Timberborn

Timberborn

how to reduce injuries ?
Since I started buidling factories, 10 out of my 50 beevers are not injured at all time... what's wrong with this ? I'm playing normal mode. I hope there is a reason for those injuries so I can reduce their numbers but doing something ?
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Showing 1-8 of 8 comments
KnH ~ TouchMe Sep 17, 2022 @ 9:50am 
Lower working hours, place down medical beds and create a healer to supply medicine to them. Replace workers at the most advanced workplaces (they have the highest chances for injury) with golems
graphitepaddle Sep 17, 2022 @ 1:14pm 
Originally posted by KnH ~ TouchMe:
Lower working hours, place down medical beds and create a healer to supply medicine to them. Replace workers at the most advanced workplaces (they have the highest chances for injury) with golems
To make Medicine in the Healer's hut, use the Forester to plant Dandelions.
jonnin Sep 17, 2022 @ 2:16pm 
the deep mine and explosive factory are big injury producing buildings. Run those with golems.
Shas'O O'Kais Sep 17, 2022 @ 8:05pm 
I have noticed the same thing. It seems that certain jobs are more "dangerous" than others and result in injuries more frequently.
Personally, I just slap down like 6 medical beds and ignore it because at that point you aren't far off from having beaverbot automation and they don't get injured. You can prioritize replacing bio workers with robo workers based on job injury rate if it really bugs you that much.
LadyAquanine735 Sep 18, 2022 @ 2:36am 
You'll be fine as long as you introduce medical beds and tooth grinders early in the game. I usually build at least one tooth grinder next to each lumberjack outpost anyway, so they don't always have to walk back to town to fix their teeth. Later on, you can start growing dandelions and setting up healers, whose medicine will reduce recovery time.

I'd recommend that for each district, you set aside a "hospital area" made exclusively for healing your beavers. One way to plan ahead is to mark it with roads. I usually do a group of 6 medical beds, 3 tooth grinders, a small water tank nearby, 2 healers, and (if you're near a water source) showers.

Originally posted by jonnin:
the deep mine and explosive factory are big injury producing buildings. Run those with golems.

This advice also seems sound.
Olden Sloe Sep 18, 2022 @ 6:57am 
Use only OSHA Approved Beaver Tools and Teeth...
kenruof Sep 18, 2022 @ 7:54am 
Originally posted by Olden Sloe:
Use only OSHA Approved Beaver Tools and Teeth...
This gave me a good laugh!
LadyAquanine735 Sep 18, 2022 @ 11:35pm 
Originally posted by Olden Sloe:
Use only OSHA Approved Beaver Tools and Teeth...
Lol, great joke :D
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Date Posted: Sep 17, 2022 @ 9:44am
Posts: 8