Timberborn

Timberborn

Breeding Pods and Coffee
Breeding Pods: is there a way to turn them all on, or off, at once? Or must they each be done individually?

Coffee: although coffee beans shows up in the Ingredients inventory, Coffee (even though the Coffee Brewery shows up under the Food Building tab), does not show up in any inventory columns. EDIT: Never mind, it is under materials, although I can't figure out why, since it is a nutrition
Last edited by bcrehore; Mar 11 @ 6:58pm
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Showing 1-9 of 9 comments
esbenmf Mar 11 @ 10:34am 
Coffee is a fluid.
adritheonly Mar 11 @ 12:09pm 
Go to the Housing tab, it is easier to turn off the breeding pods there than clicking on each one individually. It would be nice if one could choose a group with one click though. Especially loggers.
bcrehore Mar 11 @ 1:20pm 
Originally posted by adritheonly:
Go to the Housing tab, it is easier to turn off the breeding pods there than clicking on each one individually. It would be nice if one could choose a group with one click though. Especially loggers.
Thank you. I can honestly say that I had never been there before, but that is much easier.
Originally posted by adritheonly:
Go to the Housing tab, it is easier to turn off the breeding pods there than clicking on each one individually. It would be nice if one could choose a group with one click though. Especially loggers.

I have been thinking this since I started playing. Be able to group buildings to turn them on and off. When the water flows I have all my water pumps on could be over 50 at a time. when it stops I will turn some or all of them off. Its a system I have to do every cycle and it can be a pain. Atleast until I get my water storage completed (I like to level the map and build all the way up to sky cap before I start doing all my large scale water storage. which can take many cycles). Same thing with factories. with all the water shut off I have extra to run them so I need to go and turn all of those on. by the time I get all the buildings on and off the water starts again and i need to go back and redo or undo what I just did. I did not think others would feel the same as I do about having building groups.
Bobucles Mar 12 @ 7:36am 
It's curious that breeding pods don't have a "target population" to try to get. All the manual switching buildings on and off seems completely unnecessary. If the population is high enough, just stop doing. That's not a crazy thing to ask for.
Originally posted by bcrehore:
Breeding Pods: is there a way to turn them all on, or off, at once? Or must they each be done individually?

Coffee: although coffee beans shows up in the Ingredients inventory, Coffee (even though the Coffee Brewery shows up under the Food Building tab), does not show up in any inventory columns. EDIT: Never mind, it is under materials, although I can't figure out why, since it is a nutrition

My biggest problem with coffee right now is they will not drink it if over worked. coffee should be there so you can over work them. If you do not give them more then 4 hours of down time they do not seem to drink coffee.
Originally posted by stanley37861:
I have been thinking this since I started playing. Be able to group buildings to turn them on and off. When the water flows I have all my water pumps on could be over 50 at a time. when it stops I will turn some or all of them off. Its a system I have to do every cycle and it can be a pain. Atleast until I get my water storage completed (I like to level the map and build all the way up to sky cap before I start doing all my large scale water storage. which can take many cycles). Same thing with factories. with all the water shut off I have extra to run them so I need to go and turn all of those on. by the time I get all the buildings on and off the water starts again and i need to go back and redo or undo what I just did. I did not think others would feel the same as I do about having building groups.
Yes, my main gripe is food factories. Why oh why do they keep consuming power when they no longer produce because the stores are full or they're waiting for materials? It would be nice if they turned off until these conditions change. So I don't have to play store manager for them.
Originally posted by adritheonly:
Originally posted by stanley37861:
I have been thinking this since I started playing. Be able to group buildings to turn them on and off. When the water flows I have all my water pumps on could be over 50 at a time. when it stops I will turn some or all of them off. Its a system I have to do every cycle and it can be a pain. Atleast until I get my water storage completed (I like to level the map and build all the way up to sky cap before I start doing all my large scale water storage. which can take many cycles). Same thing with factories. with all the water shut off I have extra to run them so I need to go and turn all of those on. by the time I get all the buildings on and off the water starts again and i need to go back and redo or undo what I just did. I did not think others would feel the same as I do about having building groups.
Yes, my main gripe is food factories. Why oh why do they keep consuming power when they no longer produce because the stores are full or they're waiting for materials? It would be nice if they turned off until these conditions change. So I don't have to play store manager for them.

you know I never noticed they did that. but yes they draw power even when they are not making anything. I see them shut off for a few seconds and stops using power. then it uses power even tho its not making anything with just short breaks. yes, I think its bug.
Trixi Mar 12 @ 6:02pm 
You can disable several buildings, if you remove the path there.
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