Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
First, your game might just need a quick reload. I've seen the game do weird stuff, and on reload is fine.
Second, one block of width is teeny tiny, if you have too many badwater sources flowing, I can easily see this happening.
If you stagger the elevation change so one block drops before the other you'll get three edges so you'll boost flow rate from 5 to 7.5
You won't get this problem if the whole trench is the same elevation, just make sure there's a way for it to spread out on the other end. There's also a youtube tutorial for compressing water to reach higher flow rates but that may be outdated now
https://steamcommunity.com/sharedfiles/filedetails/?id=3457479602
Once you understand that water goes over edges at a max rate, you can actually use that to your advantage if you need to bomb deep into a reservoir without draining it to fix something. Otherwise the more edges, the more flow.
In above example number of "edges" is increased from 4 to 7.
It was 2 blocks but widening the exit seemed to help a bit but its still odd