Timberborn

Timberborn

Zentaki 31. dec. 2022 kl. 16:18
Flood Gates Deception
So the Dam holds water and let through a bit from the top.
The flood gate which should have absolute control of how much water pass through it is actually a very frustrating object.

It supposed to go from 0 and increments of 0.1 up to 1. But instead it goes 0 to 0.5 and 1.
This options are very limited and kind of break the immersion of the game that by itself implies that it should have a better control.

So if you want to build a flood gate and set it so it work exactly like a dam, you are screwed!!
I thing the dam is something like 0.8 or so against the 0.5 of the flood gate which is 0.3 of difference and that is a lot.

Also water flows kind of weird as if you block a section above with a flood gate at half(set to 0.5) it will flood the lower section. It makes no sense whats or ever. the water should flow same rate regardless the dam or not or whatever is blocking the way. The only effect a blockage will have is when it is empty that means it will only get the normal flow to the lower levels when the hold up is full. But for some reason blocking the water makes more flow of water to the lower levels which will get flooded.
Show me a case in real life that would happen. It's a miracle of multiplying water!!!

Anyway, really need flood gates to have more control of the water levels as it should be!
Did not mess with the higher flood gate yet, but pls don't be like the level 1 flood gate, it will just make the problem twice worst.

Please, flood gates should have total control of water levels
Sidst redigeret af Zentaki; 31. dec. 2022 kl. 16:20
< >
Viser 1-6 af 6 kommentarer
zeke 31. dec. 2022 kl. 21:09 
I'm not saying that more control of floodgates would be a bad thing but I find, under the current system, if you want to create a relatively static level water retention area that (such as for keeping crops watered or even for use pumping water) use a dam (it retains water but prevents flooding).

Floodgates are best used upstream from dams to create reservoirs to refill your static area(s) with the "roof" being level with the position of the highest block (when set to '1' water flows over the top but below the roof thus preventing flooding).
kory 1. jan. 2023 kl. 2:10 
Oprindeligt skrevet af Zentaki:
So if you want to build a flood gate and set it so it work exactly like a dam, you are screwed!!
I thing the dam is something like 0.8 or so against the 0.5 of the flood gate which is 0.3 of difference and that is a lot.
I always assumed the dams were exactly 0.5, but I guess I never really tested.

Oprindeligt skrevet af Zentaki:
Also water flows kind of weird as if you block a section above with a flood gate at half(set to 0.5) it will flood the lower section. It makes no sense whats or ever. the water should flow same rate regardless the dam or not or whatever is blocking the way. The only effect a blockage will have is when it is empty that means it will only get the normal flow to the lower levels when the hold up is full. But for some reason blocking the water makes more flow of water to the lower levels which will get flooded.
Show me a case in real life that would happen. It's a miracle of multiplying water!!!
Cannot understand this, but I would love to reproduce it.

Oprindeligt skrevet af Zentaki:
Anyway, really need flood gates to have more control of the water levels as it should be!
Did not mess with the higher flood gate yet, but pls don't be like the level 1 flood gate, it will just make the problem twice worst.
The are the same, as in the 3 height floodgate does 0,0.5,1,1.5,2,2.5,3.
More control might be nice, but I never really felt the need.
Zentaki 1. jan. 2023 kl. 8:06 
Oprindeligt skrevet af zeke:
I'm not saying that more control of floodgates would be a bad thing but I find, under the current system, if you want to create a relatively static level water retention area that (such as for keeping crops watered or even for use pumping water) use a dam (it retains water but prevents flooding).

Floodgates are best used upstream from dams to create reservoirs to refill your static area(s) with the "roof" being level with the position of the highest block (when set to '1' water flows over the top but below the roof thus preventing flooding).
This is how I am using. Still it gets more technical which decided to post the issue I found.

And nope the dams are actually around 0.8, just put a dam and a flood gate beside each other and tweak the camera angles to get a good look at them. Dams just let water at the top and flood gates or close it completely which is more than a dam or it half which is less than a dam.
Alcator 1. jan. 2023 kl. 8:39 
Hi there, Zentaki.

Timberborn uses an approximation to achieve its water flow simulation; it's not actually working with water volumes or simulating every 'drop' precisely.

Generally, the available floodgate levels are sufficient for most scenarios. Giving you a finer control would only reveal more and more of the approximation and the flaws or shortcomings of the simulation system -- you'd then be frustrated why water isn't flowing nicely through your cascade that is sloped at 0.1 meter every tile.

Still, feel free to use the "Send feedback" button in the game to go to the feedback portal and post your feedback there; the developers mostly do not process feedback from Steam forums and prefer that we post it at the one site under their control (and with voting buttons etc.)

(Also, dams are 0.65, not 0.8.)
Sidst redigeret af Alcator; 1. jan. 2023 kl. 8:39
Zentaki 1. jan. 2023 kl. 13:12 
Oprindeligt skrevet af Alcator:
Hi there, Zentaki.

Timberborn uses an approximation to achieve its water flow simulation; it's not actually working with water volumes or simulating every 'drop' precisely.

Generally, the available floodgate levels are sufficient for most scenarios. Giving you a finer control would only reveal more and more of the approximation and the flaws or shortcomings of the simulation system -- you'd then be frustrated why water isn't flowing nicely through your cascade that is sloped at 0.1 meter every tile.

Still, feel free to use the "Send feedback" button in the game to go to the feedback portal and post your feedback there; the developers mostly do not process feedback from Steam forums and prefer that we post it at the one site under their control (and with voting buttons etc.)

(Also, dams are 0.65, not 0.8.)
saying the dam are in fact 0.65 may explain it all. So the system is not reliable at all.
They just have run some tests and those are the number and the way they fixed it without carrying to change anything to the system.
Just for clarity I never confirmed that the dams are in fact 0.8, I just guessed it confirming that it is something between 0.5 and 1. Which in fact is.

The only thing that troubles me is not to be able to adjust flood gates so it will have same ratio of a dam. Which the way for the same reason you explained which I conclude the system is indeed kind clunky and the solutions given are really poor ones, hence why I am pointing out the inconsistency about flood gates ratios with the dams.

Flood gates are supposed to set any ratio as so to be possible to be like a dam.
Why would need such thing? why would not? Flood gates are just a tier higher than a dam supposed to offer same functionally with a plus function. With that in mind you construct flood gate only once and then it is a matter to set the ratios. Which with the dams if you need any other ratio you will have to deconstruct and construct a flood gate, but if you need the ratio of a dam you need to deconstruct the flood gate to replace it with a dam! do you see how absurd this is?

anyway will try to fallow your tip and post something where it will count the most, probably.
Thank you to confirm the ratio of the dams.
Sidst redigeret af Zentaki; 1. jan. 2023 kl. 13:13
Alcator 1. jan. 2023 kl. 15:19 
Oprindeligt skrevet af Zentaki:
saying the dam are in fact 0.65 may explain it all. So the system is not reliable at all.
They just have run some tests and those are the number and the way they fixed it without carrying to change anything to the system.
Just for clarity I never confirmed that the dams are in fact 0.8, I just guessed it confirming that it is something between 0.5 and 1. Which in fact is.

Floodgates let you do 0.5 meter steps.
Dams give you a "2/3" option for letting water through.
Levees block water completely.

What most players eventually settle on is a system where first they "close" the river with few LEVEES at the sides of the river 'corridor', then put 1 or 2 dams towards the center, and finally put one or two floodgates at the center.

When the water current is strong, they leave the flood gate either fully open, or half-open. When the drought is near, they close the floodgate fully, so water only flows through the "top 0.35" of the dams.

If I may give you a little advice: Be glad for the games you have. Try to have a more positive outlook, be appreciative of the wide variety of games available today.

There is no other game like Timberborn, and what the small development team behind this game managed to accomplish is truly amazing. You can build your own maps, you can customize difficulty, you can play the game over and over with no microtransactions...

This will never be "Human Controller of a modern hydro powerplant cascade" simulator :-) But for what it is, it's doing a really good job.
Sidst redigeret af Alcator; 1. jan. 2023 kl. 15:19
< >
Viser 1-6 af 6 kommentarer
Per side: 1530 50

Dato opslået: 31. dec. 2022 kl. 16:18
Indlæg: 6