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Okay, here's a proposed pneumatic tube replacement for folktails. Wooden Chutes. 5 pieces:
2x1 2:1 down slope straight piece.
4x1 4:1 down sloping straight piece.
2x2 3:1 down sloping corner piece.
1x1 hopper.
1x1 feeder.
No intersections.
Rules. If a downward sloping chute comes out a solid wall of a building, items will fall out, except for ingredients. If an upward sloping chute comes out a solid wall of a building, items will fall into it if the building accepts them. For buildings with solid floors, a hopper may be built below, providing 1 solid wall for an out chute. With solid roofs, a feeder may be built above providing 1 solid wall for an in chute.
For a very clean appearance, chutes can need support only at their low end.
I would not build conveyor belts in folktails, because the aesthetics clash, nor make chutes available to iron teeth.
For long distance transport, I would also consider a hand cart item that can be supplied to hauling posts, folktails only. If supplied steadily, haulers will have double again carrying capacity, and reduced slow down when carrying. Most of the effort required will be to create proper graphics for haulers with hand carts.
though to be fair scaling it up to ~30cm/12inch tubes that could fit beavers probably isn't trivial.
and yeah i do hope the folktails version doesn't look too industrial.
Steam tech in general falls in this category, of the type typical in steampunk. Very low efficiency, very high cost compared to modern tech.
Vacuum tube maglev technology looks very similar and is still considered for future applications.
people complain about not liking districts and large scale construction being slow a lot. having a fast transportation system addresses both complaints.
but what things did you want to see?
District management is too weak. This is true. Makes it hard to use districts. But what really needs adding is some type of super export priority that forces a building to send to other districts and a super import priority that forces import to max volume. The current system sometimes causes leftover goods to be left in the wrong warehouses.
The district problem is also better solved with technology that automatically drops goods some distance away from where they are produced. The trains mod is a bulk long distance version, and is roughly the one being emulated with the tubes.
Also, this update is adding real tunnels. There's already a mod for simple tunnels if you want those. A mod for spiral stairs. That one's probably one of the most popular. Check out the steam workshop.
In this type of game you can simply choose not to use them.
I also agree the tech seems out of place. Myself, I'd rather see an elevator system, which required power.
Don't like something? Don't use it.
The same goes for those who somehow missed that you could grow crops underground for ages already, now suddenly it's not realistic enough for them.
Guess what, this is not a realistic game, or do you also want to stop Beavers doing anything 'our' Beavers can't do ? Again if you don't like it, don't do it.
The more options to make it sandbox the better - I hate it when people think because they don't like something it should be 'nerfed' - just 'nerf' yourself and leave the rest to do as we choose.
Thank you.