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The longest drought I've seen reported by hard players is 29. I have personally seen 28. Plan around 30 to be safe so your target numbers are spot on there.
Here is an example of a district that can survive on hard with zero further input (yes its mine, yes I am proud of this).
https://steamcommunity.com/sharedfiles/filedetails/?id=2606817466
You can make buildings under water. So you can fully automate Folktails by having pumps that are flooded at the start of the season and get worked as the reservoir is used up.
The beavers always build more of a damn dam than needed.
That is 1200 water produced every 24 hours or 240 full tiles of water.
To fill a 20x20 reservoir that is 6 tiles deep (max pump length for iron beavers), it would take 10 full days of flow. But this is per river source tile. If you had 4 of them, it would only take 2.5 days or 6 of them just under 2 days. A 20x20x6 reservoir would be able to supply water to 138 beavers with no additional water input for a full 29 day drought, that is including the amount of evaporate that would happen over the 29 day period which would account for basically the top 2 z-levels of water being lost and only getting the bottom 4 as usable water. (Because you lose about 1.5 levels of water over a 29 day period, and if your 6th level had dams to handle spill over, the water level is only around 0.65 instead of a full 1)
So 20x20x6 seems to be the ideal size for me because my target beaver population is usually just over 100.
Now I have to figure out how much water is spilled through 1 tile wide cracks over cliffs to calculate what size reservoir you'd need to maintain continuous flow of water for 29 days.
This is tricky because the bigger the reservoir's surface area, the more water you lose to evaporation, so depth will certainly be the winning stat.
A single pump can sustain approximately 20 beavers, but this assumes working full time and available storage space for water. This is baseline, without any modifiers for additional +work % buffs.
Now compare 1 water every 5 days with the Irrigation tower water needs over 5 days.
I'd also like to point out that a a large water tank holding 300 units of water is roughly a 2x4 on the map. A dug out 2x4x6 trench at 5 water per block would only be 240, if each water tile is 5. Sounds like it's far more space saving to have more tanks.
Now if we're saving all this water in some large source to keep draining down a canal during a drought so you can run water wheels? I'd say go for it. Currently I feel like our inability to put levee on top of platforms limits more desirable water storage designs.
Arooooo??
What do you mean? Water sources have different intensities?
The 50 units per hour was for a single water source, if you're referring to the fact some maps have variable numbers of water sources (ranging from 4 to 11 from what i've seen), then I get you. But if you mean individual tiles have different settings, i'm unfamiliar with this. Can you elaborate?
I also experimented with draining through a 1 tile gap technique that i've built all my dams around thus far. They seem to drain at a steady rate of 1200 tiles of water per day. This means you need a minimum of 3 water sources going into such a reservoir before its water level will actually increase, increasing water to the reservoir by only 7.5 tiles of water per hour, so about a third of one source while the rest of it and entirety of the other 2 are being poured through the gap.
So to fill a 20x20x6 reservoir with a gap in it, it would take more than 13 days with only 3 water sources, but with 4 water sources it would take just over 4 days. It would then run completely dry 48 hours after the water stuffed.
A reservoir to run constant for a full 29 days without the flow ever stopping would need to hold 34,800 cubes of water. If it were 50x50 it would need to be 16 tiles high (taking evaporation into account).
At 75x75, it would need to be about 8 tiles deep. At 100x100, about 6 tiles deep.
I suppose it really doesn't matter how big your reservoir is as long as you always assume you'll lose the top 2 z-levels worth of water from a 29 day drought, and you can just calculate the water tiles beneath that.
A 100x100x6 reservoir, assuming no natural terrain offsetting construction costs, would require 734, 472 logs. But of course, I can't imagine anyone wouldn't use whatever natural terrain around them to their advantage.
Also, a 100x100x6 reservoir would take 333 days to fill with 3 water sources, 93 days with 4 water sources, 54 days with 5 water sources, 38 days with 6, 29 days with 7, etc, etc, 15 days with 11.
But this is assuming it starts dry. As it would be losing 1650 tiles of water per day (evaporation included), if wet seasons were at least 25% of the duration of dry seasons, you'd only need 3 x 1650 water per day input to ensure you never went dry. That would mean needing 11 river tiles. But that is of course assuming maximum length dry and wet seasons. I suppose this is why my megadam in Waterfalls works so well without ever going dry even during 29 day droughts, it actually has 12 water sources. That is why it is so easy to sustain permanent water flow, even during 29 day droughts.
Interesting stuff.
Well calling it draining vs evaporation is just semantics really, it doesn't change the mechanics at all. If you'd rather call it that, be my guest.
However, the rate is constant whether it is wet or dry season. That was one of the first things I tested: if drought caused it to disappear faster, but it doesn't.