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翻訳の問題を報告
This describes my issue pretty much exactly, appears to be tied to the number of beavers + game speed.
I experienced similar issues in Banished. Once your population got over a certain amount, running on top speed would slow the fps waaaaay down.
And I'm running this on an ancient pre i-Core Intel Xeon E5440 OC@3.4GHZ, so I am probably CPU bound heavily. Also water has a high CPU cost it seems, because my spreading of water around the map via dams and levee channels has definitely hit my fps rate.
Also one thing that might be causing issues is it may be using 1 core more heavily than others. Haven't check task manager though while it's running :/
So frankly, until they do some major optimisation passes, unless you have very high single core performance restricting population growth is probably your best bet to maintain high performance on 2x or 3x speeds.
At ~750 beavers the game would stutter at 3x speed
At ~1000 beavers the game would stutter at 2x speed
At ~1500 beavers spread over 15 districts, the game stutters at 1x (normal) speed. This is even with graphics set to low. I'm only using around 2/3 of the map too.
Fun game - but they definitely need to work on some performance optimizations.