Timberborn

Timberborn

Wolfman Aug 15, 2022 @ 11:42pm
Mods don't work
I have mods running on another computer, but I can't get it work on my notebook.

Can someone read the log what's wrong here? The only mod I'd try to load here is the united fractions mod.


[Message: BepInEx] BepInEx 5.4.19.0 - Timberborn (11.07.2022 13:06:36)
[Info : BepInEx] Running under Unity v2021.2.14.15834644
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.19.0]
[Info : BepInEx] 1 patcher plugin loaded
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 2 plugins to load
[Warning: BepInEx] Plugin [TimberAPI 0.4.4] targets a wrong version of BepInEx (5.4.20.0) and might not work until you update
[Info : BepInEx] Loading [Unified Factions 1.1.1]
[Info :Unified Factions] Plugin Unified Factions is loaded!
[Info : BepInEx] Loading [TimberAPI 0.4.4]
[Warning: HarmonyX] AccessTools.GetTypesFromAssembly: assembly TimberAPI, Version=0.4.4.0, Culture=neutral, PublicKeyToken=null => System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Could not resolve type with token 01000046 from typeref (expected class 'Timberborn.Persistence.ISpecificationService' in assembly 'Timberborn.Persistence, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null')
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <6073cf49ed704e958b8a66d540dea948>:0
at HarmonyLib.AccessTools.GetTypesFromAssembly (System.Reflection.Assembly assembly) [0x0000d] in <474744d65d8e460fa08cd5fd82b5d65f>:0
System.TypeLoadException: Could not resolve type with token 01000046 from typeref (expected class 'Timberborn.Persistence.ISpecificationService' in assembly 'Timberborn.Persistence, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null')
[Info : TimberAPI] Creating new asset area with prefix: timberApi
[Info : TimberAPI] Asset timberApi/timber_api found
[Info : TimberAPI] Prefix timberApi, assets: 1
[Info : TimberAPI] TimberAPI is loaded!
[Message: BepInEx] Chainloader startup complete
[Info : Unity Log] Starting game version 0.1.5.2-773c83b-sw
[Info : Unity Log] System info:
System: Windows 10 (10.0.19044) 64bit
CPU: Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz
GPU: NVIDIA GeForce GTX 1650 Ti
GPU memory: 3962MB
RAM: 16185MB
Drives:
C:\ 176.13GB free from 953.10GB
D:\ 0.00GB free from 0.67GB
P:\ 1570.59GB free from 2048.00GB

[Info : Unity Log] Modded: true, BepInEx
[Info : TimberAPI] Loading scene: Global, prefixes in scene: timberApi
[Info : TimberAPI] Loading scene: MainMenu, prefixes in scene:
[Info : TimberAPI] Initialized configurators for Global (First)
[Info : TimberAPI] Initialized configurators for MainMenu (First)
[Error : Unity Log] TypeLoadException: Could not resolve type with token 01000046 from typeref (expected class 'Timberborn.Persistence.ISpecificationService' in assembly 'Timberborn.Persistence, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null')
Stack trace:
Bindito.Core.Internal.ContainerDefinition.Install (Bindito.Core.IConfigurator configurator) (at <97564844199c40c08db164961f62f587>:0)
TimberbornAPI.DependencySystem.DependencyRegistry.InstallAll (Bindito.Core.IContainerDefinition containerDefinition, TimberbornAPI.Common.SceneEntryPoint entryPoint, System.Boolean first) (at <ce0ecb323c63403bba20e2c43f498687>:0)
TimberbornAPI.DependencySystem.DependencyRegistry.InjectIntoMainMenuSceneLast (Bindito.Core.IContainerDefinition containerDefinition) (at <ce0ecb323c63403bba20e2c43f498687>:0)
(wrapper dynamic-method) Timberborn.MainMenuScene.MainMenuSceneConfigurator.DMD<Timberborn.MainMenuScene.MainMenuSceneConfigurator::Configure>(Timberborn.MainMenuScene.MainMenuSceneConfigurator,Bindito.Core.IContainerDefinition)
Bindito.Unity.SceneConfigurator.Bindito.Core.IConfigurator.Configure (Bindito.Core.IContainerDefinition containerDefinition) (at <b39f4d0e163e4a6ebf49e6ec2b083479>:0)
Bindito.Core.Internal.ConfiguratorRunner.RunConfigurators (System.Collections.Generic.IEnumerable`1[T] configurators) (at <97564844199c40c08db164961f62f587>:0)
Bindito.Core.Internal.ContainerCreator.ConfigureContainer (Bindito.Core.IContainer container, System.Collections.Generic.IEnumerable`1[T] configurators, Bindito.Core.Internal.IBinder binder, Bindito.Core.Internal.IProvisionListenerNotifier provisionListenerNotifier, Bindito.Core.Internal.IInjectionListenerNotifier injectionListenerNotifier) (at <97564844199c40c08db164961f62f587>:0)
Bindito.Core.Internal.ContainerCreator.CreateContainer (System.Collections.Generic.IEnumerable`1[T] configurators) (at <97564844199c40c08db164961f62f587>:0)
Bindito.Core.Internal.ContainerCreator.CreateChildContainer (System.Collections.Generic.IEnumerable`1[T] configurators) (at <97564844199c40c08db164961f62f587>:0)
Bindito.Core.Internal.Container.CreateChildContainer (System.Collections.Generic.IEnumerable`1[T] configurators) (at <97564844199c40c08db164961f62f587>:0)
Bindito.Core.Internal.Container.CreateChildContainer (Bindito.Core.IConfigurator[] configurators) (at <97564844199c40c08db164961f62f587>:0)
Bindito.Unity.SceneConfigurator.CreateSceneContainer () (at <b39f4d0e163e4a6ebf49e6ec2b083479>:0)
Bindito.Unity.SceneConfigurator.Awake () (at <b39f4d0e163e4a6ebf49e6ec2b083479>:0)

[Info : Unity Log] Successfully connected to the Steam client.
[Error : Unity Log] BindingNotFoundException: Couldn't get an instance of TimberbornAPI.PluginSystem.PluginLocationService, it wasn't bound.
Stack trace:
Bindito.Core.Internal.Container.GetInstance (System.Type type) (at <97564844199c40c08db164961f62f587>:0)
Bindito.Core.Internal.Container.GetInstance[T] () (at <97564844199c40c08db164961f62f587>:0)
TimberbornAPI.ContainerSystem.ContainerHolder.GetInstance[T] () (at <ce0ecb323c63403bba20e2c43f498687>:0)
TimberbornAPI.LocalizationSystem.LocalizationRepository.GetLocalizationFilePathsFromDependencies (System.String localizationKey) (at <ce0ecb323c63403bba20e2c43f498687>:0)
TimberbornAPI.LocalizationSystem.LocalizationRepository.GetLocalization (System.String localizationKey) (at <ce0ecb323c63403bba20e2c43f498687>:0)
TimberbornAPI.LocalizationSystem.Localization+LocalizationPatch.Postfix (System.String localizationKey, System.Collections.Generic.IDictionary`2[System.String,System.String]& __result) (at <ce0ecb323c63403bba20e2c43f498687>:0)
(wrapper dynamic-method) Timberborn.Localization.LocalizationRepository.DMD<Timberborn.Localization.LocalizationRepository::GetLocalization>(Timberborn.Localization.LocalizationRepository,string)
Timberborn.Localization.LocalizationService.Load (System.String localizationCode) (at <b8c08bc0ef91476b9623fc2e69ca571e>:0)
Timberborn.Language.LanguageLoader.Load () (at <3cec79be21114748836909ac4e1ef088>:0)
Timberborn.SingletonSystem.SingletonLifecycleService.LoadSingletons () (at <db4603297ab3421687161d2315d401a3>:0)
Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll () (at <db4603297ab3421687161d2315d401a3>:0)
Timberborn.SingletonSystem.SingletonLifecycleAdapter.Start () (at <db4603297ab3421687161d2315d401a3>:0)

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Timberborn.MainMenuScene.AutoStarter.get_AutoStartingInStandalone () (at <eac6281c786a4fb29df2668d169f3004>:0)
Timberborn.MainMenuScene.AutoStarter.StartInStandaloneMode () (at <eac6281c786a4fb29df2668d169f3004>:0)
Timberborn.MainMenuScene.AutoStarter.Start () (at <eac6281c786a4fb29df2668d169f3004>:0)
Last edited by Wolfman; Aug 16, 2022 @ 2:25am
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Showing 1-6 of 6 comments
Wolfman Aug 16, 2022 @ 2:37am 
Okay, I found it: it requires another version of the Timber API.
City Builder Aug 16, 2022 @ 12:56pm 
Originally posted by Wolfman:
Okay, I found it: it requires another version of the Timber API.
I updated timber api but it killed my mod(s) so I downgraded it and they worked again
Last edited by City Builder; Aug 16, 2022 @ 12:57pm
Sapioit Aug 16, 2022 @ 1:50pm 
And the latest versions of the mods work on the Experimental version.
City Builder Aug 16, 2022 @ 2:16pm 
Originally posted by Sapioit:
And the latest versions of the mods work on the Experimental version.
and it's a problem as quite a few a few modders don't update their mods, instead waiting for experimental to become regular (understandable) so I've had to turn off quite a few.
Wolfman Aug 17, 2022 @ 3:16am 
I'm looking forward to workshop support.
Sapioit Aug 17, 2022 @ 5:35am 
I'm looking forward to that, too!

Edit: Especially for maps, as well as the game showing us details about the maps (size, author, number of underground ruins, number of water sources, etc.), and maybe even a thumbnail.
Last edited by Sapioit; Aug 17, 2022 @ 8:46am
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Showing 1-6 of 6 comments
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Date Posted: Aug 15, 2022 @ 11:42pm
Posts: 6