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Yes, it would be really fun to be able to build farms on multiple floors.
And no, because it somewhat undermines the purpose of small maps that add difficulty due to limited farmland.
it's lategame stuff, it's fine.
notably you could make the same argument for overhangs, but by the time you can make a lot of those you will already have solved the map.
Consider things like the Excavator: Currently, all it has to do is check that there is no obstacle on the 25 terrain tiles under it, and if there are not any, it knows it will be able to drill all the way to the bottom of the map.
But with cavities? It would have to perform rather complex calculations to check that there isn't some overhang (natural or artificial) protruding into such cavity somewhere deeper; the game would also have to constantly check, whenever you try to place an overhang or a bridge, that you are not placing it into the vertical path of an excavator.
It would be nice to have an 'inverted' overhang, something with the same mechanics but you have to build it into 'ground' and they dig out the tile under it, so it's effectively tunnel building. With planning you could dig out layer by layer being sure to keep the roof entirely supported at all times. I want my cave colony!
(Side note for complexity, it would be nice to have different types of plants that need, do not need, or must be out of sunlight to grow)