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Eh, the tutorial IS bad.
At the end of the tutorial you get the following message:
"Your settlement is now self-sufficient as long as the water keeps flowing. Consider building a dam or placing more Water Tanks to help your beavers survive the droughts."
This is what is known as A Hint, because the water will shortly stop flowing, and your settlement will be in trouble if you don't prepare appropriately.
They could perhaps make this message more prominent, so people don't just automatically hit the "close tutorial" button (which looks exactly like the "proceed to next step" button).
That is too much info dump, so big tutorials are usually broken up into incremental stages.
Otherwise, a tutorial is better kept brief and on point as to the basics.
OK, but you can also try to learn.
You need Lodges to grow population with the starter clan, for instance.
You can't blame the player for not preparing properly after you have done everything in your power to prevent the player from being able to prepare. Remember that any error in the early game forces you to restart the map because you cannot get any resources back.
If you build anything else besides what is mentioned then sure you might run out.
Once I finished the tutorial I realized that I can do all the steps it walked me through at once, on the first day, which is important to do. Speed is rather important if you're not playing on Easy Mode. Best to play on Easy Mode to learn what all the stuff does as the heat waves are predictable and short. It allows you to see the effects of it without suffering; a good learning experience.
I fiddled for about 11 hours on Easy Mode -- playing around with most of the stuff, and 99% of the game isn't explained in the tutorial. And honestly; the tutorial is more of... 'This is how the UI works' sort of experience, rather than a real lesson in playing the game.
I've had similar discussions with other people about other games, and I see a basic disagreement in the role of a tutorial: tutorials do not exist to tell you how to win the game, they exist to familiarize you with the basic mechanics so that you can start playing. To win, or even survive, you have to learn and experiment on your own.
It might be better to have a separate tutorial map with a less dangerous first drought, as suggested by someone above, or at least to kick you out of the map at the end of the tutorial, to reinforce the "you're on your own now" point, and let the player make their own choices about what to build in the first few days. On the other hand, I personally kind of like the "trial by fire" aspect of the current setup, since it's very effective at teaching you how important it is to prepare for the droughts.
You can't play the game if your colony has no beavers.
Given that successful completion of the tutorial says, "Your settlement is now self-sufficient ..."
... it's clear the intent of this particular tutorial is to set up for the player a simple, sample, sufficient starter district.
It sometimes fails to do that even when followed perfectly, therefore, it is some degree of "broke".
Trial by fire would be no tutorial.
Since droughts ramp up each cycle, there's plenty of "fire" awaiting the player even when the tutorial survives the 1st drought.