Timberborn

Timberborn

Ashardalon Feb 13, 2021 @ 6:05am
how to make beavers less horny
the population growth is the main difficulty
the need to expand to keep up is what kills a colony
how to keep population increase in check so growth can be at a more measured pace
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Showing 1-11 of 11 comments
Mister Jofel Feb 13, 2021 @ 6:58am 
Let your beavers sleep outside. Meaning don't build huts for them. New beavers can only arrive when 2 beavers are in the same hut spending time together when the hut has an empty child slot a new beaver can be born.
So limiting huts is for now the easiest solution.

In other words, the more populated huts you have, the faster new beavers can be born. If population is an issue, start with only 2 huts so the growth is limited by 2 child beavers at the same time. If you feel you can handle a little more intake, build an extra hut.
DC-GS Feb 13, 2021 @ 10:53am 
Like Jofel said, huts are one way to tackle it.
No home - no children. As simple as that.

Building a fireplace will make your beavers happy and horny. I tried it this route by destroying the fire place, but it didnt really slow down the boom.

Another solution is to increase working hours. It should work just like in RL - if the beavers work 2 shifts a day, they wont have time for family. Havent tried it myself.

Just a tip from someone who played dwarf fortress:
The easiest way to get rid of overpopulation is plant carrots and close the farm. You will run out of food supply and the population start dingling. As soon you reach a comfortable level, reopen the farm. The beavers can instantly collect all the carrots you have planeted to end hunger, so no more deaths.
Ashardalon Feb 13, 2021 @ 10:57am 
bit silly to leave them all outside
but i guess they have a lot of fur to keep them warm
thanks for the solution
Obiwan Feb 15, 2021 @ 9:42am 
Originally posted by Ashardalon:
bit silly to leave them all outside
but i guess they have a lot of fur to keep them warm
thanks for the solution

it's not silly ... you put animals of both sex in a warm cozy place together what's gonna happen? the complaint is equally silly.

Honestly this forum is showing some bizarre "complaints" about things that are common sense for the fact these are animals ... yet everyone is praising the fact they are animals.
Ashardalon Feb 15, 2021 @ 9:48am 
having your city have 4 houses is a bit silly
the need to keep their horniness under control puts severe strain on the city feel of the city you build in this city builder
Nab Feb 18, 2021 @ 11:06am 
wait til we get the wicked weasel upgrade for our busy beavers
Zam! Feb 22, 2021 @ 1:32am 
I guess aging and other mechanics will be added over time. They have already stated that they want to work on population control.
DC-GS Feb 22, 2021 @ 2:09am 
Aging was already in the demo. A lot of beavers died of old age.
Zam! Feb 22, 2021 @ 5:38am 
Whoa, really? Then they do not age quickly enough IMO. Or maybe have the beavers who are homeless for a full cycle without finding a home just leave "to find themselves a new home". It may be a good mechanic to balance growth, births. And home construction.
TUNGA Aug 1, 2024 @ 4:30pm 
Nüfus kontrolü sağlamak için istediğiniz kunduz sayısı kadar baraka inşa edip fazla yeni doğan ve evsiz kunduzları başka bir bölgeye gönderin bu şekilde sorun çözülecektir
Hillbilly_Dave Aug 1, 2024 @ 8:19pm 
Wow look at the 3.5 yr necro that is restating the same things that were already said 3.5 years ago lol
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Date Posted: Feb 13, 2021 @ 6:05am
Posts: 11