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2. On Hard your reservoirs need to be deep. Like, at least 3-4 tile deep if you're tapping water from them. Wide half tile deep lakes don't cut it past few early cycles.
3. Map boundaries act as water sinks, so if you want to flood the whole level you need to prevent water from flowing into them. It can be very resource intense though.
Ack, great point. Some folks don't realize that water loss is based on the area of water, not the volume. A wide shallow lake loses water quickly, but a deep pool lasts forever. I think you lose about .1 water height per day during drought, so if you have a 1 deep water supply it will be gone 10 days into a drought no mater how wide or whether you take water from it.
You can place some buildings in water if their entrances are on the second floor (e.g. some of the homes). This acts as a dam and saves you land space. (playing 1000 islands so this is useful as is the moving base).
Levees are a lot cheaper (12 logs vs 20) than dams. Know what each does, but if you can build part of your water blocking structure with levees, you will save logs. Even if you are just replacing the two end posts of your structure that is 16 logs (8 pine trees) saved.
Beavers may cut trees far away in a flooded zone if you put the lumberjack flag on a platform with a stair links to the path underwater.
Every buildings have an aera effect zone limit on the path like the districts ..
So if in the map "the plain" beavers be able to collect the scrap metal if you put the flags on some big platforms after transformed the zone in a big reservoir ...
That does not works everytime..builders beavers may built deeper stairs or others but
Scrapers bevears can't dive deeper than the others even if the line path was green ??
Bad joke ..
Everybodies know (i think!?) that made a trench with platforms and paths to irrigate the ground .. but you may "hide" the gears in the same trench ... not easy to do but funny ! ;)
Yes ! that was said in the first post ..Noticed that is possible for every other district but don't forget to look for the bevears lost in an other( generally homeless!! )and put anew the limit in the dropp-off of the distributions post before to get a bad surprise..
Keep the aquatics ferms in a normal game was not always easy but impossible to use in a hard game ..i think.
Also, it looks like there is a limit to how far down you can dynamite. I wanted to make a 4 deep reservoir and got a notice that I couldn't detonate because it was too far down. Didn't notice until I'd placed about 20 spots.
Looks ugly though, and isn't it better to stack everything around places where beavers visit frequently, like water tanks, recreation and housing?
Um, really?
I vaguely rememeber trying it out way back on release and if I remember correctly my conclusion was that buildings can't act as dams as they aren't waterproof. If that's not true then wow, I'm building my dams out of mini-lodges from now on...
A 2 deep hole blocked by a dam contains 1.7 heigh of water and 1.5 will evaporate in 30 days, you will keep 0.2. If the block is 3 deep, you will keep 1.2 or 6 times more. That is why in hard 3 deep is the minimum if you want to pump water from. But you want more idealy.
With ironteeth you can pump up to 6. But it is not always possible to dig enough. You can use a mechanical pump linked to water wheels to replenish a container when the water is running.
With the other faction you can create a five deep reservoir with a small part that is 2 deep for your pump and use a mechanical pump with widmill to pump from the deeper part of the storage to the pumping area. The pumping area have to be big enough to keep enough water when the wind stops.
Dude, thanks for the hard numbers. I more or less know this from experience, but it's always nice to just be able to estimate it.
The only thing I'd like to nitpick is fields are safe only if they are more or less at the same ground level as the bottom of your reservoir, which is why I usually try to raise the reservoir water level above the ground level.
It's a bummer you can't give us a better method for Folktails than using mechanical pumps, because given that you look like you know your stuff that method probably doesn't exist. Personally I just use cascaded pumps and call it a day. Mech pumps are expensive stuff, being able to casually use them for such trivial matters means you've pretty much already won.
In theory it should be possible to just tap the bottom of the reservoir if there was a method to reduce the pressure, but alas, timbertech isn't there yet.
Also, if you are willing to spend a bit more water, making the pool thingy (the 3x4 recreation area that has to be placed in water) can be placed in the middle of dry land you have housing in. Note you need an extra square for the water dump to dump the water.
Is it just to get water to higher elevations?