Timberborn

Timberborn

poelmeister Dec 14, 2024 @ 3:09am
Love the game but please optimise performance
I have been playing this game for many hours and I just love it. But I have not been playing it much lately.
What annoys me is that at some point, it literally becomes unplayable. You invest 10-16 hours in a save, only to find that whatever mega project you are on, it's just a huge pain to continue due to performance, and I just abandon it.
People will say it's due to redistricting or rather the lack of it, but it's part of the same problem, it just doesn't work.

Truly a shame, it's such a lovely game.
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Showing 1-11 of 11 comments
Ardith Prime Dec 14, 2024 @ 3:49am 
One thing i've noticed is even if i build new houses right next to a job, beavers will live in a house the other side of the district, which must impact performance due to pathfinding, as well as travel time means they do less actual work.
I even had it where i recently saved my colony from an extinction and ended up with 6 beavers and 300 vacant houses, and they still choose to live away from their jobs and it frustrates me to no end.

Hopefully devs can make it so they'll move to the nearest available houses to their jobs at some point, or let me manually relocate them
NiceGuy Dec 14, 2024 @ 4:10am 
When taking a game over the top you will always get to the point where your hardware gives up. Just because you can do something does not man it's intended and therefore the game is not built for such a mega project.
So what is your project?
To finish the game you do not need more than 200 beavers/robots which a computer meeting the recommended stats can handle without a problem. Everything else is not part of the game.
Last edited by NiceGuy; Dec 14, 2024 @ 4:10am
Mr. Me Dec 14, 2024 @ 6:20pm 
I feel this is an issue on the larger maps post game more than anything. With the performance as it is, it's nearly impossible to fully utilise the map before the framerate starts to chug.
poelmeister Dec 15, 2024 @ 2:23am 
Originally posted by NiceGuy:
When taking a game over the top you will always get to the point where your hardware gives up. Just because you can do something does not man it's intended and therefore the game is not built for such a mega project.

I hear what you say and do agree, in general. But in Timberborn, you seem to hit this level once you're really starting to take the landscape in the direction you want.
So, to chew it more out, I don't feel the 'endgame' where you take it 'over the top' should start when you are just venturing out of the phase where you're feeding 80 beavers on 3 foodstuffs, and are barely moving into explosives.

(and before we dive in there, let's avoid discussing hardware as I'm on a Ryzen/RTX combo - that should not be of any weight in this discussion)
Lag also occurs from various complex water calculations over a large expanse of land. You don't even need to have a district down for the game to start stuttering if you make the map complex enough. I've been making a water world map for quite some time now, with many water sources strewn about, and very complicated terrain. It runs fine on normal, and it has been somewhat optimized through compounding multiple water sources into one, however, it still stutters to all hell when sped up. Not sure what to do but I'll at least finish making it.
Yoyi Dec 16, 2024 @ 4:27pm 
the game needs to be able to use more the resources that computers have, I have an RTX 4070 ti and an RX 7700x, despite this, when you want to reach the end of the game by modifying the entire map, the game loses too much fps that slows down the construction too much. Is it possible to use more or better computer resources to have better performance or more FPS?
EleventhStar Dec 16, 2024 @ 5:36pm 
Originally posted by poelmeister:
I hear what you say and do agree, in general. But in Timberborn, you seem to hit this level once you're really starting to take the landscape in the direction you want.
So, to chew it more out, I don't feel the 'endgame' where you take it 'over the top' should start when you are just venturing out of the phase where you're feeding 80 beavers on 3 foodstuffs, and are barely moving into explosives.

(and before we dive in there, let's avoid discussing hardware as I'm on a Ryzen/RTX combo - that should not be of any weight in this discussion)

are you sure it's the games performance? and not stuff taking a long time due to the beavers being inefficient from long walk times, unoptimized access to building sites or lack of resources?

the game itself shouldnt start chugging or dropping fps until 200+ beavers at least.

(oh and if you happen to be on a laptop, make sure game is actually using your RTX and not the integrated GPU. i can imagine the game would chug a bit if you run into that common problem. )
Last edited by EleventhStar; Dec 16, 2024 @ 5:38pm
Enginerd Dec 19, 2024 @ 9:30am 
Originally posted by Ardith Prime:
One thing i've noticed is even if i build new houses right next to a job, beavers will live in a house the other side of the district, which must impact performance due to pathfinding, as well as travel time means they do less actual work.
I even had it where i recently saved my colony from an extinction and ended up with 6 beavers and 300 vacant houses, and they still choose to live away from their jobs and it frustrates me to no end.

Hopefully devs can make it so they'll move to the nearest available houses to their jobs at some point, or let me manually relocate them
YEP - infuriating that beavers dont 'shuffle' based on vicinity to their job.. theyre a COLONY of beavers, they don't need a separate "lodge" for every little beaver family lol
Ardith Prime Dec 20, 2024 @ 12:26am 
Originally posted by Enginerd:
Originally posted by Ardith Prime:
One thing i've noticed is even if i build new houses right next to a job, beavers will live in a house the other side of the district, which must impact performance due to pathfinding, as well as travel time means they do less actual work.
I even had it where i recently saved my colony from an extinction and ended up with 6 beavers and 300 vacant houses, and they still choose to live away from their jobs and it frustrates me to no end.

Hopefully devs can make it so they'll move to the nearest available houses to their jobs at some point, or let me manually relocate them
YEP - infuriating that beavers dont 'shuffle' based on vicinity to their job.. theyre a COLONY of beavers, they don't need a separate "lodge" for every little beaver family lol
In my current run my city is about 900ish beavers and even with 3 districts some jobs only have <30% efficiency because of this
NiceGuy Dec 25, 2024 @ 11:00pm 
I'm no game designer or programmer but not everything can be made possible by just optimizing the game. At least not in an economicaly suitable way.
Developers brainstorm a game idea, they design what it should be able to do and they program it in an economical meaningful way. They usually don't/shouldn't waste time and money onto stuff they didn't want/need the game to be able to do.
Because of design decisions made in the early phase of a game it might not be possible to simply optimize the code so it can do later on stuff it was never designed and ment to do.
It's always just a matter of time and money you can and are willing to spend. The game needs to revenue the spent money within a reasonable time to be a success for the studio. The smaler the studio is the faster it needs to revenue with less money spent.
I know it can be frustrating seeing your favorite game not being able to do all the promising stuff it should be able to do... But this is still only business.
Last edited by NiceGuy; Dec 25, 2024 @ 11:16pm
Whispdragoon62 Dec 26, 2024 @ 11:04am 
I've always wondered if under the hood this game was actually just Paleon with beavers.
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Date Posted: Dec 14, 2024 @ 3:09am
Posts: 11