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So, for a circular irrigated area, you will want to make a 3x3 pool (either surrounded by levees, or soil, or some mixture of both), and fill it with water.
No, this is a semi-recent addition. In the past, you could do it with a 1x1 square, but now each water tile counts how many neighboring water tiles (up to a maximum of 2) it has in a direct line, and that informs the distance to which it irrigates. A 1x1 will only irrigate ~4 tiles, but 3x3 will irrigates ~13 or so.
Thanks for the info :)
It does not have to be 3x3. It can be a rectangle or whatnot and even a 3x2 will wet down a fairly good bit of land. Experiment with it... you can also still use natural walls and levees to make puddles, but you can't use ONLY levees, it must have at least some natural part of the wall.
What I recommend is that you blast out some holes in strategic locations (read: far from badwater aggravations) that let you do water-plant farming, lido/pool/showers, and similar double-purpose puddles that will keep the land fertile while making use of the lost chunk where you dug the hole. You can also platform over water holes and get much of it back, putting in a warehouse or a farmhouse etc on it.
Note: water dump on a stair/platform won't turn off automatically. The dump must be AT the high-water level you want to auto regulate the puddle depth, else you will flood the pool.
https://steamcommunity.com/sharedfiles/filedetails/?id=3273671464
Not really sure I needed that last little bit irrigated, so I don't know that I'd gain much by trenching out a larger pond.
Thanks for the good info, btw.
'Don't do anything for irrigation' -- I think this needs a clarification, because the way you phrased it makes it sound as if surrounding it fully with levees will prevent irrigation; this would ONLY apply if also the bottom of the 'pool' was made of levees.
You were technically right, but for an uninitiated reader, it might be confusing.