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So if you're looking at Steam reviews alone, there's not a lot to complain about that would warrant a "thumbs down" review. (There ARE things to complain about, but for the vast majority of people they probably aren't deal-breakers)
Comparing it to City Skylines or whatever I think is difficult to do, since they only really share the parent genre. Is it reviewed more highly than Cities Skylines? I don't know. I don't think the reviews of this game are reflective of that one, or vice versa. They're just different.
And you aren't wrong, it is a fairly standard city builder with some nice little quirks. I personally find it relaxing to play, and I enjoy designing beaver cities and playing with the water mechanics. That said, it's totally fine if it's missing what you're looking for and you want to refund it.
Just because it was totally innovative...
You are playing slowly at the beginning and more the well-beiing increase more the game go fast..That is ,to me , very impressive (i don't talk about the differents speed of the game )
better well-being are given by : different foods , Some decorations ,monuments , fun in the free time...
You may use "layout" to be more efficient but that is really not obligatory...
there is no monay and you don't have obligatory to consult somes tonnes of statistics..
Of course , somes rules must be learned to play versus the droughts , with water mechanics which are not simple ^^ and soon controlling bad tide and bad water..
With time ,you are able to terraforming all the map if you want it...
Like Dulce wrote , it was relaxing to play but you are able to choose the more hard difficulty..
Comparing to City Skylines.. BOAH .. Just my play time...
Basically you're trying to survive in this game and need to make sure there's a flow of new beavers in your colony, have enough water, be prepared for longer droughts, plan ahead and see that you also don't flood entire things you built along the way.
For it being early access, I also finds it's already very well thought out. I do wonder myself what the final release will be. I do expect a bit more then in terms of content & buildings from the devs. But it's already quite deep & rich.
We'll see, I'll say that this game focused me more on caring about the city I was building than for example in city skylines.
But in the end it's a preference. It's why I also like "parkitect" more in a way, where the focus is in a sense on building a lot more & aesthetics (not in this game); and economy. And the wellfare, surviving every season that comes. And you can tune that challenge.
It's not just "let's put beavers" there, it's well thought out why there's beavers, because of those water mechanics, and a little bit of story background in it. The droughts as well.
It's something I haven't experienced yet in 20+ yrs I've been gaming, and it got me invested again in a city builder. BUT, that's just my pov.
I'm in the same boat as you but I've definitely tried to give it a fair go multiple times, other than well being for the sake of well being there doesn't seem to be any real goals or objectives to aim for so it ends up just feeling like a constant state of managing the food and water to beaver ratio... and that's it
The droughts are alright but, I don't really get the massively positive reviews it has either as there's not really much challenge in it
Yes, it's just a standard city builder. Beavers are mostly a flavor skin. While there are SOME elements of water engineering and interacting with water - it's actually pretty basic and most of your power generation will come from engines and windmills, while most of your food - from land farming of traditional stuff you'll see in any game like wheat.
It is also very slow-paced for arbitrary reason. Your progression is tied to availability of power , which makes your factories work, which you need to progress. But there is no power during droughts, and droughts are this game's idea of difficulty... so yeah.
Update 5 started to turn things into the right direction, but it's still too early to say for sure. Some of the recent changes I just can't get behind. I hope they do that aquatic faction that's been sitting on the suggestions list for a few years now. But until then...
You're right, there's nothing intrinsically challenging about building a dam and eliminating one issue for good, then building a reservoir and eliminating another. Timberborn confuses difficulty with padding, it thinks it's challenging to make you wait - since you got no power, since your beavers are asleep, contaminated etc etc.
And as for positive reviews - people are just generally too quick to leave positive reviews, oftentimes with very shallow reasoning. Sometimes a review would be full of criticism, but would somehow still be positive. Indeed, for a game to get a negative review this days it needs to be REALLY bad. And Timberborn is certainly not that. But it's not great either.
in my opinion it's not the game as it is now but the potential it holds remember it's still in early access also in terms of city skylines it's way cheaper although with that game just about any city builder would be cheaper.