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A kit grows up after 5 days by default iirc, but higher wellbeing lowers that time by certain percentages.
Starving/dehydrated beavers can last a few days, I can't remember the exact number.
Good to know. Cheers ears.
I always run into growth spikes right around the first drought, and death spikes shortly after and thought knowing the values might help haha.
wish they would just add some randomness to beavers maximum age so this problem would solve itself instead of requiring this type of min/maxing on the players part.