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so spread it out. make a home/vat, wait 10 days, make another...
Its called the death spiral.
Most games like this, the population grows to an age and then pixelates onto the next e-screen. As mentioned above, build your housing in small batches, 1 or 2 a year, or w/e the time frames are in the game you are in. Some games have "Accidents" in them to massage this abit but its not enough to offset it completely without the players complaining :).
come to think of it, a bit of intentional carelessness with dynamite could even it out.
a less violent way, if you have a problematic game, turn off (pause button) a good number of houses and wait for the big die off. After your population resettles to its lower capacity, turn them on one by one, let it resettle to the new population, repeat until they are all back on. You should never have more than 1 house worth of deaths/births at any one moment this way. **
** I said houses but vats for IT of course, same idea. Better, Paused vats resume where they left off so you can let them get to a few moments of maturity and pause, until you get the cycles adjusted.
Perhaps also a way to sort the beaver list by age, well-being, etc.?
Thanks again.
That is what I was trying to do. But, I could never use my increase in population because of the constant population crashes due to old age.
I would figure I could use two or three more beavers. So, I would build one lodge. But, within a day or two of those beavers maturing I would lose three to four beavers to an old age death wave. I would only very slowly recover till I had maybe one unemployed beaver (having been able to finally use two of the three that came out of the new lodge). But, that still would not consistently remain that way as a future death wave would again set me back quite a bit.
That was the frustration I was dealing with.
Limit your new industry construction to the typical minimum population during the wave, and make sure you have enough hauling posts to accommodate the extra beavers during the "crest" of the wave.
Edit: You will still see vacancies on the UI during the "trough" of the wave, but a lot of these vacancies will actually be empty spots in the buffer buildings.
not really sure why they chose for no randomness in it at all.