Timberborn

Timberborn

What is going on with water physics now?
I have dynamited a trench to move some badwater, but it seems to flow like the blocks are still there lol? Instead of a river and a waterfall at the end, it is "bunching up" and then becoming a waterfall in mid air at the end haha. So it is "overflowing" for no reason other than wacky physics
https://imgur.com/a/VvsrAc3
Last edited by RGBeanie_YT; Apr 7 @ 3:01pm
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Showing 1-4 of 4 comments
I think two things are possible here.
First, your game might just need a quick reload. I've seen the game do weird stuff, and on reload is fine.

Second, one block of width is teeny tiny, if you have too many badwater sources flowing, I can easily see this happening.
Jack Apr 8 @ 2:33am 
Water can only flow at 2.5 per block edge when it changes elevation. Water bunching up is normally because you have more than 2.5 flow rate per edge when your trench changes elevation.

If you stagger the elevation change so one block drops before the other you'll get three edges so you'll boost flow rate from 5 to 7.5

You won't get this problem if the whole trench is the same elevation, just make sure there's a way for it to spread out on the other end. There's also a youtube tutorial for compressing water to reach higher flow rates but that may be outdated now
Example of how to speed up water going over an edge

https://steamcommunity.com/sharedfiles/filedetails/?id=3457479602

Once you understand that water goes over edges at a max rate, you can actually use that to your advantage if you need to bomb deep into a reservoir without draining it to fix something. Otherwise the more edges, the more flow.

In above example number of "edges" is increased from 4 to 7.
Last edited by Sholomar; Apr 8 @ 4:28pm
Originally posted by I'm Trash:
I think two things are possible here.
First, your game might just need a quick reload. I've seen the game do weird stuff, and on reload is fine.

Second, one block of width is teeny tiny, if you have too many badwater sources flowing, I can easily see this happening.

It was 2 blocks but widening the exit seemed to help a bit but its still odd
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