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usually a big spike in injuries happens shortly after you build one of those buildings so it shouldn't be too hard to figure out what caused it.
problem with fleshing the system out is that you can only do so much without it becoming a bigger and more punishing game system that it is supposed to be.
e.g. in the past there was a medicine that sped up healing, but that never felt very fun or rewarding in terms of gameplay.
an advanced medical building that could heal the worst injuries faster would be a nice thing to have for people who don't like bots though.
Without injuries (and by extension, badwater poisoning) the game would be quite a bit more boring. The challenges would be "did you store enough food and water for this drought" repeated forever.
Not that it's much of a challenge really, more of a speed bump. Of the injury causers two are avoidable mostly (explosions and badwater), one is optional (bee stings from bee hives), and industrial accidents are a side effect of making goods.
I believe you can turn injury chance down or off in the custom game set up, I seem to remember reading about that in patch notes a while back.
By the way it's not really plausible that they need a separate building once they're injured, they could easily stay in their baracks instead. Without a special treatment (like it has been before), it doesn't make sense.
If you don't think to use bots on a map , just put it at 10% or less in the custom mode..
If you think to use bots , keep it at 100 % ^^