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I only had one bridge over the water from District 1 (D1) to D2. The crossing was setup like it should be after watching many videos about it. The beavers from D1 stored items in the crossing and then the "unemployed" beavers in D2 took them from the crossing and stored the items in warehouses I already had built. Beavers from D1 did all the building in D2 which makes no sense to me. After some time I needed more housing so I placed a large housing structure down. The beavers from D1 came over the bridge went around the crossing and built the housing. They did the same for the water pump, water storage, warehouses, mill, water whell and forester buildings. After the housing was built I started getting more beavers in the houses and the 3 original beavers were now employed in the DC2 building. All other beavers in D2 with the exception of 1 beaver in the mill and 1 in the forester remained unemployed. They just walked around aimlessly...
That aside, and I don't know how others do it, but, I always place my crossings on a river crossing such as a dam or levee (building out just enough to accommodate the gate) rather than on land. I am parsimonious when it comes to land use particularly early game. I never gave it a thought until your comment about beavers going around the gate. It is not possible for them to do that if the gate is on a bridge.
Perhaps someday you will give the game another shot. I read we are in for a really big and interesting update soon.
Since you already uninstalled the game, i suggest to reinstall it, check if it still behaves like that and if so, switch to experimental/non-experimental, depending on what you were playing on before.
The only other explanation i got is that you accidently set the amount of builders in the district center to 0.
And builders from D1 working on buildings in D2 is normal. They will work on (not in) any building in reach of their district, which extends i think 8-10 tiles beyond the paths. You can check the reach by clicking on the district center.
I hope you will give the game another shot, It´s pretty awesome once you know how to make the beavers behave like you want ;)
Well now I am very confused as to what the district gates purpose even serves in the game. The last person to reply said that they built their gate over water so that there was no way around the gate. This lead me to believe that they then migrated beavers from D1 to D2 and that everything worked without D1 beavers coming over to build anything. You simply had to wait out the breeding process. Only thing is are the beavers in D2 now building everything? How did they get food and water? Did this person build everything with D1 beavers prior to placing down the gate and district center?
About the amount beavers I migrated over it was 3. The district center was set at 3 but there was (If I recall correctly) a yellow triangle stating something about there were no beavers to employ or whatever. I had 3 that did nothing but walk around all day and then sleep in the rooms at night. It wasn't until I had more beavers (from breeding) that those 3 original beavers started work at the district center.
I played on the non-experimental side of the game. Maybe the devs need to have a tutorial once you get to that part of the game because I am seeing some who aren't very happy with the district setup as it is. Some even say it's ruined the game for them. I watched more hours of YT videos than actual game time prior to buying the game. I also had this game on my wish list longer than any other game ever in my library.
Thank you for your reply I do appreciate it. I won't be bothering to reinstall this game any time soon, if ever again. There is obviously a problem here and my guess is it won't be addressed anytime soon. Steam got their money, the developer got their money, and I have a broken game in my library.