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Rapporter et oversættelsesproblem
Floodgates are best used upstream from dams to create reservoirs to refill your static area(s) with the "roof" being level with the position of the highest block (when set to '1' water flows over the top but below the roof thus preventing flooding).
Cannot understand this, but I would love to reproduce it.
The are the same, as in the 3 height floodgate does 0,0.5,1,1.5,2,2.5,3.
More control might be nice, but I never really felt the need.
And nope the dams are actually around 0.8, just put a dam and a flood gate beside each other and tweak the camera angles to get a good look at them. Dams just let water at the top and flood gates or close it completely which is more than a dam or it half which is less than a dam.
Timberborn uses an approximation to achieve its water flow simulation; it's not actually working with water volumes or simulating every 'drop' precisely.
Generally, the available floodgate levels are sufficient for most scenarios. Giving you a finer control would only reveal more and more of the approximation and the flaws or shortcomings of the simulation system -- you'd then be frustrated why water isn't flowing nicely through your cascade that is sloped at 0.1 meter every tile.
Still, feel free to use the "Send feedback" button in the game to go to the feedback portal and post your feedback there; the developers mostly do not process feedback from Steam forums and prefer that we post it at the one site under their control (and with voting buttons etc.)
(Also, dams are 0.65, not 0.8.)
They just have run some tests and those are the number and the way they fixed it without carrying to change anything to the system.
Just for clarity I never confirmed that the dams are in fact 0.8, I just guessed it confirming that it is something between 0.5 and 1. Which in fact is.
The only thing that troubles me is not to be able to adjust flood gates so it will have same ratio of a dam. Which the way for the same reason you explained which I conclude the system is indeed kind clunky and the solutions given are really poor ones, hence why I am pointing out the inconsistency about flood gates ratios with the dams.
Flood gates are supposed to set any ratio as so to be possible to be like a dam.
Why would need such thing? why would not? Flood gates are just a tier higher than a dam supposed to offer same functionally with a plus function. With that in mind you construct flood gate only once and then it is a matter to set the ratios. Which with the dams if you need any other ratio you will have to deconstruct and construct a flood gate, but if you need the ratio of a dam you need to deconstruct the flood gate to replace it with a dam! do you see how absurd this is?
anyway will try to fallow your tip and post something where it will count the most, probably.
Thank you to confirm the ratio of the dams.
Floodgates let you do 0.5 meter steps.
Dams give you a "2/3" option for letting water through.
Levees block water completely.
What most players eventually settle on is a system where first they "close" the river with few LEVEES at the sides of the river 'corridor', then put 1 or 2 dams towards the center, and finally put one or two floodgates at the center.
When the water current is strong, they leave the flood gate either fully open, or half-open. When the drought is near, they close the floodgate fully, so water only flows through the "top 0.35" of the dams.
If I may give you a little advice: Be glad for the games you have. Try to have a more positive outlook, be appreciative of the wide variety of games available today.
There is no other game like Timberborn, and what the small development team behind this game managed to accomplish is truly amazing. You can build your own maps, you can customize difficulty, you can play the game over and over with no microtransactions...
This will never be "Human Controller of a modern hydro powerplant cascade" simulator :-) But for what it is, it's doing a really good job.