Timberborn

Timberborn

Game is too slow, faster speed up options?
Way too much time is spent sitting around waiting for ressources to be available and constructions to complete.
Can we get more options for higher game speeds please?
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Showing 1-12 of 12 comments
Wai Apr 20 @ 10:21am 
This is one of the reasons I am taking a break from playing this game. I, too, would really appreciate a significant fast forward option.
failsafe Apr 20 @ 11:02am 
Yes, faster speed could come handy.
ctrl+alt+z - in the dev menu is a x30 and a x99 speed now
The game gets slower as you progress, I would rather see a productivity ramp up. I.e researchable building upgrades, an experience system for the beavers( maybe schools to teach the kits), so that instead of becoming an idling simulator it becomes a better game the longer in you are.

Playing only on hard because I like challenging games, I have played a few maps with the goal of unlocking the free placement of the district center, but since productivity goes down the more you progress, it takes less time to just have the game idle once you have built the needed structures and save up for the materials needed.

Also the district system really slogs down the pace.
Last edited by Cockadoodledoo; Apr 20 @ 7:54pm
Originally posted by xGAMERSMOMx:
ctrl+alt+z - in the dev menu is a x30 and a x99 speed now

Those speeds broke the game when I used them.
alfoxon May 7 @ 3:31am 
If you are only playing on main release then districts become irrelevant with Zips and Tubes.
I'm doing another 256x256 single district, no plans for any other no need if tube-ways (or zips) planned properly.

The production speed up in time from simply faster beaver movement is noticeable and does improve the pace of the game overall. It is worth making zips and tubes a main priority for a more pacey long term game.

But YES a hyperspeed button would still be useful sometimes.
Originally posted by alfoxon:
If you are only playing on main release then districts become irrelevant with Zips and Tubes.
I'm doing another 256x256 single district, no plans for any other no need if tube-ways (or zips) planned properly.

The production speed up in time from simply faster beaver movement is noticeable and does improve the pace of the game overall. It is worth making zips and tubes a main priority for a more pacey long term game.

But YES a hyperspeed button would still be useful sometimes.

Production speed from beaver happiness does not outweigh the massive building demand once you are established and start building huge dams and industrial zones. Everything goes to idling for hours.
Grubs May 8 @ 1:31am 
The Timprove mod unlocks 30x and 99x speeds without having to turn on dev mode

https://steamcommunity.com/sharedfiles/filedetails/?id=3420372304&searchtext=timprove

99x can break things, 30x is fine
Last edited by Grubs; May 8 @ 1:33am
Originally posted by Cockadoodledoo:
Production speed from beaver happiness does not outweigh the massive building demand once you are established and start building huge dams and industrial zones. Everything goes to idling for hours.

that problem is better solved by adding better end game large scale construction mechanics, which will hopefully happen at some point.

brute forcing through it is just a bandaid fix.
Majibow May 8 @ 8:25am 
Simple ways to improve build speed, better management of the beavers, build storage for the construction materials near the construction site, have the haulers Obtain the materials to actually keep the storage full, setup a temporary district next to the construction site so builders don't walk away at night time and have food and water. Have ample production buildings, theres nothing stopping you from having 6 lumber mills, 6 gear workshops, 6 smelters.

Or just have 1 of each and run the game faster, hmm.
Originally posted by Majibow:
Simple ways to improve build speed, better management of the beavers, build storage for the construction materials near the construction site, have the haulers Obtain the materials to actually keep the storage full, setup a temporary district next to the construction site so builders don't walk away at night time and have food and water. Have ample production buildings, theres nothing stopping you from having 6 lumber mills, 6 gear workshops, 6 smelters.

Or just have 1 of each and run the game faster, hmm.

having multiple access point to the building site has the most impact. if you build a huge dam and the beavers can only reach 1 levee at a time it will take forever even if the supplies are right there ready to go, but if you build some scaffolding so they can reach a dozen blocks at once it'll go at a decent pace. but you can't always do that and it isn't always fun to do.

double/triple dynamite is an example of a fix for this that isn't just pressing fast forward.
Last edited by EleventhStar; May 8 @ 9:03am
Originally posted by EleventhStar:
Originally posted by Cockadoodledoo:
Production speed from beaver happiness does not outweigh the massive building demand once you are established and start building huge dams and industrial zones. Everything goes to idling for hours.

that problem is better solved by adding better end game large scale construction mechanics, which will hopefully happen at some point.

brute forcing through it is just a bandaid fix.

Thats what I`m trying to advocate through my earlier posts. A speed up makes no sense to improve gameplay, better gameplay does though.
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