4x1 4:1 down sloping straight piece.
2x2 3:1 down sloping corner piece.
1x1 hopper.
1x1 feeder.
No intersections.

Rules. If a downward sloping chute comes out a solid wall of a building, items will fall out, except for ingredients. If an upward sloping chute comes out a solid wall of a building, items will fall into it if the building accepts them. For buildings with solid floors, a hopper may be built below, providing 1 solid wall for an out chute. With solid roofs, a feeder may be built above providing 1 solid wall for an in chute.

For a very clean appearance, chutes can need support only at their low end.

I would not build conveyor belts in folktails, because the aesthetics clash, nor make chutes available to iron teeth.

For long distance transport, I would also consider a hand cart item that can be supplied to hauling posts, folktails only. If supplied steadily, haulers will have double again carrying capacity, and reduced slow down when carrying. Most of the effort required will be to create proper graphics for haulers with hand carts.
Last edited by tulpabug; Jan 10 @ 11:45am
Torx Jan 10 @ 11:49am 
Originally posted by tulpabug:
It would be nice to see tonnage limits especially for the overhangs to nerf the 3D floating cities a bit.
It would be nice to see consequences for our actions. Instead perhaps they should implement a colaps mechanic.
tulpabug Jan 10 @ 1:54pm 
Originally posted by Torx:
Originally posted by tulpabug:
It would be nice to see tonnage limits especially for the overhangs to nerf the 3D floating cities a bit.
It would be nice to see consequences for our actions. Instead perhaps they should implement a colaps mechanic.
Collapse mechanics can be built on top of weight limits. But they can be very expensive to implement.
tulpabug Jan 10 @ 6:12pm 
Actually, Factorio expansion also took out collapsing mechanics in place of limits, because the consequences were mainly just annoying. It was the melting ice on the fourth planet.
t.jacobs Jan 11 @ 1:28am 
The funniest thing about pneumatic tubes is, that they are apparently bi-directional with only one tube. I can only imagine, what happens inside a tube, when two beavers pass each other. :steamhappy:
i always though pneumatic tubes were old tech. they were used to deliver mail/documents couple decades ago.

though to be fair scaling it up to ~30cm/12inch tubes that could fit beavers probably isn't trivial.

and yeah i do hope the folktails version doesn't look too industrial.
Last edited by EleventhStar; Jan 11 @ 2:19am
tulpabug Jan 11 @ 12:20pm 
It's actually true pneumatic tubes were used for mail delivery long ago. But they always jammed and required operators. Phones were cheaper. Pneumatic elevators also exist, but their power efficiency is very low and support a max of three floors. They are novelty only.

Steam tech in general falls in this category, of the type typical in steampunk. Very low efficiency, very high cost compared to modern tech.

Vacuum tube maglev technology looks very similar and is still considered for future applications.
pneumatic tubes were not a good idea, many other things needed doing first, or instead.
Originally posted by stonelock99:
pneumatic tubes were not a good idea, many other things needed doing first, or instead.

people complain about not liking districts and large scale construction being slow a lot. having a fast transportation system addresses both complaints.

but what things did you want to see?
Last edited by EleventhStar; Jan 12 @ 12:13pm
stonelock99 Jan 12 @ 9:08pm 
More kinds of buildings. Badwater totally eliminated. New factions. I saw trains on YouTube that seem to be an off-market addition; those would be swell. I hate districts and just do not use them. I build out a 256 x 256 map as one huge district but make sure that I have various goods, jobs, and services scattered around so nobody has to go very far. Return of irrigation towers. Fishing industry. More decorations and monuments. Tunnels. Elevators. Spiral stairs. Off map trade. Something to do with 78,000 science points I generated after unlocking everything. Perhaps a wild animal threat that could be stopped by defensive walls and soldiers? (Nah, been a soldier, not wanting to do it again.) There are plenty of great ideas all over the community BBS. The tubes just don't fit the vibe.
tulpabug Jan 13 @ 11:09am 
Have to disagree on eliminating badwater. It is already toggleable as a setting, and it is great.

District management is too weak. This is true. Makes it hard to use districts. But what really needs adding is some type of super export priority that forces a building to send to other districts and a super import priority that forces import to max volume. The current system sometimes causes leftover goods to be left in the wrong warehouses.

The district problem is also better solved with technology that automatically drops goods some distance away from where they are produced. The trains mod is a bulk long distance version, and is roughly the one being emulated with the tubes.

Also, this update is adding real tunnels. There's already a mod for simple tunnels if you want those. A mod for spiral stairs. That one's probably one of the most popular. Check out the steam workshop.
(TEAMKILL) Jan 14 @ 1:14am 
Originally posted by tulpabug:
It stretches the imagination that this transport system would work for the folktails.

In this type of game you can simply choose not to use them.

I also agree the tech seems out of place. Myself, I'd rather see an elevator system, which required power.
Originally posted by tulpabug:
In general, pneumatic tubes are considered a future tech. I am surprised that they added these before chutes, conveyor belts and pipes.

It stretches the imagination that this transport system would work for the folktails. What I'd expect for the folktails is hand carts, and a hand cart industry.

Also surprised about 3D dirt. Anyone in engineering knows that enough dirt to plant a tree on is just about the heaviest thing ever. Putting a literal ten metric tonnes of dirt on the roof will usually require extremely strong supports.

To be fair, it weighs about the same as the water.

It would be nice to see tonnage limits especially for the overhangs to nerf the 3D floating cities a bit.

Don't like something? Don't use it.

The same goes for those who somehow missed that you could grow crops underground for ages already, now suddenly it's not realistic enough for them.
Guess what, this is not a realistic game, or do you also want to stop Beavers doing anything 'our' Beavers can't do ? Again if you don't like it, don't do it.

The more options to make it sandbox the better - I hate it when people think because they don't like something it should be 'nerfed' - just 'nerf' yourself and leave the rest to do as we choose.

Thank you.
Last edited by Lucius Verenus; Jan 14 @ 4:42am
Originally posted by tulpabug:
In general, pneumatic tubes are considered a future tech. I am surprised that they added these before chutes, conveyor belts and pipes.

It stretches the imagination that this transport system would work for the folktails. What I'd expect for the folktails is hand carts, and a hand cart industry.
I would agree with you but we already have robots, so it's not a step up in technology. Plus if you don't like it just don't use it.
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