Timberborn

Timberborn

Muppethero Sep 28, 2023 @ 1:32am
Is there a way to play experimental update 5 with out move mods?
Is there a way so i dont need to uninstall-reinstall mods switching between the two?
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Showing 1-6 of 6 comments
grilled.dev_Mechanistry  [developer] Sep 28, 2023 @ 1:36am 
Hi, mods aren't officially supported, but as far as I know, you should be able to just move the mod related folders to somewhere else for the duration of your stay on Experimental. Best bet is to make sure with community members that made them, either on our mod.io or Discord[discord.com] server.
Muppethero Sep 28, 2023 @ 1:46am 
Originally posted by grilled.dev_Mechanistry:
Hi, mods aren't officially supported, but as far as I know, you should be able to just move the mod related folders to somewhere else for the duration of your stay on Experimental. Best bet is to make sure with community members that made them, either on our mod.io or Discord[discord.com] server.

Over 200 hours in your game. I know mods are not supported, i was not asking for offical support. I was wondering if there is a way to easily switch between a mod and non profile from folks who may know.
While discord maybe the best way it is not something I enjoy using. if dont get an answer here i will just wait
Marco? Sep 28, 2023 @ 5:13am 
I would say have two separate installs of the game, (one modded in a certain location and the exp/main as the default steam dir) but the game refuses to launch in a separate location. It always launches the steam dir Timberborn.exe.

And writing this message, this game is the only one that boots up like that I tested. I wasted like an hour to see if it was a mod loader config/setup. I also tried this with vanilla installation as well to see. And it still launches the Steam Dir .exe

And finally answering if you can play exp and modded at the same time, I will say, not likely. You will need to use separate installs of the game to do so, like how I do it for other games and a modloader will be forced in Update 4.


But I'm an idiot and suffer from "brainrot" so you can still try the separate install trick and adding the separate to the steam library as a non-steam game or launching manually because I might've mess something up on my end or again, I'm an idiot.
QueenPixxa Sep 28, 2023 @ 8:16am 
Since Bepinex is responsible for all mods, I guess taking just one file off the Timberborn main folder should do the trick.
EDIT And put it back in when you want to play with mods.
Last edited by QueenPixxa; Sep 28, 2023 @ 8:18am
Muppethero Sep 28, 2023 @ 10:24am 
Originally posted by QueenPixxa:
Since Bepinex is responsible for all mods, I guess taking just one file off the Timberborn main folder should do the trick.
EDIT And put it back in when you want to play with mods.
I was thinking that maybe the way. I will give it a try
QueenPixxa Sep 28, 2023 @ 3:18pm 
Originally posted by Muppethero:
Originally posted by QueenPixxa:
Since Bepinex is responsible for all mods, I guess taking just one file off the Timberborn main folder should do the trick.
EDIT And put it back in when you want to play with mods.
I was thinking that maybe the way. I will give it a try
I have been playing update 5 without moving any mod. The majority of mods do not work, but leaving them didn't hurt the gameplay. And mods are being updated already, I can see from mod manager.

EDIT: I found the following information on TB discord:
MightyMooquack — Today at 21:06
Now... I just have to figure out how to disable mods, heh.

MightyMooquack — Today at 21:07
I think just dropping the winhttp.dll that BepInEX adds will do it

So that is the file to delete (or move out temporarily) to avoid mods loading.
Last edited by QueenPixxa; Sep 28, 2023 @ 3:43pm
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Date Posted: Sep 28, 2023 @ 1:32am
Posts: 6