Timberborn

Timberborn

Grordon Apr 25, 2024 @ 11:30pm
My beavers aren't breeding. Am I bad at the game or is this a bug? I can't tell.
I'm stuck at around 10 beavers for most of the game. I'm on cycle 3, day 14. I'm playing as the Folktales. I had a food crisis earlier, but I've since recovered. It seems like no matter how much food, water, and living space I have, I can't get above 10 beavers. I'm stuck in the early game forever. Sometimes they disappear when I'm not looking, and get replaced by new beaver children. The children grow up but they don't have any children until other adults go away. What's happening?
Originally posted by Red:
Originally posted by NiceGuy:
You mentioned a food crisis which most likely lowered their happiness. Unhappy beavers do not breed. They need some time with good living conditions to recover happyness and to start breeding again.

I not believe this is correct. Had a rough Beaverome start recently (a few days ago).
Everyone starving; Global well being was -8 (-10 from starving, +1 from housing, +1 from water).
During the day X amount of beavers died. At night, X amount were born. Don't know if well being affects how well they do business, but they do not need well being to do it.

You need 3 conditions:
- 2 beavers
- Beavers have to enter the house for the night (so if you're working them 24/7 they will never enter the house). 20 hour days are still fine.
- Room in the house for a baby.

I think what happened here was this - Let's say you have 2 beavers and a lodge. So there is room for 3. They make a baby. That baby takes 6 days to grow up by default (high well being does speed growth rate). While the baby lives at home, the parents won't do anymore business, because the lodge is full.

When the baby grows up, it will move out, and parents can start working on another. However, the recent born can't do business in the new house, because you need 2 beavers. So you have to wait for a new beaver to be born, grow up, and move out as well. So that's another ~6 days before the second house can start contributing as well

To speed up pop growth you can build triple lodges (room for 9). And beavers will pump babies back to back. However, that will result in population swings, where every 50-60 days half your work force dies of old age, because they were all born at the same time.

So if you balance housing (some of each type) your population will constantly trickle up and down, instead of swinging like a pendulum. Some die, some get born every few days.

Hope this helps :)
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Showing 1-11 of 11 comments
EleventhStar Apr 25, 2024 @ 11:47pm 
try to build a few more houses, see if that helps.
Vectorspace Apr 25, 2024 @ 11:48pm 
Do you have enough housing for more than 10 beavers? Folktails beavers won't produce offspring unless there are empty beds.
jaquig Apr 25, 2024 @ 11:57pm 
seems to me from what you posted eleventhstar and vectorspace have most likely given the correct answer.
you need to have extra beds for folktails to have population growth.
Grordon Apr 26, 2024 @ 6:15am 
Originally posted by jaquig:
seems to me from what you posted eleventhstar and vectorspace have most likely given the correct answer.
you need to have extra beds for folktails to have population growth.


Originally posted by Vectorspace:
Do you have enough housing for more than 10 beavers? Folktails beavers won't produce offspring unless there are empty beds.


Originally posted by EleventhStar:
try to build a few more houses, see if that helps.
I had the extra houses already, that wasn't the problem. The problem went away on its own but I still don't know why it was happening at the time. I spent multiple cycles stuck and not progressing.
EleventhStar Apr 26, 2024 @ 6:18am 
the other likely explanation is no time to sleep. if you put them on 24 hour worktime they tend to collapse on the street instead of going home to do the deed.
jaquig Apr 26, 2024 @ 6:51am 
they also need about 6 on the hapiness scale to even begin to think about making more population, 8 is better. you need at least carrots and grilled potatoes, as well as a campfire or two to get there.
Sanquin Apr 26, 2024 @ 7:24am 
Originally posted by jaquig:
they also need about 6 on the hapiness scale to even begin to think about making more population, 8 is better. you need at least carrots and grilled potatoes, as well as a campfire or two to get there.

Yea this was going to be my suggestion as well. Not enough happiness, or not enough time to sleep.
Wolfman Apr 26, 2024 @ 8:53am 
could you provide a screenshot to get an idea about the context here?
NiceGuy Apr 26, 2024 @ 10:53am 
You mentioned a food crisis which most likely lowered their happiness. Unhappy beavers do not breed. They need some time with good living conditions to recover happyness and to start breeding again.
Grordon Apr 27, 2024 @ 12:03pm 
Originally posted by EleventhStar:
the other likely explanation is no time to sleep. if you put them on 24 hour worktime they tend to collapse on the street instead of going home to do the deed.


Originally posted by jaquig:
they also need about 6 on the hapiness scale to even begin to think about making more population, 8 is better. you need at least carrots and grilled potatoes, as well as a campfire or two to get there.


Originally posted by NiceGuy:
You mentioned a food crisis which most likely lowered their happiness. Unhappy beavers do not breed. They need some time with good living conditions to recover happyness and to start breeding again.

This makes more sense.
The author of this thread has indicated that this post answers the original topic.
Red Apr 27, 2024 @ 11:08pm 
Originally posted by NiceGuy:
You mentioned a food crisis which most likely lowered their happiness. Unhappy beavers do not breed. They need some time with good living conditions to recover happyness and to start breeding again.

I not believe this is correct. Had a rough Beaverome start recently (a few days ago).
Everyone starving; Global well being was -8 (-10 from starving, +1 from housing, +1 from water).
During the day X amount of beavers died. At night, X amount were born. Don't know if well being affects how well they do business, but they do not need well being to do it.

You need 3 conditions:
- 2 beavers
- Beavers have to enter the house for the night (so if you're working them 24/7 they will never enter the house). 20 hour days are still fine.
- Room in the house for a baby.

I think what happened here was this - Let's say you have 2 beavers and a lodge. So there is room for 3. They make a baby. That baby takes 6 days to grow up by default (high well being does speed growth rate). While the baby lives at home, the parents won't do anymore business, because the lodge is full.

When the baby grows up, it will move out, and parents can start working on another. However, the recent born can't do business in the new house, because you need 2 beavers. So you have to wait for a new beaver to be born, grow up, and move out as well. So that's another ~6 days before the second house can start contributing as well

To speed up pop growth you can build triple lodges (room for 9). And beavers will pump babies back to back. However, that will result in population swings, where every 50-60 days half your work force dies of old age, because they were all born at the same time.

So if you balance housing (some of each type) your population will constantly trickle up and down, instead of swinging like a pendulum. Some die, some get born every few days.

Hope this helps :)
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Date Posted: Apr 25, 2024 @ 11:30pm
Posts: 11