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You should have more than enough trees in your starting area on every default map to finish the tutorial.
I'm playing "Lakes" because it's marked as beginner friendly.
There is only one small copse of trees that are accessible in the starting district and my beavers harvested them all and it's not enough.
Edit: also I'm on Normal difficulty.
There are 3 forests near you in the "Lakes" maps:
https://steamcommunity.com/profiles/76561198045399138/screenshot/2287332779817413266/
https://steamcommunity.com/profiles/76561198045399138/screenshot/2287332779817413053/
https://steamcommunity.com/profiles/76561198045399138/screenshot/2287332779817412803/
https://steamcommunity.com/profiles/76561198045399138/screenshot/2287332779817412512/
If you have not been able to complete the tutorial without cutting all these trees down, I am afraid you are doing something wrong.
Edit: Ninja'ed.
It's a Single player game, you can play it as easy or as hard as you want :-)
Had made a similar post, did a search found this and slapped more forehead and deleted my new one.
Thank you!
Without logs there is basically nothing the player can do, you just stare at the screen in 3x speed mode and kinda wait for a timer to finish. While most builders have some kind of timers (you wait for resources to be gathered, buildings to be finished etc.), they are usually interwoven in such a way that you always have something to do and they don't feel like "timers". When you are waiting for resource A you can meanwhile work with resource B or plan Project C.
This "always something to do" isn't done especially well by Timberborn, since for a long time logs (or log-products like planks, gears) are the one and only resource that matters, and when they run out you cannot really do much as a player.
What could help is a little variation in the resource department, some stuff I can build with while I wait for trees to grow and that doesn't come as late as metal.
How about a mud/clay gatherer building that needs to be build at the water? Clay could be an additional needed resource for the usual buildings, but also a way to build low-tier-buildings, so that you can still do stuff while waiting for the trees? Maybe a worse version of shelter could be made from clay, or it could be used to build crude stairs so that landscape exploration isn't tied to logs.
A core difference between wood and clay could be that you cannot stack buildings with clay, so no platform + stairs, to clearly mark it is the cheap beginner resource that should get replaced with wood at some point. It could of course be something completely different, the (I think) important part is that the player has some agency that isn't tied to waiting for trees to grow.
Just as one idea to improve the game. I do love the uniqueness of Timberborn's physics, but I find it a bit lacking as a colony builder, it doesn't quite grips me as other builders do since I regularly hit a "I can do nothing but wait" wall.