Timberborn

Timberborn

Fredroc Jun 30, 2024 @ 12:36pm
How do I get workers in a new district?
So, I started a new district. I built a bridge across the water and I built a district gate. I placed the district building, warehouses, water pump, flags for gathering but, I cannot get any workers going. I did send some over from the other district but they just walk around until its time to go to sleep and they head off to their housing. Everything says no workers in this district what am I missing?
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Showing 1-15 of 17 comments
grilled.dev_Mechanistry  [developer] Jun 30, 2024 @ 11:44pm 
Hi, can you post some screenshots or send your save at logs@mechanistry.com ? Here's how to find your save: https://steamcommunity.com/app/1062090/discussions/2/3110269213859735252/
Fredroc Jul 1, 2024 @ 9:28am 
5.6 hours in and I deleted the game. You got me. I watched many videos and read many comments but still never found an actual answer to my problem. After some time I did start to get more beavers living in my new district however, many of them were unemployed. I would place things down to be built but only the beavers from across the bridge in my first district would come over and build what needed to be built. At the time of deleting the game I had a lot of beavers doing nothing but walking around unemployed and I just didn't know what the hell was going on. I am finding it hard to believe all of these overwhelming reviews. Somehow I seem to be the only one out here with this problem? You got me. One thing I really dislike about steam is the two hour refund policy. A game like this would require more time to determine if I like it or not. There is no reason to send a save since I played well beyond that point and it wouldn't have made a difference anyway. I really hate throwing money away but, again, you got me. Wish you all the best moving forward with your game.
DaSourcerer Jul 1, 2024 @ 10:18am 
This may sound silly, but is there a chance you misplaced the district crossing? It sounds a bit as if your new buildings were not properly connected to your new district
Fredroc Jul 1, 2024 @ 11:01am 
Originally posted by DaSourcerer:
This may sound silly, but is there a chance you misplaced the district crossing? It sounds a bit as if your new buildings were not properly connected to your new district
I placed the crossing on the other side of the bridge in the new district. The beavers from district 1 brought the materials over and put them in the crossing. The three beavers I migrated over from D1 took items from the crossing and placed them in storage/warehouses but remained unemployed. After some time I guess after mating I had more beavers in D2. The three that I originally brought over now were employed at the district center 2. None of the beavers in D2 would build anything that I placed down to have built. I had all the goods in D2 to build what I wanted built but only the beavers from D1 would build anything in D2. When I built a mill 1 beaver actually went there to work. I built a forester and 1 beaver went there to work. I had placed other buildings to be built but, I had to wait for ever for the beavers from D1 to come and build it while my other unemployed beavers just walked around doing nothing. I gave up...
Wai Jul 1, 2024 @ 12:21pm 
Originally posted by DaSourcerer:
This may sound silly, but is there a chance you misplaced the district crossing? It sounds a bit as if your new buildings were not properly connected to your new district
That is what it sounds like to me, too. If the connection is working properly beavers from district 1 would not continue into district two through the crossing gate to build in district 2. My advice, for what it is worth, is to go back to before placing the crossing gate and try again. You may have only one connection between each district. Multiple roads in and out are not permitted.
Greytusks Jul 1, 2024 @ 12:50pm 
May you take a screenshot of the setup you have in D2 where we can see all roads leading to it and the district gate(s)/crossings? It would be easier for people to help you if we can actually seen what the setup is like. I never had major problems with districts in 3 years of play.
jamiechi Jul 1, 2024 @ 1:05pm 
Did you put new factory buildings in the New District? They will not work in the old district.
DaSourcerer Jul 1, 2024 @ 1:14pm 
Originally posted by Greytusks:
May you take a screenshot of the setup you have in D2 where we can see all roads leading to it and the district gate(s)/crossings? It would be easier for people to help you if we can actually seen what the setup is like. I never had major problems with districts in 3 years of play.
This. Also new theory: Does the new district actually have a district centre?
Fredroc Jul 1, 2024 @ 1:33pm 
Originally posted by Wai:
Originally posted by DaSourcerer:
This may sound silly, but is there a chance you misplaced the district crossing? It sounds a bit as if your new buildings were not properly connected to your new district
That is what it sounds like to me, too. If the connection is working properly beavers from district 1 would not continue into district two through the crossing gate to build in district 2. My advice, for what it is worth, is to go back to before placing the crossing gate and try again. You may have only one connection between each district. Multiple roads in and out are not permitted.

I only had one bridge over the water from District 1 (D1) to D2. The crossing was setup like it should be after watching many videos about it. The beavers from D1 stored items in the crossing and then the "unemployed" beavers in D2 took them from the crossing and stored the items in warehouses I already had built. Beavers from D1 did all the building in D2 which makes no sense to me. After some time I needed more housing so I placed a large housing structure down. The beavers from D1 came over the bridge went around the crossing and built the housing. They did the same for the water pump, water storage, warehouses, mill, water whell and forester buildings. After the housing was built I started getting more beavers in the houses and the 3 original beavers were now employed in the DC2 building. All other beavers in D2 with the exception of 1 beaver in the mill and 1 in the forester remained unemployed. They just walked around aimlessly...
Fredroc Jul 1, 2024 @ 1:33pm 
Originally posted by DaSourcerer:
Originally posted by Greytusks:
May you take a screenshot of the setup you have in D2 where we can see all roads leading to it and the district gate(s)/crossings? It would be easier for people to help you if we can actually seen what the setup is like. I never had major problems with districts in 3 years of play.
This. Also new theory: Does the new district actually have a district centre?
Yes.
Fredroc Jul 1, 2024 @ 1:38pm 
Originally posted by Greytusks:
May you take a screenshot of the setup you have in D2 where we can see all roads leading to it and the district gate(s)/crossings? It would be easier for people to help you if we can actually seen what the setup is like. I never had major problems with districts in 3 years of play.
Sorry, out of frustration I have deleted the game. I just I'm the only one in hundreds of thousands of copies sold that has encountered this problem...
Wai Jul 1, 2024 @ 3:56pm 
Originally posted by Fredroc:
Originally posted by Greytusks:
May you take a screenshot of the setup you have in D2 where we can see all roads leading to it and the district gate(s)/crossings? It would be easier for people to help you if we can actually seen what the setup is like. I never had major problems with districts in 3 years of play.
Sorry, out of frustration I have deleted the game. I just I'm the only one in hundreds of thousands of copies sold that has encountered this problem...
Sorry to read that. It is an interesting challenge, though, at times frustratingly slow to progress. (It really does need some kind of super-speed option at times.)

That aside, and I don't know how others do it, but, I always place my crossings on a river crossing such as a dam or levee (building out just enough to accommodate the gate) rather than on land. I am parsimonious when it comes to land use particularly early game. I never gave it a thought until your comment about beavers going around the gate. It is not possible for them to do that if the gate is on a bridge.

Perhaps someday you will give the game another shot. I read we are in for a really big and interesting update soon.
Fredroc Jul 1, 2024 @ 4:13pm 
Originally posted by Wai:
Originally posted by Fredroc:
Sorry, out of frustration I have deleted the game. I just I'm the only one in hundreds of thousands of copies sold that has encountered this problem...
Sorry to read that. It is an interesting challenge, though, at times frustratingly slow to progress. (It really does need some kind of super-speed option at times.)

That aside, and I don't know how others do it, but, I always place my crossings on a river crossing such as a dam or levee (building out just enough to accommodate the gate) rather than on land. I am parsimonious when it comes to land use particularly early game. I never gave it a thought until your comment about beavers going around the gate. It is not possible for them to do that if the gate is on a bridge.

Perhaps someday you will give the game another shot. I read we are in for a really big and interesting update soon.
Thanks.
nekekami Jul 6, 2024 @ 12:06am 
Weird. I´ve never heard of the game behaving like this.
Since you already uninstalled the game, i suggest to reinstall it, check if it still behaves like that and if so, switch to experimental/non-experimental, depending on what you were playing on before.
The only other explanation i got is that you accidently set the amount of builders in the district center to 0.

And builders from D1 working on buildings in D2 is normal. They will work on (not in) any building in reach of their district, which extends i think 8-10 tiles beyond the paths. You can check the reach by clicking on the district center.

I hope you will give the game another shot, It´s pretty awesome once you know how to make the beavers behave like you want ;)
Fredroc Jul 6, 2024 @ 7:14am 
Originally posted by nekekami:
Weird. I´ve never heard of the game behaving like this.
Since you already uninstalled the game, i suggest to reinstall it, check if it still behaves like that and if so, switch to experimental/non-experimental, depending on what you were playing on before.
The only other explanation i got is that you accidently set the amount of builders in the district center to 0.

And builders from D1 working on buildings in D2 is normal. They will work on (not in) any building in reach of their district, which extends i think 8-10 tiles beyond the paths. You can check the reach by clicking on the district center.

I hope you will give the game another shot, It´s pretty awesome once you know how to make the beavers behave like you want ;)

Well now I am very confused as to what the district gates purpose even serves in the game. The last person to reply said that they built their gate over water so that there was no way around the gate. This lead me to believe that they then migrated beavers from D1 to D2 and that everything worked without D1 beavers coming over to build anything. You simply had to wait out the breeding process. Only thing is are the beavers in D2 now building everything? How did they get food and water? Did this person build everything with D1 beavers prior to placing down the gate and district center?

About the amount beavers I migrated over it was 3. The district center was set at 3 but there was (If I recall correctly) a yellow triangle stating something about there were no beavers to employ or whatever. I had 3 that did nothing but walk around all day and then sleep in the rooms at night. It wasn't until I had more beavers (from breeding) that those 3 original beavers started work at the district center.

I played on the non-experimental side of the game. Maybe the devs need to have a tutorial once you get to that part of the game because I am seeing some who aren't very happy with the district setup as it is. Some even say it's ruined the game for them. I watched more hours of YT videos than actual game time prior to buying the game. I also had this game on my wish list longer than any other game ever in my library.

Thank you for your reply I do appreciate it. I won't be bothering to reinstall this game any time soon, if ever again. There is obviously a problem here and my guess is it won't be addressed anytime soon. Steam got their money, the developer got their money, and I have a broken game in my library.
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Date Posted: Jun 30, 2024 @ 12:36pm
Posts: 17