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I would say that with a population of 60 you should be diversifying your food beyond carrots and berries. I usually start growing potatoes after the first drought. Improving your well-being score with diverse foods, decorations, and recreational items gives great boosts to beavers' lifespans, work speed, movement speed, and growth speed to adulthood, all of which let you get more done in a given amount of time.
Also look at where (or if) you have built extra storages for food, water, and common supplies (like logs) for your haulers to refill. Simply letting haulers carry water from the pump to the one big tank (like I used to do) is not as good as putting multiple small tanks at work sites and housing, setting them to "obtain". Then the haulers are doing almost all the long walks, while the working beavers only walk short distances to get what they need. I now put small tanks, food boxes, and log piles all over the place.
Good luck.
with food farms can store quite a decent amount, but if you notice unharvested carrots/crops you might still need more farms and/or more storage.
*And, yes, I do have enough of everything, more than enough,, and I do know how to play.*
What is the well-being level of your colony?
We had bad-tides previous to this update obviously!
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Some of the changes are great. But, I, personally, do not think any should have instigated changes to the existing maps, particularly changes which make those maps harder. More maps would, again my opinion, have been a far better and far more customer friendly way to go.
Buddy, I'm talking to the OP, not to you.
Badtides have been added in Update 5, which is relatively recent. OP did not specify when they played last.
You have main character syndrome
It is a challenging map, and I would say that's because you have to find a very specific order to build things at the beginning. So it's about the map, not the difficulty level.
Here some hints for the map:
Best way to play this map are folktailes. The ironteeth are harder at the beginning, because of the energy and the limited space you have.
The first milestone: you need to cut the trees right at the end of the river bank first, where you can build a dam at the farthest point possible without building stairs. You need to cut those trees right next to the river first to be able to build the dam fast. It's important to have a dam at this location as fast as possible. And that's your access to the other side of the river later.
Also, build two to three scientists, and switch them with the farms as long as crops are growing without need for attention. That can give you important time at the beginning when you need science points fast.
The second milestone is your industry which you best start to build at the down stream area on the lower level behind your center building. You can build three watermills there and with a good placement, it's all you need until you have a mill for bread.
The third milestone is to build farms and woods on the other side of the river. Once that is established, you can go on with other projects such as a water reservoir.
Nice. I opened the map and looked at the mismatched riverbanks, elevation, limited growing area, etc and decided that figuring out a good order of operations was for another day.
This will give me something to work with when I fire it back up. The map itself does look really cool to play around with.
and for farming. you may not have enough farmhouse to harvest in time. so the crops left in 100% state in the field and no one could eat it.
https://i.ibb.co/6HPJmdg/1062090-70.jpg