Timberborn

Timberborn

Log balancing kind of off?
After 18 hours now I feel like logs are a bit unbalanced. While in the start it kind of seems to be right paced later on when you start to build big projects to survive long draughts it just becomes tedious. Basically everything bottlenecks due to logs missing. Half my map is spammed with trees but you need to build so many foresters, it's crazy.

Anyone else feels like it's just tedious to get logs? Or am I not feeling the "spamming your map with trees" strong enough? :D
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Showing 1-11 of 11 comments
ElectronicSource Oct 17, 2024 @ 7:14am 
Yeah well, after 20+ hours now I feel so bored watching my log counter bounce between 0 and 50 all the time. It's just tedious and takes away all the fun. Since no mod is available for that as well I guess this game goes to slumber until a few patches down the line. Unfortunate.
Cop Unit 12 Oct 17, 2024 @ 8:29am 
Your suppose to pre plan large projects. Oaks provide a ton of logs but take the longest to grow. Depending on your current status just make a few oak farms with like 2 loggers and 1 forester per farm area. Build (for iron teeth) tons of log storage buildings (for folktails) 2 underground storage buildings. Timberborn is to me the most "wait till things are done" city builder I've played in a very long time. If you want things done quicker go for the longer to make products first (in this case oak trees).
Wai Oct 17, 2024 @ 8:36am 
Early game, if you build too much too quickly then, yes you can find yourself running short of wood. And, yes, if this happens it can take time to catch up. However, once you have established an Oak tree plantation (with a small pine area for rapid production) you should not have a problem. But, I am guessing this will depend on the game settings you use. Most of the time I have many of my logging stations switched off because all my storage is full. What type of trees are you spamming with? Different trees have different growth rates and different production rates. I have one permanent forester for my oak and pine plantation and another covering my by-products plantations which do not get cut (chestnuts/maples etc.) and only have that working when adding new trees/berries/herbs.

(The by-products trees can be cut in emergencies, but, this should not be necessary and may affect your food production.)

Part of any city builder, and this is no exception, is achieving balance between population and production.
ElectronicSource Oct 17, 2024 @ 8:45am 
I don't know I have 30 lumberjacks or so and several big oak fields + a few other types. Plank production and fueling alone seems to take enough that the amount of logs collected a day equal out or at least slow down filling storages significantly.

I mean I get it somehow, but maybe there should be options. Some players just like a more fast-paced game and don't want to wait ages. Late game basically everything costs tons of wood once you really need to build vertical. At the same time the huge tree farms take significant building space away so either you spend hours terraforming or need to build a lot of platforms on the hills/mountains (=> costs tons of logs).

Not saying it's impossible, but for me it became so slow while the overall progression also comes to a slow stop (almost unlocked everything) making it feel even more tedious as less reward comes across. So while I was hooked building my huge water reservoir with badwater-tide avoidal - every other big project now feels just bad because I'd just spend time waiting on logs for the most of it.
FizzyGig Oct 17, 2024 @ 9:56am 
you dont need 30 friggin lumberjacks.. sounds like you are playing some element of the game wrong because i ahve a few hundred beavers in my town with ~24 builders running mega projects all the time and my oak fields are harvested by a total of 8 lumberjacks..
Last edited by FizzyGig; Oct 17, 2024 @ 9:57am
ChanceGateau Oct 17, 2024 @ 12:02pm 
Yeah, it's a little rough, especially if you want to push it and build stuff quickly. This isn't a game for that, at least in the early game you have to chill. I uaually have 3 tree farms for Oak by cycle 15 or so, which keeps me in plenty of logs for everything I need.
Zalzany Oct 18, 2024 @ 8:09am 
This is a you issue. Its balanced. First tech I unlock is the FORESTER so I do one BASIC damn that you unlock for free I find a spot I need 4 damns to cap it that is enough water for my early game pumps to work likd bad asses all summer long. Then once I got the foresters I set up two wood spots as min, tutial even has you do 2. One does pine one oak, pines medium speed, you can do I think birch if in a rush, the oak takes longer but you get more logs per tree as others said.

YOU GOT TO PLAN FOR THE FUTURE sigh. Issue is you spending more then you can handle its a YOU issue not a game issue. Its like other managment games peopel going "how do you do giant expensive projects when I barely got income!" Its like uh we get more income first then do them... Like my pal use to do that in Mad Games II "how you building a console already those cost millions to devolop and just to unlock!" Its like I churn a ton of easy to make games that sold well, you doing like one big game a year right? I do 2-3 smaller games a year who combined make me more money...

Same deal here the joy of a economics or managment game like this is MANAGING your stuff. Might as well ask "how do you get enough berries to feed you people when you have a massive population explosion, early one its easy then its hard." Its like you suppose to build a freaking farm is how lol
HPDPriest Oct 18, 2024 @ 8:34am 
Originally posted by Zalzany:
This is a you issue. Its balanced.

It's paper products that unbalance it. Books and punch cards rip through paper, and thus wood so fast that i was running out of wood (and getting a bunch of game lag) with 8 tree farms that were 20X20, bots cutting 24x7, and planting.

to do any big projects i would have to pause the paper products and lose that wellbeing and bot speed so i can build up any stock of wood.
ElectronicSource Oct 18, 2024 @ 10:34am 
Like I said, my projects are done and it's still not recovering because planks, polished planks, gears, etc. munch through my storages.

Originally posted by "Zalzany":
This is a you issue
But well, maybe just chill and enjoy your game. All I'm saying is an option would be nice to tune it to your own style.

Most games allow that to some degree. As I said, not everyone has 30 hours a week to spend on a game, so having a bit of a faster game loop if you wish for wouldn't hurt anybody.
Montgomery Oct 18, 2024 @ 1:02pm 
It would be nice to have more logs from the trees, so less landmass for planting trees, more landmass for decoration/housing/industry
Count Oct 18, 2024 @ 3:08pm 
yeah its unbalanced to much stuff needs logs.
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Date Posted: Oct 16, 2024 @ 1:59pm
Posts: 11